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Collect medicine for alchemy, or collect medicine inscriptions.
Forging jewelry is the most profitable, but considering that you have to support yourself, it is impossible to choose a profession that is very expensive.
Picking herbs, you can usually wait or something to go out to cook, and the lines of herbs are relatively fixed, not very scattered, and the quantity is relatively large.
In addition, alchemy or inscriptions, alchemy is waiting for you to be 525 slower, and you can sell real gold for CD money every day, although it is not high, but it is also a fixed income.
In the case of inscriptions, it is a little more expensive than alchemy, but you can still make money by making decks, and you can also make a profit by selling patterns.
Then from the perspective of income, there is a rush of 2min to collect medicine, and the speed is still a relatively good attribute for LR, and alchemy is 2 times the total effect or duration of the potion, which can save a lot of potion money compared to others.
The inscription is the best shoulder fm.
That's it for the explanation, hopefully.
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Collect it, other words, it's just starting now, it's too expensive, especially for engineering, these are the collection routes I lr is taking, and there is no cost, and you can collect it during the leveling process.
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Double mining is the most profitable and can support itself on its own.
Engineering leather making requires a lot of investment, and there is no return. But the benefits are good.
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Leather jewelry enchantment personally feels that it can increase its own attributes.,I'm peeling and making leather for many years.。。。
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Skin-making and peeling are very painful because they are pure self-improvement.
Learn to make leather Wrist +130 agile leather You can also make a lot of purple outfits to make money And the skin can basically peel a lot when you do the task and get off the dungeon It's very good to practice This is the best.
Engineering mining is too painful, engineering does not improve hunters much, and there are too many people in mining, and it is troublesome to practice for half a day.
Double collection, now many people are buying scripts Similar to wg, they have a lot of small numbers, and they are sealed when they are hung and sealed, and there are very few that can be picked basically, not to mention that there are many manual double collection players Not recommended.
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Highest shooting talent output.
Regardless of the talent, agility will be the most rewarding attribute, so try to use gems that maximize agility in all slots, i.e. +40 agility in the red slot (+67 agility in jewels), +20 agility +20 mastery level in the yellow slot, +20 agility +20 critical strike level, +20 agility +20 haste level, and +20 agility +20 hit level in the blue slot;
The slot reward for level 85 equipment is clearer, 1 hole is 10 attributes, 2 holes are 20, 3 holes are 30 attributes, the head is colorful + 1 hole reward is 30 attributes, since the blue hole can now choose to hit gems, I personally recommend using all gems by color to get agility slot rewards, 2 3 holes of equipment are completely worth choosing even if they are not agility rewards, especially the slot rewards for mastery are even rarer, the era of brainless 20 min has passed, as for the extra hits, there is one thing, It's called Equipment Attribute Reforge.
85 Hunter Attributes.
Agility >> Hit 8% (Critical Hit Isn't the most important until you reach the target) >> Critical >> Mastery = Haste.
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It must be a shooting hunt... Violence is not explained...
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If you don't explain it yet, you'll talk a lot of nonsense.
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There are a lot of baby talents and skills in multi-playing**. I'll give you a few common ones!
The Molten Source Dog needs the last point of the Beastmaster, and the skill is to carry the whole team or the whole team to be bloodthirsty!
Leopards and lions, talents can be summoned, plus the agility and strength of the whole team or the whole group about 500! More commonly used!
Wolves, talents can be summoned, plus five percent of the crit of the whole team or the whole group, it is also more commonly used!
The turtle is a hunter at this stage of the better single brush baby, there is a turtle shield skill, 50% reduction in damage, orangutan single brush is also easier to use, mainly there is an interrupting skill!
The bear is not the 2nd choice of the LR with the trumpet, and it comes with a sweeping skill, as well as a thunder in the talent, double group attack, and the monster is very stable.
If it's a PVP, the crab has a squeeze skill, which can press the enemy to the ground for 4 seconds, the spider has a cobweb, which can trap the target for 4 seconds, the bird has a disarm, and the coyote has broken tendons!
There is also a page staring rock spider in front of the page, which can strengthen the owner by 10% of various attributes, that is, the king!
The soul beast now has a skill of adding blood, which can add blood to itself and its master, which is quite a lot, very affordable, and very practical to do tasks!
Hunters commonly use babies and skills Dahui Yin and general is these, if you still want to know more in detail, then go to play more Warcraft to take a look.
Hope mine helps you!
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For hunters, the most important thing is distance, which is why hunters are strong in the field and on the battlefield, and in duels and arenas, hunters do not perform well, without enough distance, hunters cannot play 100% of their strength.
And the werewolf's acceleration talent actually gives the hunter an extra chance to get rid of it after being close, so that he can regain the distance and take the advantage. You know, all melee classes have slowdown and immobilization skills, warrior's broken tendons, thieves' slowdown poison, dk's ice chains... Even if the hunter has a frost trap and escape, it may not be able to get rid of the enemy's pursuit, but if it is combined with 10 seconds of acceleration, the hunter has more options and skill combinations, frost trap + acceleration or acceleration after escape or even acceleration after ** shooting, coupled with the pet's immobilization skills, undoubtedly gives the hunter more opportunities to distance himself.
Werewolves' talent boost is very useful for hunters, and 70% of the acceleration in 10 seconds can be used to distance away and continue to kite opponents or escape from battle, especially when combined with Frost Traps.
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Upgrade the Beastmaster or shoot the PVP Beastmaster or shoot the PVE output shot or survive.
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I don't know if the two above have really played lr It's CTM instead of WLK After level 81, survival hunting is stable more than shooting It's good to upgrade shooting After all, the faster the better, you don't need Beastmaster solo Level 81 is to consider transforming the survival system With Cobra Strike, the DPS is stable and surpasses the shooting Level 85 survival system DPS is stable first There are statistics on NGA 178 There are talent introductions on more play I really don't understand why upstairs says shooting.
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