In order to balance the problem of D playing 22, what class is it more appropriate for Bird D to pla

Updated on Game 2024-04-14
10 answers
  1. Anonymous users2024-02-07

    Recommend the thief D combination,With the thief's high explosiveness,Pseudo balance has a great advantage for double DPS,The key is to grasp the position of the first appearance,Time,And the wind,This should be exercised more,Imagine a thief kills a blind one,The other party's badge is removed,You immediately get up to blow the wind,And then participate in the fire is easy to rush off。

    Balance (34 points).

    5 5 Starlight's Fury.

    1 1 Nature's Grip.

    2 4 Strengthen Nature's Grip.

    3 3 Natural control.

    2 2 Convergence of Starlight.

    2 2 Strengthens the Moonfire.

    1 1 Swarm.

    2 2 Natural extension.

    3 3 Starry Sky Focus.

    3 3 Luna Guidance.

    1 1 Nature's gift.

    3 3 Moonshine.

    2 2 Energy Balance.

    3 3 Dreams.

    1 1 Wildbeast form.

    Wild Fight (0 points).

    Null recovery (27 points).

    5 5 Irritated.

    2 5 Natural Concentration.

    3 3 Natural deformation.

    3 3 strongly.

    5 5 subtle.

    3 3 Intensive Rejuvenation.

    1 1 Naturally fast.

    5 5 Nature's blessings.

  2. Anonymous users2024-02-06

    After reading the answer of songfujin2, I disagree a little that the thief is powerful not the outburst but the control (except for the destruction) The outburst of the angry warrior is definitely higher than the thief and"The other party's badge is removed, and you immediately get up to blow the wind"Blindly following the wind and decreasing pseudo-balanced partner thief is the best choice (I think) Warriors can also be coordinated, but the coordination is better, and the warrior skills are better (focus interception and so on).

    Pseudo-balance is not rush, this is wrong, pseudo-balance relies on strong dps pressure to make the opponent turn to defense, and then use the strong control of dz and xd and the strong blue return ability of pseudo-balance to win (if it is the start of the rush, it is better to play 2dps).

    If you play a combination of 1dps+1**, you need to try your best to output, otherwise if it is suppressed, the ** ability of pseudo-balance is not enough to resist.

  3. Anonymous users2024-02-05

    Personally, I think you and DZ should play 22 well, my little DD used to play 22 with DZ, but I only played, Balance DD only played in FB, I didn't try to balance in JJC, but my friend's 55 team Balance D Super BT

  4. Anonymous users2024-02-04

    Pseudo-balance is not good, out of the tree man is very useful in JJC, and the demon vampiric ss cooperates.

  5. Anonymous users2024-02-03

    Punishment riding, precept shepherd, dark shepherd, ** war. Bird d22 is not strong, let's use milk to fight 22 with defense. It's good to rush the shoulders.

  6. Anonymous users2024-02-02

    ND and LR play 22 doesn't feel good, DK and survival LR are recommended

  7. Anonymous users2024-02-01

    Not so good, Virtue's advantage is that the mobile health is added, and the blood object should be able to give the tree a better help for the melee system. The hunter has a high output, but the containment is too poor, and once the opposite close is pasted, the high output is gone.

  8. Anonymous users2024-01-31

    Fight with a knight Now, when you don't know who you're fighting with 22, you just find a knight, 2 lives plus your own 2 lives are enough.

    If the knight is hard enough, I believe that as long as you sneak out and blow one and wrap one, the knight will make up for the confession and sanction It shouldn't be a big problem.

    Also, I suggest that Balance D wear a 4S suit, the Starfire is very domineering, and the chance of the effect is good, and it is very easy to use when playing melee Usually just rub the anger.

    When it comes to endgame 1v1, it should be noted that the principle of balancing D is to control people to death, not to fight hard!!

    Good luck

  9. Anonymous users2024-01-30

    If it's all arena equipment, it's best to use it with a warrior or knight.

    I think it's not bad to be with thieves with controlled outbursts.

  10. Anonymous users2024-01-29

    To be honest, Bird De and any profession are not easy to fight 22.,If you have to fight, it's recommended to punish the knight.,When you're suppressed by thieves or warriors, the knight can give you protection and freedom.,And when the knight is suppressed, you can control the opponent with a dps and then brush the knight's blood.。 Remember to control more, especially when gathering fire, it is still very good to do a good job of fighting the kitchen knife team or kitchen knife belt. When encountering a strong legal team, it is a bit restrained.

    When encountering a restrained team, they will line up slowly, and the 22 team will be more restrained, and many teams will be lined up by lining up, and few teams can be invincible in the world.

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