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After reading the speeches upstairs, I found that there were some ruinous ones.
All of them"Possible when hitting"There is a specific probability of the appearance of the effect This probability probability is called the trigger probability and the ** you hold will affect this probability Under the same model, the probability of appearing is compared as: two-handed**》One-hand**》Dual-wielding one-hand**.
And every two triggers"Possible when hitting"The effects will have a fixed minimum time limit, just like if the cooldown of the skill is the same, this time interval is called the built-in CD
For example, the Dragon's Spine Medallion has a chance of appearing (40% of both hands**) with a built-in CD of 20 seconds (Legends are nerfed for 45 seconds).
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No, the probability is different for different equipment, and the probability of purple items is generally high.
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When hitting, it may be "because of FM, or it may be equipped with its own equipment, which is different and uncertain." If you want to know the probability of your equipment triggering, go to the next test plugin.
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Perhaps, the chance of triggering is different for different items.
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It's like 2% with one hand and 5% with both hands, something like that.
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Look at the character, there is no fixed thing.
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When hitting, it is possible that if the speed is slower, the probability is high, but it should not exceed 10%, anyway, the probability may be proportional to the speed.
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If your e-article is good, go and see the blue post ......There are ...... that talk about this in it
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No, you have to use ** to deal damage to the target.
Similarly, druids cannot be triggered after they have been transformed"Possible when hitting. "effect.
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The French system is not counted, and the small d's are now okay as if, and a lot of d's ** seems to be fm's cat glaze.
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Not counted. You see that if you don't "hit maybe", it must be **hit the current target!
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Are you saying that the Chieftain's Executor That thing is useless at all, melee triggers, 15% chance of both hands, generally no one uses that thing at most XD You don't have to think about this kind of thing for fs leveling You can use which attribute is high Intelligence Endurance Priority What magic injury hit don't even look at 80 again.
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Isn't it on the staff? If not, no one but the game's designer would know. It is recommended that you go to the official forum and ask.
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Now it seems to have changed.,Which effect is it?。。
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It's okay to exceed a little bit at all, as long as it's a lot, in fact, it doesn't matter much if it's a little less, the face won't be black to a thousandth probability. A little more won't affect your overall output.
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It doesn't matter if it's a little bit more, a little less might still have an impact, and a little more doesn't matter at all, let alone a little bit more.
In addition, it is not recommended to use one-key reforge, you will find that your equipment is reforged in a mess, my guild has someone who uses one-key reforge, anti-war talent, magic box to reforge his dodge to mastery, refinement to parry on reforge, all kinds of nonsense. If you want to get it well, it's better to put it on one by one and recast it manually.
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It can't be just right, a little more is no problem, it is estimated that you changed the jewelry of 1750, see if there is a gem fork on the body, and change the gem.
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You can reforge it with a plugin just without spilling at all. There are detailed settings inside, and you can study it carefully.
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It's hard to reforge to that accurate.
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Melee skill stats are replaced by new precision stats, while ranged abilities are replaced by hit and crit levels (precision is useless against ranged attacks, as ranged ones don't dodge parry). The Precision stat reduces the chance that your attacks will be dodged and parried.
The accuracy value can be increased by the accuracy level on the equipment, refer to the patch notes, and the conversion of the accuracy level follows the conversion of the **skill level. In other words: 60 precision level = 1 accuracy value; Level 70 Accuracy Level = 1 Accuracy Value.
At the same time, each point of precision reduces the chance that your attacks will be dodged and parried.
The hit is the hit you hit and missed, and the precision is the opponent's parry dodge. (The back output will not be parried, and the precision 26 will not be dodged).
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At least add what kind of profession you are.,Melee standards require 280 hits and 26 accuracy,Long-range needs 380 hits.,There is no need for accuracy and there will be no precision equipment.,Look at you should be fs.,The jewelry you said should be 245 Triumph brand for accessories.,That's obviously suitable for FB.,The equipment attribute of the battlefield outfit must be toughness.,It's a good difference.。
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Wow! The first time I heard that accuracy is a hunter.,If the accuracy is not enough to hit enough, there will be skew or something.,It's the same as a miss.,Understand? The reason why Dishonored Fragments are good is that one is the effect of high triggers, and the other is accuracy.
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High Hit Attacks are not easy to dodge.
Precision is for parrying the block piece.
If you pve when the hit is not enough, this sp is still good.
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It depends on what your profession is.
Hits are available for a variety of classes.
8% of physical skills don't miss
In the case of the legal system, some need 13% and some only need 9%.
Precision is a melee stat and can be ignored at range.
26. Precision melee attacks the enemy from behind, and no longer dodges.
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Prevent dodging on hits and parry blocks with precision.
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That is to say: it is not the trigger effect of the skill = = ** that uses ** to attack at all......
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There are also two kinds of "hit possibilities" in the World of Warcraft.**The above hit may require your**cut to the monster.,Only skills that need ** can be triggered.,For example, the heroism of the warrior.,Destruction strikes and the like.,So the skills that don't need ** will not be triggered.,The shield slam won't be triggered.,Of course, the thunder blow won't be triggered.。 Hehe. That's it.
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no.Can't be triggered.,Thunder belongs to magic (can't be used when silenced),The so-called**hit trigger effect is to your**can directly hit the monster.。 The split can be triggered
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Didn't you see that the thunder was stepped on with your feet and not chopped with **? ^.
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You don't have much of an impact.
The baby only inherits your integer hits, which is 7%.
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If you don't have a point + hit that talent, you still have a little less, don't look at it, maybe just because you didn't hit the boss, 1% blood, you wiped out the group.
If you hit the talent by clicking +, the hit rate will be reduced by a few points, because the hit rate of talent + is not displayed on the panel.
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How much worse can a hit be? One stone can do it, right? Wouldn't you know if you drove the king pile yourself and tried it?
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Yes Your baby only hits 7% of the hits and you are not much of an impact.
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In the TBC era, the F series did not count the talent bonus, and the hit only required 8% for ZS QS, and the DZ hit did not require 250-260, and the LR hit was also 8%.
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Don't know what you mean, physical hits and spell hits are separated.
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Because you don't understand what it means to be right and precise. Hit refers to the chance of hitting a normal attack, precision refers to the chance of a skill hit, and all melee battles need to be accurate and hit.
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Accuracy level, which reduces the chance of your attacks being dodged and parried;
Hit level, which reduces the chance of your attack being "missed";
Something different.
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Because it's the same from the beginning to the present, no matter how you pile up hits, there are misses, so there is no need to hit completely, and accuracy can reduce parry and dodge, which is more practical than hitting.
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Hitting reduces the opponent's chance of dodging, and precision reduces the opponent's chance of parrying, not a thing.
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If the hit is not up to standard, it will miss, and if the accuracy is not up to standard, it will be parry or dodge, and the attributes are different.
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You put the mouse on the hit and precision and you get it.
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To put it simply. Like fighting, hitting is whether you can hit him or not, and accuracy is whether you hit him or not So it's easy to understand. Hit 6% without being accurate, it's the equivalent of hitting someone else's hair every time.
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The crab is designed like this, for the sake of the so-called balance, I don't want to talk about it.
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