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The 5 poison distribution points are: 5 points each of external power and internal power (each upgrade) without strength and body distribution.
Guaranteed internal attack and a certain amount of health. Basically, every 10 monsters, there will be 1 dodge. Leveling is not difficult.
Palm 5 poison skill points:
Poisonous Sand Palm: Single attack, full before level 50, and currently wait-and-see after level 50 (post-50 point group, but I don't know if the group's move speed will be very slow, affecting PK).
Basic palm technique: full before and after.
Heart-piercing stinger: personal preference in the early stage, PK must be full in the later stage.
Tiangang Disha: The range of group attacks is not large, and the current attack power is higher than the level 20 skill, and this is added after 60.
Silver Silk Flying Spider: Increases running speed by 10%, adds 1% for each level, reduces the stun effect, and fills up.
Attack: 20 Poison Sand Palm Level 10: 700+
30 Poison Sand Palm Level 15: 1300+
35 Poison Sand Palm Level 20: 1800+
40 Poison Sand Palm Level 20: 1900+
50 Heavenly Gangdi Demon Level 1 1100+
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Must be full of skills, the invisible Gu must be filled with 10 points, the large size is generally 13 points (10 points of skill, 1 point of 16**, 1 point of skill belt, 1 point of skill ring).
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Fill up, 10 points in itself with 13 points of equipment. It can reduce the defense and fix the body, and the damage is considerable, it is necessary to go out on a trip to kill people o( o haha
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1.Potential plus points:
If you wash the dots repeatedly on the marrow washing island, you will find that a problem is that neither the value of strength on physical professional attacks nor the value of internal power on long-range professional attacks is the greatest impact, but the biggest impact is the level and ** of the skill.
Therefore, there is no need to overly pursue the power of 6, (outside + body) 4 of the limit of the point method, plus the 20 and 40 skills of the knife poison, you can add 250% of the hit, in the force, outside, and between the body, you can moderately pursue a balance, to ensure that the attack and hit are acceptable, the pursuit of blood, after all, immortality is the last word.
The way the system automatically adds points is about 5:2:3 for force, body, and outside
See also 5 forces, 1 body, 4 outside. **+10 or more. You can choose 4 1 5 depending on your preference.
2.Skill Bonus Points:
Taking level 79 as an example, there are 78 skill points, and the skill must be filled up, and 10 + 20 + 20 = 50 points need to be used.
Level 60 skills should also be topped up, although this curse skill is an active skill and has only a 75% chance of triggering, but don't ignore the role of this skill. In battle, everyone has to take medicine, so some professions with high blood and high defense are difficult to kill, but it is not difficult to beat him to red blood, if this skill is triggered when red blood, then the cumulative damage of 2000 + 4000 + 6000 in seconds can make any profession with high poison defense even if it eats red. However, the difficulty of this skill is to master the time to use it, because it only has a duration of 30 seconds, and if you don't hit the opponent to red blood in 30 seconds, it will be useless.
In this way, there are 78-50-10 = 18 skill points left, plus 8 points to add a bonus to 50 skills on level 10 skills, and the remaining 10 points are spared.
The reason why I didn't choose to add invisible Gu is that the positioning of the knife poison is a guerrilla fighter, and it will not stand among people to poison people (because you may hang up before you rush in), and the second is that this poisonous attack is too weak and almost useless against people. The reason why you didn't choose 70 skills is that the focus of knife poison is mobility, if you lose 60 skills and 70 skills in PK, the opponent is likely to catch up with you, keep the skill points to fill up the 80 skills.
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Potential plus points: If you repeatedly wash the points on the marrow washing island, the biggest impact is the level and ** of the skill. Therefore, there is no need to pursue the addition of potential outside the force 6 body 4 limit plus point method, between the force, the outside, and the body, we can moderately pursue a balance, after all, immortality is the last word.
I use the system to automatically add some force, body, outside 5:2:3, which is also the most common method of adding point infiltration ...... knife poison
Skill plus defeat high:
I'll take the example of level 79, full. For the rest, you can add 10 or 70 skills, and I definitely have to add 10 to the 10 level (personal opinion), although 70 skills can reduce resistance. But it only minus 80 when it is full
Let's do the math. Minus 80 resistance is about 10% less attack. Other words.
If you hit him normally for 900 HP, it will increase 90 HP. But if you add it to level 10. Fill up and add 30% to the attack.
That's quite a lot of 300 or so attacks. The skill of the plus 70 is advantageous. Level 30 skills feel too chicken.
Definitely not going to choose.
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