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Personally, I think that this attack strength is the skill strength of the instantaneous skill, and the skill strength increases by 10% = critical strike rate.
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Attack you know, out of the white damage number, when you generate a heart is a big number of yellow.
Shifting, with the probability of your attributes, you receive half the damage. For example, if your chance of moving is 0, if he hits you and you lose 1000 blood, if you move is 100%, then he hits you and you lose 500 blood.
Toughness is to reduce the opponent's heart rate, and reduce the damage to you when the counterpoint is generated (when the heart is generated, the damage bonus is 180%). For example, if your toughness is 0 and the chance of the other party being able to understand is 100%, then the other party hitting you very painfully is a yellow number. If you have a 100% chance of toughness, then the opponent hits you with white numbers.
The higher the maneuver and toughness, the better, so that you are very durable
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Skill damage is calculated according to the level of the mind plus your own attributes I can't tell the specific value If it's an airsect, I think it's more important to damage After all, there is a bonus to the deadly.
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The upper limit of damage is the maximum damage, the lethal level directly affects the critical hit and critical damage, and the attack level is the attack power.
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The simplest way to understand it is the percentage of damage after knowing it!
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Knowing is a critical hit chance, and lethal is a damage bonus built on critical hits.
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Knowing is a critical hit, and lethal is a critical chance.
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Upper and lower limit of equipment or **. It is recommended that the equipment in these parts be strengthened and recognized.
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Open the skill list and see if your skill damage is more than the percentage of ** damage or the attack level, the fright should be a pile of damage.
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Skill damage is calculated according to the level of the mind plus your own attributes I can't tell the specific value If it's an airsect, I think it's more important to damage After all, there is a bonus to the deadly.
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The normal attacks of each class may seem simple, but they are actually very particular. With the exception of the Archer and the Scattered Immortals, normal attacks can be converted into additional attacks against enemies, with the addition of a rigid body status. Normal attacks have a strong final hit for each class, and the last hit of a ranged normal attack has a noticeable knockback effect.
Other classes have hitstun effects. It can be used to lure enemies and counter some skills in offensive and defensive battles. This needs to be observed for a long time, because when you can use a normal attack to break a move requires your own proficiency.
Still excluding ranged classes, there is a chance that the last successful defense of the normal attack of other classes will trigger the swordfight. Normal attack damage is not high, so it is best to choose defense.
What are the rest of the people except 2L talking about?!! LZ is talking about 20 totems! There are a total of 20 totems of that kind.,If you don't unlock one, you can get 1 second**.,After all of them are unlocked, you'll get a piece of Adam @Eve's streaking** (Adam Mu has a small jj).
Apprentices can receive 6 red dongdong pills every day, plus a total of 6*500 martial arts proficiency, a heart medicine (name forgot), plus 10,000 heart proficiency >>>More
The piglet is set up mainly to train your roast time.
The piglet ran away and was not angry (corresponding to the barbecue is roasted out of half-raw meat). >>>More
The P2P mode occupies a lot of bandwidth, like the current BT**, Thunderbolt, Electric Mule, Electric Snail, etc., P2P Terminator is to limit the bandwidth of this ** method or turn it off directly, in order to ensure the need for normal Internet bandwidth.
I heard that I made it when I made it at the time, but it didn't work.