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It's very scary for the ancient witch to play a round of skill bursts, because it's generally EQ to start, R skill range is enough, and you don't have to worry about the other party running out of the release distance of your ultimate, so putting EQ is the key, and with a hero with stun or imprison skills, you can output a round of bursts very safely.
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Nightmare Extralegal Vision Control Flow.
Ah, Mumu, Qinnu, dizziness, control flow.
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He doesn't need a hero to cooperate with......All by **, such a long distance....No cooperation is required....
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As long as there is controlled meat, it will do. Because the spells released by the ancients take a small time. Wood wood.
Dragon tortoise. Bull head. Werewolf (half-flesh and half-output is the best to control the hero.,Werewolf has a control and output.,If you can't kill him with skills, you can kill people in seconds) As long as there is control, it's OK.。
As soon as you control it, you can cast all skills instantly, and you can second people. The group control of the bull head wood wood (if you play the ranking will often be banned),, hit by hand. I hope to choose!
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Heroes with control, because Q is in a straight line after the ancient opening W, the length is far but the range is small, only E, Q combos are effective, Q is not necessarily Q accurate, so there must be a controlled hero, for example: Ash, Ruiz, Lao Niu...
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Amumu Sentinel's Death, this kind of big control, although you are a super long-range fixed-point battery, but the skill casting reading bar is too painful.
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AD, or a hero with a stun skill like the undead... **Masters can too...
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Personally, I don't think it's a failure; Because this hero's ceiling is very high, as long as you pay attention to positioning, you can have a good ability to protect yourself.
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The design of this hero is not a listing failure, it is actually a particularly beautiful design, and the details are relatively good in all aspects.
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I don't think it's a failure, this hero has soft control and hard control, and it can also return to blue, so it's not a failure.
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Hello landlord Personal recommendation.
Red Mark: Dharma-Wearing.
Yellow Sigil: Grow life or immobilize armor.
Blue Glyph: Strong growth method.
Purple Essence: Strong fixation.
This combination can provide good damage in the early, middle and late stages, and the survivability is much improved.
The extreme points can all be fixed with strong methods, so that the runes alone will add 35 points of magic strength, but survivability is a problem, and it is easy to die by gank, and this kind of rune belt method is not recommended.
2l, it is recommended that the blue don't bring the fixed law strong, it's really not strong enough to grow the law, the growth method is strong when you are level 6, you can catch up with the fixed law strong, and the mage generally breaks out after level 6, if you are easily killed before level 6, then the runes can't help you, right.
The difference between the essence is that the growth method is strong at level 10 to be equivalent to the fixed law strength, and the time point of the mage's outbreak is missed.
The landlord believes me, for the ancient witch spirit, this combination of runes can show deterrence.
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Ancient Witch Spirit's Q, E, and R enjoy magic damage bonuses respectively, and W gains 10%-30% magic piercing when it is turned on. Because the talent must be 10% of the ways to wear, and the equipment must be equipped with shoes that need 20 ways to wear.
Therefore, the demand for Fa Qiang is higher than that for Fa Wear.
The red method is worn, and the blue, yellow and purple are all fixed strongly.
Because it is very easy to obtain mana strength through equipment, there is no need to consider growth mana strength at all.
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High injury, for this person, the brainless full fixation method is strong.
First out of the way to wear shoes + law to wear a cane, and then the hat or something how to be strong and high.
If there is more advance on the opposite side, it will be time first.
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Red Seal Spell Piercing Full, Yellow Spell Strength Growth Rune, Blue Spell Strength Growth Rune.
Essence does not recommend spell strength growth runes, but spell fixed runes.
Because the essence of the spell into a rune has to be around 10 to reach the level of fixed runes. Then the non-essence growth runes all reach a fixed spell strength level at level 5-6. So the AP class is out according to the runes I recommend. Definitely promising.
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1. You can choose 1 shoe and 3 blood bottles to go out in the early stage, or you can choose 1 shoe with 2 blood and 1 blue bottle to go out. The second outfit is recommended, because the Blue Consumption of the Ancient Witch - Zeroth is relatively large, he is not like Annie, the mending knife does not penetrate the celery to be blue (Q Kill Call), so a blue bottle can increase the online consumption capacity of the Ancient Witch - Zeroth.
2. There are two ways to go home for the first time, the first is the double Dolan ring out of the transition outfit, this kind of outfit can quickly get out of the hat, and the other is to get out of the lunch box to prepare for the follow-up time stick, the first one is more violent and can be killed, and the second one is more peaceful and has a strong consumption capacity.
3. There are two choices in the choice of shoes: one is the mage shoes, the other is the bright shoes that reduce the cd, each has its own advantages and disadvantages, the mage shoes increase the law to wear, and the bright shoes reduce the skill cd time. Look at your preferences.
4. Whether it's Dolan or Time Staff, the next equipment is a hat, after all, the ancient witch spirit - Zeroth is an APC, although it is relatively unpopular, but it is still an orthodox APC, so it is a regular routine to make a hat. It can increase the strength of the law.
5. The equipment that comes out depends on your preferences, you can make an hourglass to increase your own life-saving outfit, the ancient witch spirit - Zeroth because it is an apc and has no escape skills, it is very common to be cut in the back row during team battles, and the ancient witch spirit - Zeroth is a person who relies on human head development, and is often taken care of, and an hourglass effect is good.
6. The next thing to come out is the Void Staff, which can also be out before the hourglass, the key is to see if the other party has started to pile up magic defense, because the Void Staff has +40% magic penetration, if the other party piles up magic defense, out of one.
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Go out and pack out. Go out Dolan plus two red, Zelas is very blue, don't use Q skills too much in the first few levels to suppress and consume opponents, mainly to replenish troops and play money. When you have the blue buff and the Great Holy Grail, you can use your skills to consume the enemy to your heart's content.
If the opposite side moves well, you can also focus on farming, and two Q skills can easily take away a wave of creeps. At the same time, to play Zelas, you have to observe the map more, ** When the fight starts, hurry to the side to support the past, and use the ultra-long-range ultimate to provide fire support to teammates.
Teamfights. Before the team battle, let the teammates not easily start the team battle, use the advantage of the skill range to consume more opponent HP, and then ask teammates to start a team after consuming the opponent's HP to a certain extent, so that you can easily win the team battle. But ER must be used with caution.
If the opponent's Rush Heroes, such as Zhao Xinlianmai, Nightmare, Akali, etc., kill you, immediately give him an e-skill, and then decide whether to kill or escape with his teammates according to the battlefield situation; Zelas's R skill is not easy to hit, so it's best to wait for your teammates to control the opposite crispy before you use the ultimate, so as to ensure that the ultimate doesn't miss. In addition, remember to communicate well with your jungler teammates, and the blue buff must be possessed throughout the whole process, so that you can consume the enemy to your heart's content before the team fight.
Positioning. Always stand behind your teammates, hide in the grass or stand behind a wall to consume enemies. Always take advantage of the fact that your enemies don't find out where you are, so they can't launch an attack or use control skills on you.
Try to wander the bottom lane when you get the chance, as your skill set will be very good for catching people. (Slow, Stun, Ranged Skill Kill Remnant Enemies under the Tower). 21/0/9
Single-focus explosion, attack shed old comic system: mainly add magic damage, spell penetration and increased damage. If you must point the general system, it is recommended to point full of blue and buff mastery.
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Health per Bad Wisdom Level) Mana per level) Armor Rental per level) Range 525 Attack Speed (+ per level) Movement Speed 340 Attack Power (+3 per level) Health Regen (+ per level) Mana Regen 6 (+per level) Magic Resistance 30
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Ancient Witch Zelas is a hero character in the online game League of Legends. Zelas is known as a spell turret, and his ultra-long skill range can make the opponent miserable. However, the use of the skills of the ants requires a high level of prediction, so it is necessary to practice a lot to play well.
All of Zelas's 4 skills are output forms, and the damage is terrible if all the skills are hit, but because the skills need to be predicted, it is still difficult to hit them all.
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Use Q more to consume blood.,The first 6 levels are basically the same.,I saw him throw the ignition directly on him at the beginning (triggering the attack and magic strength of the talent),So that you have more protection to press him before level 6,When you reach level 6,Just change the road or under the tower,Or under the soldiers,Lewd E+Q+A,Retreat when it's over,Remember not to fight.。 , basically playing him before the first 6 levels without a big vacuum period.
lz I'll introduce you to a few of the best. 1. Bounty. Almighty Soul Ring goes out, Bounty Straw Shoes go out, Bounty Level 1 Learn Stealth, Almighty Needless to say, add blood, and then hehe, Bounty stealth to the opposite side of the Almighty One Add Blood, steadily consume the other party's blood, to level 2 A blood bounty will come out and cut a knife out of the cripple and then Almighty give a demon to avoid chasing and cutting it, shoes chasing people don't be too cool, the tactics are simple but very incomprehensible, the opposite side wants to crack only more people or buy real eyes, and then you also buy, row killed. >>>More
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