-
Friends who often play double buckle must have heard such a sentence: "double buckle game, three points of card skills, three points of luck, four points of memory". That's right, if you want to win in the double dunk, it is very necessary to have a good double dunk technique, and sometimes blindly following the rules will inevitably lead to victory.
Today, I want to take a look at the key points of the double buckle game.
1. If the opponent has a bomb in his hand, then be sure to drag the opponent's bomb for his teammates.
2, if the trump cards are in their hands, but not 2, then even if you want to dismantle the cards must be moderate, otherwise in the end all the cards will be removed, and the dominant power will be left in the hands of the other party will outweigh the loss. In fact, when you have a trump card in hand, you can dismantle the card, but if there is no trump card, then it is recommended that you do not dismantle the card, if the next house is just going to escape a few small cards then you are dead.
3. If the cards are unlucky, and want to suppress the opponent's small single pair. Then you must not give your opponent any chance to play the card, if you accidentally let the next house escape the card, and your card is not big, then the house will easily play out the card.
4. Remembering cards usually refers to remembering more than 10 cards and 3. For beginners in the double buckle game, you can start with the trump card to memorize, but simply remembering the trump card is definitely far from enough, so the double buckle skill of the card also needs to be practiced in practice, practice makes perfect.
5. The endgame mentioned here is based on the card. Guess your opponent's hand by counting the cards. Of course, the skill of guessing cards will be more difficult for novice players in the double buckle game.
If you still prefer to play cards directly, then the skill of guessing cards is not necessary.
The double buckle game skills are introduced to you here, and I hope you can bring these double buckle skills into practice to practice and figure it out. Because no matter what kind of double buckle technique is constantly analyzed in practice, as long as it is a skill that can help you win, it is a good double buckle skill.
-
The rules and regulations of Double Buckle Poker are as follows1. Number of players: 4 people.
2. Team: Two people from the opposite family are a team.
3. Number of cards: two cards with a total of 108 cards.
4. Rules: If the previous game is a single deduction or flat deduction, then the player who finished the cards first in the previous game began to play cards. If it is the first game, the new game, the end of the previous game or the abnormal end of the previous game (escape), then randomly select a player to play the card first.
5. The same bomb card type, first compare the size according to the star rating; If the star rating is the same, the number of cards is compared, and the smaller the number, the larger; If the number of passes is the same, the value of the highest card in the card type will be compared.
-
Double Buckle Poker is a common poker game, and it is played as follows:
Players need to combine the cards in their hands into pairs, straights, three-of-a-kinds, bombs and other hand types, with the ultimate goal of letting their cards come out first. The game uses two decks of playing cards, two opponents as a team, and the two people in the team need to cooperate with each other to finish the cards in their hands as soon as possible.
Before the game starts, each player is dealt 12 cards, and the remaining 8 cards are placed on the field**, called "hole cards" for shouting. Each player can choose to play or discard, and if they do, they must play a hand that is similar to their previous hand or a lower hand. If you give up, you can draw a card from your hole cards.
There are many card types in the game, such as pairs, straights, Changhuling three-kinds, bombs, etc. A pair is two cards of the same rank, a straight is five or more cards of equal rank, a three of a kind is three cards of the same rank, and a bomb is four or more cards of the same rank. Among them, the bomb is the most powerful and can blow up the other cards.
In the game, players need to constantly guess their opponent's hand and adopt strategies accordingly to win the game themselves. The game is very confrontational and strategic, and is loved by players.
-
The rules for the double buckle of the four decks are basically the same as those for the two decks, except that the four decks will have three and four of the same card; If the dealer clears the main pair with four cards of the same color, it can be with four cards of the same color or with two different pairs.
Poker is a paper toy that is popular all over the world for entertainment and gambling. Because of its different ways of playing, it is commonly known as solitaire and 10,000.
Sixth, mother nine, etc., the titles are different. Its standard name, poker, is a transliteration of poker.
The origin of playing cards is not entirely certain, but it is generally believed to have evolved from French tarot cards.
Early playing cards were probably introduced to Europe from Egypt at the end of the 14th century.
In the 15th century, kings were often considered to be the highest card and aces were the lowest cards. The idea of a (ace) as the largest and two as the smallest may have only started after the French Revolution in the late eighteenth century. Nowadays, the domestic is generally the ghost card is the largest, 2 second, A is the third largest, followed by K.
The "joker" was an American invention that was then brought back to Europe along with poker.
The number of the earliest playing cards varies from place to place. 78 in Italy, 32 in Germany, 40 in Spain, and 52 in France. Later, it became an international poker deck with 52 cards per deck, plus two "jokers" (also known as big and small kings or big and small ghosts), a total of 54 cards.
At this point, the suit, points and K, Q and J patterns on the playing cards are basically finalized.
-
Double buckle, first of all, pay attention to your collaborator is the person opposite you, you have to try to let him pass, and your left and right sides of the people are your opponents, you have to find a way to press their cards, and at the beginning do not crush the good cards are all over, to the end is the key to victory and defeat Oh, you had better last remaining a fried, because after the light single pass, your collaborators will continue to play with them, your last card big flower, no one presses, then your collaborator has a chance to play cards. The double buckle rule is like this, A and B are a gang, C and D are a gang, if A wins first, B 2nd or 3rd has points, and if it is 4th, it is a tie, and so on.
-
The rule is that the person who watches should not talk too much, and the person who hits pays attention to cooperation (that is, to have a good tacit understanding with the person opposite you), that is, two to two. Others out of 4 of the same, you also want to play cards to avoid eating flies (such as you think you have 2k in your hand, 2 out of 2 together, 2 out of a single card, but also if you don't have 2 cards, 2 out of a single card), and you want to play cards to avoid eating flies (if you thought you had 2k in your hand, 2a together out of a big, but the other 3 people have a pair of a then you are eating flies) momentum is not skilled, play this to cooperate, two to see luck, three to play more, It's okay to, I hope you're satisfied.
-
1, dealing:
When all six players have started, the cards are dealt directly.
2. The power of the first card:
The first set is randomly played by one of the four cards, after the start, if the previous set of double deductions is successful, then it is still randomly played by one of the four cards, if it is a and or a single deduction, then the first place on the board is the first to play cards.
3. The process of playing cards:
Players take turns to play their cards, and the cards played by the latter must be higher than those played by the previous one, if there is none, they can forfeit (pass); If all other players pass, then the last player to play a new card may play a new hand; Until a player has all the cards in his hand.
4. The size of the card:
The cards in this game are arranged from high to low: King, King, 2, A, K, Q, J.
5. Victory Conditions:
Each round starts with a "2", and only , j, k, and a are played in the middle, and the one who hits "a" first wins.
-
Summary. Skill is also very important in the game of double buttons, if you master the skills of double buttons, then you have almost become a master of double buttons. The following is an introduction to some card counting skills of double buckles:
The most reasonable way to remember the big cards is to remember according to the size of the cards in the hand, and calculate the remaining cards by comparing and the big cards that you expect to play.
Count the pair, out of the pair and out of the player and their own hand of the empty card position, combined with the intention of each combat ideas, so that memory reasoning is more effective.
To calculate the number of sheets, I especially advocate using the method of "adding and subtracting several sheets from several circles" to calculate the number of sheets at the same time. For example: if you want to throw a certain vice, out of 3 circles, there is already 1 house out of 1 non-natural color card, then it is recorded as "3 minus 1=11" is actually "3x4-1=11"; Similarly, out of 3 circles, four have, but out of other cards have been someone pad 2, then recorded as "3 + 2 = 14" is actually "3 x 4 + 2 = 14", so the number of cards is usually more accurate and reliable.
Calculate the score, must be divided into doors to calculate and then accumulate and recalculate, a total of 50 points for each sub, with the progress of the game at the same time the brain to calculate the remaining points and distribution.
How to double buckle card + double buckle card skill method.
Wait a minute, dear dear<>
Skill is also very important in the game of double buttons, if you master the skills of double buttons, then you have almost become a master of double buttons. The following is to introduce some of the double buckle of some types of envy card counting skills: Remember the big card, the most reasonable way is to remember according to the size of the cards in the hand, through the comparison and their own expectations of the big cards to calculate the remaining cards.
Count the pair, out of the pair and the player and their own empty card position, combined with the intention of each combat idea, so that the memory reasoning is more effective. To calculate the number of sheets, I especially advocate using the method of "adding and subtracting several sheets from several circles" to calculate the number of sheets at the same time. For example:
A door vice you want to throw, out of 3 circles, there is already 1 outside out of 1 non-natural color card, then recorded as "3 minus 1 = 11" is actually "3x4-1 = 11"; Similarly, out of 3 circles, four have, but out of other cards have been someone pad 2, then recorded as "3 + 2 = 14" is actually "3 x 4 + 2 = 14", so the number of cards is usually more accurate and reliable. Calculate the score, be sure to divide the door to calculate and then accumulate the counter-calculation, each door a total of 50 points, with the progress of the game at the same time the brain to carry the remaining points and distribution.
Because there are only 6 splits in each hand, contention or running is a direct path for players to win a hand, so it is particularly sensitive and easy to remember. When the player is tired or out of shape, it is also important to remember that 10 and K have not been funny. For example:
The dealer has played 3 color decks, a total of 9 cards, swept 110 decks of cards, then the deck points are only 40, and if the main score of 50 points has not moved, it is obvious that only 90 points are left, and the remaining main points are the most tense battle goals.
What's the problem?
If the pro problem is solved, please give a thumbs up, thank you, <>
[Elemental Hero Bubble Man].
Elemental Hero Ocean Man]. >>>More
Sandy soil, earthy, native, vernacular, potato, pure land, dirt, dust, soil, happy land, bandits, adobe, dung, clay, Saturn, void soil, earth, earth, soil, earth, earth, earth, soil
At first, I had to draw each one, and then I had to draw more. It can be done within half an hour, and it must be accurate. There should be a contrast between light and dark, not "gray". Copying should be careful, you don't have to make it exactly like, but you can learn it if it is well drawn, and learn from the experience of your predecessors and teachers. >>>More
How to quickly improve the ability of copywriting 6 ways to give you a mind first, this mind is that as long as you dare to write, someone dares to break through their hearts first, write fearlessly, so that you can write real and touching, copywriting is like swimming, you must jump into the water to learn, writing is the same, no matter how much you learn is better than writing one. >>>More
You have to think about any situation, such as how I should deal with the opponent's powerful monster, what can I use to break him, but also believe in your own deck, don't be discouraged and play a dozen more to find the weaknesses of your deck, and then find a way to make up for it, you are the Yu-Gi-Oh!!