Is it okay for Dota Water Man to come out like this In what order?

Updated on Game 2024-04-06
16 answers
  1. Anonymous users2024-02-07

    The outfit of the water man depends on the opposite lineup, and it is not fixed. If the operation is not good, Lincoln will be the first, and the sharper one can be the phantom axe.

  2. Anonymous users2024-02-06

    Twin knives for the Void Spirit Knife, Satanic Water Man doesn't need it very much,

  3. Anonymous users2024-02-05

    What about your ethereal spirit? A water man who does not come out of the void is not a good water man.

  4. Anonymous users2024-02-04

    The water people will be sucked out by destruction....

  5. Anonymous users2024-02-03

    Doppelganger Butterfly Satan Ice Eye B Black Emperor Flying Shoes.

  6. Anonymous users2024-02-02

    Flying shoes first followed casually There are no rules depending on personal preference.

  7. Anonymous users2024-02-01

    1. Water Man is a late-game hero, and he should choose an advantageous path at the beginning. That is, the bottom of the Radiant or the top of the Dire. Remember to pick a friend who supports the line and let them protect you.

    2. Choice of equipment in the front and middle: Aquila ring, prosthetic leg, and the first large item to choose the Ethereal Knife or Lincoln Orb. If the opponent has strong monomer control and monomer burst skills, the first big item is recommended to choose Lincoln's ball.

    If the situation on our side is good, choose the Void Spirit Knife to expand the advantage.

    3. Later equipment selection: After Lincoln and the Void Spirit Knife came out to play, the late equipment of the water man's Tanling search was mainly the choice of DPS outfit. For example, the doppelganger axe, butterfly, ice eye, or survival outfit Satan, Black King Scepter, etc.

    4. Restraint and targeting, encounter the Phantom Assassin, out of MKB; encountered strong monomer control such as Legion, Lion, and Little Y, and let Lincoln be naked; When you meet Zeus, the Fire Girl, remember not to turn your strength too low, otherwise you will be taken away by a set.

  8. Anonymous users2024-01-31

    IMBA Entertainment Play: Prosthetic Leg Bottle Temple Ethereal Spirit Knife Use the Ethereal Spirit Knife first, and then E and then W to pass, causing maximum damage, but due to recent changes in the Dota version, E's damage is between magic and physics, so this style of play is positioned as a passer-by entertainment play.

    Passers-by and CW mainstream play:

    Look at your own strength, people with weak lines bring more big medicines, and you can also bring a group of trees if you feel that your tiger is strong on the line I generally go out 3 branches 1 guardian ring 1 group of trees 1 big medicine, the first piece of equipment must be the artifact temple, if you are in the middle of the bottle, it is necessary to look at the speed of playing money, prosthetic legs and bottles can add points to the early 13 points, E to learn level 1 (interrupt TP). Then the doppelganger f brushes money everywhere, holding back the ice eyes, and the money is fast and can directly hold the butterfly. Of course, domination as DPS is essential.

    Don't let the first piece of the water man out of the ** ring, I see a lot of passers-by no matter what kind of hero, play enough 875 to habitually buy ** ring, very undesirable!! Not explained.

    The Water Man is one of the most skillful heroes in all DPS (SF is also counted), and can be either a pure C or a CG. This kind of skill needs to be practiced more in actual combat...

  9. Anonymous users2024-01-30

    Since there are not many blue people in the water, one or three pairs of points, the blue should not be able to keep up, it is recommended that one or two pairs of points in the early stage, and wait until there is enough blue in the later stage to upgrade the three skills.

    If you have all stat power, can you still have DPS? It is recommended to focus on agility in team battles, rush into the enemy formation, and then turn all attributes of the hand to absorb damage.

  10. Anonymous users2024-01-29

    13 to the point? 3 skills in the early stage are useless.,There's a skill where it's so easy to be caught to death.,It's better to kill 12.,I don't know if Ice Eye is considered a meat suit in your place.,Because the full pass agility blood volume is still close to 2000 after the late Ice Eye Dragon Core of the Water Man.,And the agility is skyrocketing.。

  11. Anonymous users2024-01-28

    Upstairs I don't explain when I say the ** ring, I really want to hear you explain.

    How is it not possible to go back to the Lincoln route of five, not to mention the water man 10,000-year doppelganger axe in the pure carry in CW, among passers-by, it is definitely not impossible to take the gank route out of Lincoln, in fact, in the case of passers-by who are not evenly matched, not much control, and no cooperation, Lincoln is easier to make you a god than the body, and it is easier to continue to brush out other large equipment.

    The water man has four major outfits: clone, ice eye, dragon heart, and butterfly. This is indeed the mainstream of CW, but it is difficult for passers-by to give full play to the advantages of pure positional warfare such as clone axe pushing tower team battles, and many times you will find that after you have killed three or four people, there are teammates leading the line on other roads.

    In addition, the water man has been added to the magic consumption of the ultimate teleportation many versions ago, and Lincoln can alleviate the lack of blue of the water man to a certain extent. Finally, now the water man's ultimate can no longer replicate the clone of the doppelganger axe.

    It's not impossible to have a doppelganger, but those who advocate that the first thing that the water man doesn't have is a doppelganger is a dish, I want to say, I'm a passerby, I just want to kill passers-by, not farm for 30 minutes to see myself being driven all the way, or the opposite side being driven all the way.

  12. Anonymous users2024-01-27

    Adding points has its own benefits, I recommend the main 1 skill in the early stage, and 2 points in the early stage of the 3 skill, which is enough to escape, and then full up in the later stage;

    There is also a full turn of attribute power like you said, the attack of the water man will become very low, and the knife is a problem, and the water man is very lacking in magic in the early stage, there is not enough magic for you to use w to collect troops, so it is better to leave some agility, attribute conversion to escape, see when you are attacked and almost bloodless, it is very disgusting, and there is not enough faint skill on the opposite side to basically lose you in seconds;

    The outfits are now all pre-prosthetic legs, magic wands, and bottles (you can properly look at the charm to wander around); Mid-to-late stage doppelganger axe, butterfly, ice eye.

    Personally, I think that the water man is still a very strong hero in the early, middle and late stages, suitable for harvesting human heads in the back, and can also be used as meat.

  13. Anonymous users2024-01-26

    One eats the tree, one big red, two red socks, a branch, and then the prosthetic legs, the socks turn the tie against the wind, and the tailwind goes directly to the yaksha to run the doppelganger, so that you can make money quickly, and all kinds of output outfits look out.

  14. Anonymous users2024-01-25

    The water man is mainly raised w in the early stage, and then level 1 e (low damage in the early stage, limit it to interrupt the opposite tp) has a large increase and no yellow dots, because the water man is relatively lacking in blue in the early stage, and it will be empty blue with the temple at most two w. It's not very cost-effective to add and transfer attributes, so wait for level 11 or so to start adding attributes. Equip a more orthodox route:

    Prosthetic legs, Lincoln, and the Void Knife are all prioritized.

  15. Anonymous users2024-01-24

    The water man's words rise point w, yellow point, w, turn attribute, w, e, w, big, and then the main e, in the turn attribute, and big big.

    Outfit: two branches, two + 3 shoes, eat and drink.

    Mid-Stage: Out of a Sanctuary Endurance, Prosthetic Leg, Poor Ghost Shield, Magic Wand, Doppelganger Axe Late: Flying Shoes, Lincoln, Doppelganger Axe, Domination, Ice Eye, Butterfly.

  16. Anonymous users2024-01-23

    Hello, there are many development lines for water people, starting with the outfit, you can go out with a bare bottle, or 2 shoes with 3 sensitive, and 2 branches. One +400 blood red, one eats trees.

    Plus points: Personally, I think there are 2 skills added in the early stage, one is 1 skill, and one is a yellow dot. Level 6 adds a level 6 skill, level 7 adds a level 3 skill, and then a skill is full, and the yellow dot is when it is full.

    Mid-term equipment: 2 pendants, prosthetic legs, yakshas, domination, and flying shoes can also be selected.

    Late God Outfit: Doppelganger Axe, Ice Eye, Satan, Flying Shoes, Butterfly,

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Eat and drink, fist gloves, branches go out. Ashes、BKB is a must.,If you get used to it, you can drum with the ancestors.,It's better for this hero to play gank.,Don't play the late stage.,It's a little empty.,After all, you have to have residual blood to be powerful.,It's easy to die.。