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Some big skill slots don't have stats attached. And useless skills can not be pointed. However, although there is no skill in WZ's skill "Mixed Yuan Dao Fruit", it is also spell resistance.
Bright Slim Body" plus defensive and three-flower polytop can be added blue in battle. "Seven Stars Escape" plus dodging. "Cultivating Immortals" goes without saying the red and blue lights.
Qiankun Sleeve is the most useful skill for Sunday 12 sects to break through.
Xiaoxiang Fairy Rain", not to mention the strength of WZ based on this. The main skill of "Zhou Yixue" is indispensable.
Thank you for writing for a long time.
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Force wz,Alternative,In a simple sentence, if you want to be powerful, you can do all the points.,Generally, the non-attack sect is the JN that adds damage.,Now play force wz.,It's going to be all the points.,Sometimes you can also play with people.,The speed is about the same.,In the absence of WJB,It's better to add 5L points.。
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Of course, it's all full, how much can it cost to get some skills? Even skills that you don't use may have additional stats attached.
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The smoke and rain will be full, and if you have any money, you will order it! Otherwise, you will lose your skills halfway through the game! The key points of refining the gas and transforming the gods, the key points of the fountain of life.
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Fantasy Westward Journey Force Wuzhuang has a very considerable output for event tasks, and the gameplay depends on the level:
1. When the level is low, add more strength points, and the cost performance of power is to decrease with the level, with 129 flying as the boundary. The output of the early tasks is very impressive.
2. The later stage needs to be output under the condition of ensuring speed and survivability, so 3 repairs are necessary, in order to ensure the accuracy of the seal, the general force Wuzhuang is required to be 4 repaired.
3. It is recommended to add 3 forces, 1 body and 1 sensitive, and you can use the high damage jy** to make up for the disadvantage of low damage growth of the immortals;
4. If it is a pure task activity, you can add points with full force or 4 force and one sensitivity, for example, when 69J, bring 70JY400 damage** and 70JY full stone helmet, and the damage output is better than that of the same level DT.
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Full. If you are not an RMB player, it is recommended to have 4 strength and 1 resistance, plus 1 resistance to ensure the advantage of the immortals. But the damage won't be significant. This is made up by skills, equipment, cultivation and gems.
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Play by the DT method.
It is better to have a weak point of breaking blood with full strength.
Uh, my wz play pure auxiliary stream. 3m1t1n,It's not aggressive.,It's just used as a trumpet auxiliary.,I'll do a copy in the future.,It's more convenient to double open.,It's fast.,Blood and magic return have a bonus for everyone.。
69's should be hazard.,If you're going to even a high-level number, you can't add haste.。 The dt speed of 69 will be higher than yours, and they have less blood, and they can sweep it when they die, and they don't have a chance to seal it, so it is recommended to add min.
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