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Early Formula braking efficiency and acceleration were not as high as they are now. This really doesn't, McLalen's MP4 4 in 1988 has output 671kW of power, which is equivalent to 900 hp (metric), and now because of the new regulations of the Formula Association, the speed of **, the number of cylinders, whether to use turbocharging, engine volume, etc.) most F1 horsepower is around 800 hp. Grip is also known as wiring cornering, in 95% of cases faster than drifting, because think about it, the car itself relies on the tires to transmit the engine's power to the road, the higher the grip, the more power is transmitted to the surface, the faster the acceleration, drift itself is the body loses grip, without grip, what to push the car forward?
The results can be imagined. So most of the time (note that most of the time) the drift must be slower than the routing corner. If you want to learn drifting, you can take a look at this, and below there is an explanation of why drifting is slower.
Under some kind of extreme conditions, such as tongue. That is, the U-bend, because it is very difficult to align the line of the line through the corner, it is easy to lose the advantage in the process of deceleration and re-acceleration, so many Rally cars will use drift corners when passing the U-bend. Speaking of formula cars themselves, formula cars themselves are not suitable for drifting.
From a design point of view, the aerodynamics of a formula car are designed to crush the body to the ground at all times. At a certain speed, the formula car can drive on the ceiling without any help, because the downforce in his own driving process presses him on the road. As I mentioned earlier, drifting is a manifestation of a loss of grip, and it is very difficult to lose grip under such strong downforce, not to mention the precise control of drifting.
The cornering speed of F1 can be generated without losing control (cornering force I don't know how to translate), and ordinary cars such as lamborghini and ferrari are also around cornering, so the drifting that can be done in ordinary cars becomes even more difficult in F1. <>
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In fact, this kind of problem is simpler, that is, if the general road conditions are good, the line must be faster than the drift, the drift is because the conditions are not good, the road is uneven, the big curve is not arc, and the arc is more urgent, like the mountain road, there is no way to line the road, the road of F1 is asphalt road, the curve with a large angle has a certain arc, because it is a standard track, and the aerodynamics of the car are very good, plus the full hot melt tires, the grip is no problem at all, and the full hot melt tires are not suitable for drifting, because of the short life, and the drift also means that the car will lose its grip, That's why the rally drifts, because the road conditions are complicated, and the car doesn't have that much grip.
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Because the bald hot melt tire and the asphalt floor are anisotropic in adhesion (also called grip, friction, action and reaction force), and the difference in this anisotropy is particularly obvious, and the maximum difference in adhesion can be up to ten times or even greater. Therefore, if the car skids (drifts), its deceleration effect and acceleration effect will be greatly reduced, which will cause the car to not be able to decelerate to a reasonable speed immediately when entering the corner, and it will not be able to accelerate as soon as possible when exiting the corner. In the corner, if you can smoothly pass the corner according to the racing line in the side-slip state, then according to the saying that the grip of the side-slip is very low, the actual speed of the car at this time is relatively low, so if the above three situations occur, can the car be fast?
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Drift is actually when the driver oversteers the car to slide sideways, which is to keep the rear wheels at a high speed on wheels, converting the static friction of the tires into dynamic friction, and the car will lose some of its grip relative to before. Then through the steering wheel, the control of the throttle makes the car slide into the corner in one direction in a controlled attitude to make up for the lack of grip. The aerodynamic design of the formula car gives it excellent downforce, and the hot melt tires of the formula car also give it a strong grip, so there is rarely a lack of steering grip.
Therefore, in the formula racing factory that pursues speed, the line is the fastest way to corner.
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First of all, on hard pavement, the line is routed faster than drifting. It may be the same as drifting at the same speed as drifting, but drifting usually requires braking or handbrake first. Besides, Formula and Lemans' cars are almost always under too much downforce, and they can't float if they want to.
Drifting hurts the tires the most, and a Mercedes-Benz SLS is almost scrapped after a few laps of tires, not to mention F1. If you don't understand, it is recommended to play the Forzamotorsport series and the RR3, which may be able to float like the RX7 and S15, but the 787B and 911-98 GT1 are almost impossible to float. However, WRC is different, and there are almost no drifts on soft surfaces.
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Although I don't know much, the visual speed is too high, the body is too light, no matter how strong the grip is, the drift will fly out, the speed of the formula car is not ordinarily fast, there should be no faster than it in a straight line, right?
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I don't know much about racing, but I know that you don't need to drift to drive an F1, sometimes drifting doesn't necessarily make you turn corners faster, only broken cars need to drift, and good cars need to be routed.
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When you drift through the corner, you'll find that you've dropped several places in the rankings.
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Drift, also known as "side sliding", "tire slipping" or "tail flicking", refers to a series of operations that make the front direction of the car and the actual direction of movement of the body produce a large angle to make the body slide sideways and corner. The principle is that the rear wheels lose most of their grip, and the front wheels retain their grip and have some lateral force. The main purpose is to refrain from understeer when cornering.
It is usually used in performances or motorsport events such as off-road rallies with large changes in road conditions, while racing cars rarely use drifting techniques to corner. Grip: The car itself relies on the tires to transmit the engine's power to the road, and the higher the grip, the more power is transmitted to the surface, and the faster the acceleration.
In the drift state, the car's grip is severely lost, and drifting is actually sacrificing speed for faster steering. So theoretically, the routing of the corner is faster than the drift corner. <>
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The second is Citroen Senna, a generation of god cars, but unfortunately the Chinese people don't know the goods.
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Formula cars have drifts, but as soon as they appear, they are basically about to have an accident.
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Because there is no shortage of power, and it is very expensive to run tires, the formula track is to maintain the highest grip at all times as the fastest way to run, so it is all line, and it is not to say that the rally is the kind of track that cannot grasp the ground, or that it is the 86 kind of car with no horsepower, so there is no need to drift, Tsuchiya is just used for fun.
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It's not that you can't drift, it's that the line is faster. If you want to see the drift, you can take a look at the last three cars in Abu Dhabi in the 2018 season.
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Drift technology can reduce the turning angle, which is often seen in rallying, but can increase the loss of power and slow down the car, F1 cars have strong downforce, generally choose to go straight, constantly make small angle turns, in order to speed up.
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To put it bluntly, it's not necessary.
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It feels like F1 is not slippery, and it slides directly to the end.
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Looking at the U.S. V8 Touring Car Race, almost no one floats, drifting down and hurting tires, and the old birds try to smooth the corner.
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The person asking this question lacks basic common sense.
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When drifting, hit the steering wheel in the opposite direction to make the tires and the ground produce reverse friction, the rear wheels lose most of the grip, and the front wheels should be able to maintain grip and produce drift.
The principle of drift is that the rear wheels lose most of their grip, and the front wheels need to be able to maintain their grip (at most, only a small part of the grip is lost, preferably of course, to gain extra grip), and as long as the front wheels have a certain lateral force, drift will occur. For example, when you go through the left corner, in short, let the rear wheels of the car grip the road, and then keep the direction of the reverse, if you don't go back to the direction, the car will be directly across the runway and stop.
Drifting is a type of driving technique, also known as "sideslip", "tire slip" or "tail flick", in which the driver oversteers to cause the car to slide sideways.
The simplest and most practical way to drift is to lightly press the accelerator into the corner, hit the steering wheel and pull the handbrake at the same time, and the handbrake should be pulled decisively and quickly. What needs to be controlled during the whole process is the angle of drifting, and beginners may oversteer. It is recommended to practice on a professional track.
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When you want to enter the corner, the body is as close to the inner line as possible, and then change the gear to resist, the steering wheel is like the periphery when you release the accelerator and click the brake, and then the steering wheel should quickly hit the side of the turn, and at the same time point the brake to adjust the direction of the shift quickly, and then you will hear the friction of the tires, which feels very cool. It is recommended that you go to a place with few cars and few people and an open road when you want to play, and don't play drifting on the main road, which is very dangerous
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