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…That's all you want to play Ryz.
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Then man-machine, read the instructions carefully.
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Maximum damage: q-a-w-a-q-a-e-a-q-a; To play enough control: q-a-e-a-w-a-q-a.
Of course, Ruiz also has the ability to kill alone, as long as the amount of blue is enough, Ruiz's damage should not be underestimated, Ruiz has a lot of combinations in combos, and the most commonly used in the lane stage is E minions to infect nearby enemies, and finally use Q to detonate damage, which is the most common way to consume blood, and in the case of enough blue, the enemies that can be consumed are miserable.
There's also a combo that maximizes damage.,It's nothing more than Q-E-Q-W-Q.,This set of combos is a set of Rze's damage maximization.,Of course, the flat A that can be mixed in it is the best.,With the support of equipment,This set of skills is enough to kill most of the mid-laners in seconds.。
The six gods in the late stage of Ruiz should be the archangel, the ghost book, Central Asia, hats, law shoes and law sticks, many players will choose time and archangels at the same time, this kind of outfit actually has a certain reason, but it is particularly dragging the rhythm, there may be a gap period in the middle stage, and the damage will not be able to keep up.
But the continuous combat ability after the formation will also be stronger, and it is better not to have meat in the mid-laner Ruiz, if you are on the single, you can come out, and the mid-laner Ruiz out of the meat may cause the team's AP damage to be insufficient.
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Ruiz is not a 1 round of bursts but n rounds of bursts If there is no blue buff and Frost Heart The combo is like this when you go heads-up: qweq, wait a while, at this time you can move in front of him or give him a weakness, in fact, it is more than 1 second of time, and then turn on r Continue qweq If there is a blue buff out of the Frost Heart, it will be easy to do qwqeqrq The interval between each skill and q is less than a second Just pause for a while.
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There's r open r.,The damage is higher.,First imprison w.,Then e.,Finally, Q,Control it first.,Then E has the effect of reducing magic resistance.,Finally, Q.,Ruici skill cd is very short.,Put it if it's good.。
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qwreq cannot be infinitely connected with short intervals.
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。。。Skill effects, don't you know all of them if you play a game by yourself?。。 are all main q deputy w level e has a big point. . .
Now the wandering in the new version as long as there is equipment, the output burst is even higher, with the blue buff, the speed out of time and magic cut, and then the ice armor, resist the cut to kill the ADC!
Q is the main output skill, with a short cooldown, upgrades plus fixed damage, reduced cooldown, and a 2% skill cooldown increase for each level passive.
W is the main control skill, which can only restrict the enemy's movement but cannot stun, upgrade plus fixed damage and limit time.
E is the main support skill, which can be bounced up to 5 times, reducing magic defense each time, and upgrading plus fixed damage and reduced magic defense values.
R is a teamfight skill that increases movement speed and spell lifesteal, and makes the skill have an AOE effect, and upgrades to increase the lifesteal percentage.
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You remember it.
Q is your main ascension skill and main damage skill.
And q has the addition of minus cd.
w is a secondary promotion skill and a imprisonment skill. It has a 1s to 2s imprisoning effect.
e is an area of effect that deals damage and reduces the opponent's magic resistance. But the damage effect is not Q, and you have an ultimate.
R turns single damage into group damage, adds lifesteal to the skill, and increases your movement speed.
When hitting. qwqer so loops.
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Main Q Sub W Level 1 E has a large rise to large.
q Passively reduce CD w to increase confinement time e prophase CD is too long. Just add a little bit first.
The ultimate is that all skills become aoe and come with spells to suck life...
S3 version played 2 rounds of Ruiz. It feels a little hard... The main thing is that the armor can't bear the black cut on the opposite side now.!
I can't get it hard. And it's clear that the pace is getting faster now. Ruiz belongs to the late-growth type mage, and it doesn't feel like it's a good fit for the current version.
But S3 just started and everything still depends on !!
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There is no fixed routine for Ruiz's combos, and the specific situation is analyzed on a case-by-case basis.
In Ruiz's skills, Q is the core output skill, and CD is also short, so it is usually necessary to prioritize ensuring the output loop of Q. W is the only control skill and is the second priority cycling skill. The main role of E and R for the output loop is to trigger the passive and serve the QW.
R skill has the effect of increasing movement speed, so you can turn it on when you need to chase or evacuate. After all, being able to touch talent is the most important thing, and for Ruiz, who has 3-point skills, it is useless to not touch people.
If you cut into the battlefield at the right time, it's less likely that you won't have enough cast range, and it's more common to use qwqeqrq for combos. Pay attention to the reasonable use of the interval after each cast, and don't rush to throw all the qwers on it, which will cause a passive waste.
If you don't actually cut into the battlefield very well, and you may be a little short of touching people, then you can consider driving r at an appropriate distance to increase your movement speed, because in this case it is usually a pursuit battle, or you want to gank, but the opponent sees your movement and wants to retreat. At this point, R's blood-sucking effect is insignificant, and it can be used as a small dash to run away.
If the defensive battle is taken first by the opponent and needs R's bloodsucking effect, needless to say, it is easy to start early and use it early. Ryze's passives give you the possibility of using two ultimates in a late team fight, and survival comes first. In addition, pay attention to the fact that when opening r to suck life, try to fight enemies with low magic resistance, and the amount of blood suck is inversely proportional to the opponent's magic resistance.
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nonono
Ruiz opens the [Spell Vampire] first
Captivity and then everything else is the same.
Then it is. r qw e q
rqwqe
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Ruiz's kind of thing is really high.,The problem is that you have to be able to hit it.,Don't run away before you finish beating people.,qrqwe, this combo, you can guarantee that Q can't run? So the first reaction when I see people is w.,It's easy to say anything first.,You can't run.,You don't need to play a full set of combo when you fight a team.,As long as you live with people, you win.。
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Now it's nerfed, and the CDs are quite long. wrqeq。Skills should be able to be placed in several sets (cooldown reaches 40% or 36%, and all skill CDs are reduced by one second each time a skill is played).
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When it's not dangerous, it's back to the r. Combos can be increased.
If there is danger, such as less than half blood, it is best to strike first.
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Alignment exchange transfusion:
First of all, release E twice to any creep to fully charge a rune (the light under the HP bar is fully lit), and then play a Q (no need to be hit, just throw one) to trigger the passive shield and acceleration, use the acceleration to catch up with the opponent, and hit the damage maximization combination of QWQEQ if you are sure, because Q has a hand raising action, so there is a risk that the opponent will run out of the W range during Q, then we can also catch up with the opponent and directly release WQEQ to hit a damage, and the damage is also very sufficient.
The other party will definitely not stupidly let you fight, and the above two are very blue-consuming, so for some high burst damage, we don't want to consume too much blue, after we catch up, hit a weq, trigger the shield and acceleration again (if you bring the wind to ride then it should also be triggered at this time), and the opponent's damage will mostly hit the shield, and then we can choose to leave, or chase and fight, summary: use eeq to approach the other party, and then select qwqeq wqeq weq
Team Battle Idea: Ruiz relies on the AOE damage of EEQ, but due to the short hand, it is actually difficult to hit EEQ, and people will never eat your E when they have E on their body, so one is the EQ remnant blood creep to spread the E mark, but it is also difficult.
The current personal approach is:
1, use the EEQ evasion skill to hit an E on the front row, and then W imprison another target, and then throw Q to trigger the shield for the second time, at this time E's CD is already good, we will hit an E again on the front row marked by E to let the mark spread immediately and then play AOE with Q, but the risk is very high, the fault tolerance rate is very low, and it is easy to be controlled by the first hand in seconds.
2。Ruiz has the league's most bt immobilization skill, W Imprisonment.
Don't go up first in the team battle.,Stand near the ADC.,If the assassin cuts in.,Then immediately ew imprison and protect the AD.,Then hit Q to trigger acceleration and start looking for opportunities with high mobility.,Because W's CD is still a bit long even if it's 40% CD.,So W's goal One is an assassin.,One is the front row that is represented by the Nojan hand after achieving a certain condition (who can stand the blood rage Nohman...) In the case of team battles, remember to leave an E mark on the enemy.,You don't need every E to follow Q.,Keep an E mark.,And then when it's the most chaotic, this unlucky guy makes the mark instantly spread a lot and then Q hits **damage.,Don't waste W when you meet a worthless target.,Otherwise, the assassin will be second to AD or a high-speed mad dog chasing you, and you'll not have time to cry.。。。
Runes come with 1 CD Essence, 2 Magic Strength Essences, Yellow Growth Life, Red Law Wear, Blue Growth CD, and a total set of 20% CD at level 18
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This set is to use E and W to refresh Q's CD, and hit the ultimate damage, and this set of combos has very high single-point damage, which can be used in heads-up.
Two E skills,Will spread out the spell surge,So add a Q skill,You can play tons of AOE,This set of combo clearing the line is very good。
In addition to this, this set of skills can also target heroes, when starting a group, choose the appropriate position, use two E skills to transfer the spell surge to the enemy's five heroes, and then use Q skills to hit a huge amount of AOE damage. The others are the use of single-point combos to inflict a huge amount of output on a unit.
For Ruiz's ultimate, although there are combinations such as Ruiz + Nunu and Ruiz + Sain, on the whole, it requires a very high tacit understanding, which is difficult to achieve in Rank. Therefore, Ruiz's ultimate is a good choice to chase people around or escape.
The above is Ruiz's strategy, although the win rate of this hero is not high, but as long as you master the combo, it is really easy to use!
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Do you still have combos? Just play Raz Face Roll Keyboard.
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