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I don't know if I'm a novice, or if the upstairs is misleading. Ice Law 488 is indeed a lot, generally about 300, at most 350 pulls, otherwise other attributes will definitely decline, then the gains outweigh the losses, the ice law hit requirements are low, but it can't be ignored. It's better to have 150, and the lowest is 126.
Critical hits have 20%, or more.
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Wow rub, my sunwell is only 455 in a hurry when I fully graduated, is it a 10 rush in your gems?
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300 is enough· 488 Then your magic damage may be about 900·· Preferably 1000 magic damage 300 haste· 150 hits ·
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It depends on what kind of fs ice method you are, don't care about fs in general, the higher the speed, the better.
AF must be balanced, fire law must explode, the premise is to hit enough!
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Wow, how do you pile it, about 200.
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Visually 528 or so, all critical hits are reforged into haste and mastery, proficient attribute changes, in fact, buff the ice method, improve the growth of the ice method, the landlord don't listen to other people's blind complaints, only those who love the ice method can understand: the ice law has not weakened.
I'll give you an analysis:
Mastery increases the damage of the Ice Arrow Frost Rocket Water Elemental Base Damage (1+16%+Mastery*2%), when the equipment is not good, below 530, haste and intelligence are still the main pile attributes, because at this time, the damage ratio of mastery is not as good as intelligence and haste, but when your magic damage reaches a certain level, such as 35000+, proficient 40%, at this time, if your Frost Rocket has 18w, remove (16%+Mastery*2%) bonus, the base damage should be in, If it increases to 50% mastery, damage =, increase 20000 magic injury, 10% mastery = 3000 mastery level, exchange it for the highest attribute intelligence is 1500 intelligence, 1500 intelligence is about equal to 16000-17000 magic injury, so the improvement of mastery in the later stage is greater than intelligence and rapidity, of course, the ice law needs rapid support, the speed is best in 9500+, it is best to pile up to 14000, my current 533 ice DPS is about the same level as the 540dz in the meeting, I think this data is worthy of the ice method.
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I haven't played the ice method now.,After the automatic mastery is replaced.,I feel that the ice method is loveless.,But there's no problem with the ice method piling up.,The ice method didn't need crit before.,But now the egg pain mastery is estimated to need crit.。
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Meet 25% critical hits, and then brainless haste is fine, but haste can be increased to a maximum of 14242, and the benefit will be reduced if there is more. After that, it's mastery.
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Card three thresholds 9400 12000 and a 1w4 or so I can't remember the specific value You can go to the nga mage area to check The data is very complete.
One thing to keep in mind is that there is no gain over the threshold.
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The output of Alpha is fierce, and this version is also much easier in terms of technique, especially the blue control. Therefore, it is recommended to use the arcane method to enter the book.
If you want to level up at the beginning, Frostfire will be a good choice.
In the case of pure ice, the income of deep ice is relatively high, but it is still far worse than that of arcane law, but the relative control and life-saving skills are increased.
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Now they are all dual talents, and it is recommended to use Alpha to play a dungeon.
The output of the arcane law is simple, the equipment requirements are relatively low, and the main pile of rapid equipment is still easy to find in terms of attributes.
The fire method is actually very strong, but the current version is limited by the equipment and is difficult to exert its power.
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Naturally, it's the arcane law.,Eighty Ben basically can't see the ice method.,The dps of the ice method is far inferior to the arcane.,Let's wash it after a while.。
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Ice Law can only be pvp in 80 Alpha has taken the apex in the national server. To TOC 2 and 4 the DPS of the Arcane reaches its peak.
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The ice method is the main pile of rapidity.,Now this version is stacked to 140-150 It's almost the same (full PVP equipment),If you have the money, you can also get a jeweled sw ring.,Add more than 20 haste.,If there's the magic soul cane that the sw mob dropped.,I feel like 160-170 or so I can still get it.。 The remaining holes are the magic damage gems, because getting the hasty loading will reduce your magic damage a lot, so use the remaining holes to get some magic damage gems.
In the case of critical hits, in addition to the fire method and the arcane f to get the critical hit, the ice method does not need to be piled up. Because of a set of guardians' silk, with the addition of the S set of equipment, the critical hit should also be about 20. The ice method is based on the few critical hits after the target is frozen, and there is no need to stack critical hits.
When the target is frozen, your critical hit against him is increased by 50%, which is enough.
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Please go to the forum and take a look. Look at the top.
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When you upgrade, you can see for yourself What is the effect of what is written above, which one you think is good, and then refer to the Aohuo on the Internet when you want dps at the full level.
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Feel free to add. Wait until you're 80 to study talents. At the beginning, the washing talent was only 1g
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The speed directly affects the number of damage you DOT, and each damage has a chance to trigger the cold wisdom, so it can be said that you can pile as much as you can, but the speed has a threshold limit, for example, if you have 100 points of haste, 1 cycle of Void Storm can cause 2 damage, and if you have 200 points, 1 cycle will cause 3 damage, and then we assume 2 scenarios, 1. You find that the haste brought by your equipment is only 120 points, and it is still far from 200 points, But with 20 more than 100, you can reforge those 20 points into Mastery or Critical Hit. 2. If you find that the haste brought by your equipment is 180 points, then you can reforge the crit or mastery into haste to meet the condition of 200 points and cause 3 times. This means that your haste is approaching the threshold of 3 bombs.
On the other hand, it is enough to keep around 25% of critical hits. Proficient don't pay much attention to him.
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There is no talk of a rapid overflow of the ice law at the moment.
In the case of ensuring a full explosion under the broken ice, pile up as quickly as possible, and give the excess attribute to mastery.
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Tell you directly, there is no overflow of the haste, the higher the higher, the main crit of the ice law, and the second haste.
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Need only PVP outfits?
If so. 1.Continue to play random ZC and give 100 conquest points for each victoryHit JJC and take conquest points.
3.Hit JY once a week, and if you're lucky, you can drop the R outfit.
4.Hit FB, take courage points, courage points can be exchanged for 397 pvE outfits, no need for pve to change to conquest points, 250 courage = 250 conquest.
5.If you encounter a team with a trumpet, you can also go to the rating ZC
In short, I took all the conquest points every week, and I also needed PVE for 403 pvp
1.Every week go to play a random team, that 384 390 of the equipment and 390 of the **2Play three new books and get 378 equipment**.
3.You can hit 1000 courage points every week and change 397 for 4Play DS once a week and get equipment.
I also drop the equipment of the PVE, 397 outfits, etc.
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In terms of pvp, you can fight in prison once a week, mix the rating or JJC, and play enough conquest points, and slowly exchange for 403.
PVE, fight a prison once a week, a random group, a boosted group, hit enough courage points, and then change to 397 equipment.
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The battlefield honor equipment is 390 outfits, ** is 378, and you can consider getting the conquest equipment (403) after graduation.
The weekly cap of Conquest Points is only 1650, although the cap can be increased if you play Rating Battlegrounds. You can also go to jail, preferably 20 people (so much equipment, the possibility of coming out), I hope the landlord adopts, thank you
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