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This is simple... When a teammate has a negative buff is a debuff, see that his HP is less than 5%, and then decisively point A, point to a teammate, and then you can make it up, but you must pay attention to your attack power, don't be poisonous, you A didn't make up for it, and then poisoned to death...
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There are many situations, such as when the apocalypse is big, you can be denied by a poisonous miasma or ultimate, a witch doctor curse, an axe king lighting a lamp, etc. As long as a, he will do.
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When a teammate is poisoned and cannot get out of the poisoned state and must die, you can deny and use the A key to tap the teammate.
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When a teammate is in a state of red blood that is poisoned and continues to lose blood, you can deny it, not necessarily dead, sometimes the skill is almost poisoned and you can't die, you can deny death.
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At present, it is known that only in the apocalypse, the poison of the poison, the poison of the queen, and the poison of the poison dragon can be compensated for the others. There are also denied teammates who are experienced and can be kept away when deniing teammates, which of course can only be done by Blood Fiend and the Source of Pain. (You can pit teammates to gain experience).
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Add one to the others: Bloodseeker's d to teammates.
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When he has a mortal debuff. For example, highly toxic doom and so on.
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Poisoned teammates and other negative statuses. Continues to bleed to a mortal state.
Press A to point him.
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When a hero is debuffed by a specific ability and its health drops below 25%, it can be denied by allied heroes.
Skills that trigger denies:
1.The Doom of the Doomsday Messenger.
2.The Queen's Shadow Raid.
3.The Miasma of the Venomancer.
4.The pit viper raid of the Wurm of the Underworld.
5.When a phoenix becomes a supernova, it can be denied in the same way, but as long as the supernova has less than 50% health.
Note: 1Venom Warlock only has one skill, Miasma, which can make enemy heroes be denied, Stinger, and Poison Nova.
2.None of Warlock's skills allow enemy heroes to be denied.
3.Neither Xiong De himself nor his teammates denying the bear will not trigger feedback damage to the main body.
4.If you hit Bloodseeker D, you can't deny it with a flat A.,You can only rely on that 20 damage per second 5.Bloodstone suicide can be used to replenish oneself.
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Teammates should have a continuous debuff that kills them, such as Doomsday, Bloodseeker, or Sleep at the Source of Trouble, all of which will cause death, so they can be denied; Conversely, the non-lethal debuff cannot be denied, like a poisonous ultimate. But generally, if you are hit by a highly poisonous ultimate, you can also make up for it, why?
It's not because you hit the ultimate.,But the debuff of the poison's first active skill will be fatal.,Ordinary people will also bring that debuff when they hit the ultimate.,So it can be repaid.。
2.At the same time as the above debuff, it doesn't explain much that the HP is less than 10%, and if you hit the lethal debuff, you can start a teammate if your HP is less than 10%.
3.Some specific abilities that ignore objects.
For example: Doomsday Ultimate, Blood Demon's Forbidden Demon, these skills themselves can be released on teammates, and they will lose blood, so these skills themselves can kill teammates.
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When a teammate is hit by the doomsday ultimate, he can be countercompensed when he is about to run out of blood.,There don't seem to be any other conditions for counter-compensation.,Most of them are suicide conditions.。 However, if you are running out of blood, you can also use a small dash to kill teammates.
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A teammate has a persistent, lethal debuff that can be denied if the system determines that they will die and that their remaining health can be killed by you in one hit during the time you perform this attack.
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Some of the skills that take damage over time can be denied, such as poison and doom.
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A teammate is hit with a persistent, lethal ailment (debuff) that can be denied when their health drops to the point where they can alate at once with your attack damage. Generally, the state that can be compensated has the big of the end (when you are dying), the big of the poisonous dragon, etc., and the big of the poison can't a, because the big of the poison alone is not fatal, so you have to judge the situation on the field yourself. If there is such a hero on the other side, it is better for you to come up with some flute, Macon and other reply outfits.
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Teammates who have taken damage over time such as Doomsday, Poison and Poison and Dragon, like this, have less than half HP.
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If you have a deduff on your body, you can have a disadvantageous status and your teammates have very little health, such as Doom's big.
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Teammates have very little health and are affected by continuous health loss skills.
What nonsense do you say on the 1st floor, you also make up for knives and axes, you should be a replenisher, not to mention that mending knives and axes is useless for heroes, and it is useless for your own units. The condition for denying is 'less than 10% HP and there is a debuff on the body', but it may not be able to deny death at one time, because the hero's HP is a lot even if it is 10%, and the hero's armor is to reduce damage, and the curse of the witch doctor is not a buff state, so it can't be denied, and the same silent C is the same. Painful Nightmares do not serve the purpose of denying, based on the state of reducing 20 HP each time, when the hero's HP is below 20 HP, they will not lose health but sleep will continue. >>>More
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Remotely recommend Witch Doctor, Windranger, Phoenix. Melee is Big Tree, Bloodseeker or something. Check those heroes with long-range high-attack, it's easy to replenish the knife, and melee is easier to replenish than the ranged but will be suppressed by the range.
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