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Yasuo is relatively simple.,If you can't get rid of the opponent quickly after the ultimate is opened, you're dead.,And the skill CD is relatively long.,Displacement and burst are coming in waves.,You can't fight all the time.。
Yasuo's big move has to cooperate with his own flying, the skill CD is relatively short, and the late Q is almost a second, E has a strong shuttle mobility in the line, and the continuous outbreak is very fierce, all of which are powerful, Yasuo is easier to kill five times, and Yasuo** is also easier to play an advantage.
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It's hard to say, you want 5 kills, it's hard to say. But if you practice, Yasuo Yujie is easy to practice, as long as someone brings or looks at their attributes and talents, it will be easy to practice.
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Yasuo's theory of relativity is easier, and it should be practiced shorter, because Yasuo is a skill that does not consume, and it requires energy.
And this is still divided into timing and teammates.,Some see you four kills and let you get five kills.,Some 2b teammates just grab it with you.。
I wish you to get five kills as soon as possible, and get five kills every day.
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Yasuo ring technique is not good, don't play.
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Heist is a set of bursts, Yasuo Q and E short cooldowns for better harvesting.
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It's not easy to take it, it's easier to fight in the early stage of the robbery, and Yasuo is easier to fight in the middle and late stages.
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That's got to be Yasuo.,It's difficult to operate the robbery.,It's not good to practice for a while.,Like faker.,And the robbery is a single output ability is relatively large.,And Yasuo is different.,The whirlwind blowing up is a group control and then the big move is the team's injury.,I took four kills with Yasuo for the first time.,It's very easy to get started.,It's also awesome to rob and play.,Get out of the white blade in the red dust of killing.。 Hand-made.
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Rob the handle and practice well, 5 people can't catch you, and the explosion is high.
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The hijacking operation is simpler than Yasuo. It depends on the timing of the five kills.
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But the team battle robbery is not as good as Yasuo, Yasuo's team battle can be used as a super assassin in the back row of seconds, and it can also be used as a harvest for the end of the team battle, and the control flow Yasuo developed by the team uses three Q to fight for the control output time for the team, which is very useful.
Speaking of practice, both of them are very cool to play, but Yasuo's conditions are more harsh, first of all, it can only be used if it is big to fly, and there is no e, so it is more natural to say that the robbery plays. But Yasuo belongs to the kind of person who you can play a dozen games and almost will, and you have to look at the talent, the game talent is good and you can practice it quickly, and the game talent is poor, and some people practice 45 hundred games without results. And the data proves that Yasuo's chance of overturning is much higher than that of robbery, and if the line is not too good to play, it will crush most of them.
For my general recommendation Yasuo, the landlord, you look at your qualifications, Yasuo is the kind of person who can get in and kill people out, and it's hard to get out of the robbery.
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The outbreak is higher than Yasuo, and it can escape and enter.
Yasuo rushes into good e
The situation of the god costume may be second to Yasuo.
If there are small soldiers, they may be fooled to death by Yasuo, and it is always by technology to live, and the operation of the two heroes is high, and the master is not crippled.
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Yasuo heads-up robbery 5 5 open. Yasuo team battle and robbery team battle together, who do you say is awesome? Yasuo directly had to die if he went in, and he had to kill a big one to die.
After talking about Yasuo's team battle, r to more than 2 people, you say that you can't die, I don't believe a few, and Yasuo, even if it is against the wind, is much more useful than robbery. Yasuo's headwind reversal is also higher than the robbery.
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Played a few Yasuo.,It feels like Yasuo is a little harder.,Q's width and distance are very difficult to grasp.,It's also difficult to grasp the landing point after the E person.,Sometimes the ultimate hits you and you're still hesitating whether you should open it big.,As a result, it's not open when it's time to open it.,When you shouldn't open it.,It's wqe consumption.,Wait for people to run out of blood on the past seconds.,Team battles are good on the crispy skin.,It's simpler than Yasuo.。
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Both Yasuo and Yasuo have to look at the operation, and after the shadow of the robbery move is changed to the same place, it is much more flexible, and Yasuo, wow, is all about practicing IQ.
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First of all, these two are not recommended, the group is very weak, and the robbery can still be consumed, which is slightly better. If you just want to experience it, Yasuo is recommended. The skill CD of the robbery is too long, and it is not strong enough when it is in the lane.
Yasuo, a new hero, has strong lane survivability, strong consumption ability, and more room to show. Playing in a group is not suitable for the first move.
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Yasuo and Zai are similar, but Yasuo is better.
But the team battle robbery is not as good as Yasuo, Yasuo's team battle can be used as a super assassin in the back row of seconds, and it can also be used as a harvest for the end of the team battle, and the control flow Yasuo developed by the team uses three Q to fight for the control output time for the team, which is very useful. >>>More
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