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The piglet is set up mainly to train your roast time.
The piglet ran away and was not angry (corresponding to the barbecue is roasted out of half-raw meat).
Small hearts (roasted meat) on the piglet's head
The big love on the pig's head (roasted meat g) needs to be pressed and the time when the exclamation mark appears at the same time, and it is a small love to see the exclamation mark and then press the general!
Piggy is angry and arches you (roasted meat).
It is also said that touching the pig can improve the degree of Xinyun, but it is officially confirmed that there is no such function.
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Someone has suggested that if you touch a heart shape, the chance of getting rare materials will increase.
But then Capcom has explained that there is no such statement, just the psychological effect of the player.
Think of it as a mood-boosting game!
As for creditworthiness, I really don't know so I can't give you an answer.
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Pets, the first thing I can tease at my mother-in-law in the village. If you touch it, you can take it home with you.
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It's fun, and it's like there's no other use for anything else.
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Monster Hunter's pig plus lucky, touching it will increase luck when it appears love, and the chance of fighting monsters to make good materials is great. The core gameplay of Monster Hunter is to gather materials, hunt monsters, craft equipment, and challenge stronger monsters. The gameplay is single, the goal is pure, but the single gameplay is full of variables.
Each hunting ground has its own character; There are many types of monsters, and their moves and weaknesses are very different; The equipment is multi-functional and varied, and it is very painstaking to choose and match; The battle process is difficult to control, and it is difficult to balance the destruction of monster parts with the smooth rhythm of battle; In the player's words, "The process of Monster Hunter is the process of changing the third word of the game's name from a verb to an adjective. ”
ExpandExhibition Materials
The ecology of the game is reflected in the map design, monster design, and the player's interaction with the map: the hunting map is based on a real-life scene; Monster shapes have the characteristics of real-life creatures.
Monsters will be angry and tired, eat and drink, sleep, destroy the map field, fight with each other, and there is no lack of ecological knowledge in the material introduction of monsters; The player takes on the role of a hunter who can explore the map and gather, drink hot drinks when it's cold, drink cold drinks when it's hot, use torches to light up dark places, and so on.
Monster Hunter's combat system requires a high sense of space, rhythm and awareness of the system. The monster's attack power and HP are high (HP is not displayed); **The moves are more realistic, and it is difficult to make gorgeous combos like ACT games, and it may be difficult to enter the pit at first; Each has its own operating system, and it's not uncommon to extend the game by dozens of hours by changing them.
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