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1.Familiarity with the industry (familiarity with the industry in which your software is involved in order to craft an interface style that suits the characteristics of the industry).
2.Understand the software (understand the engineering progress of your software and make a work plan for your schedule).
3.Discuss the interface style with software development engineers and marketing personnel (listen to the opinions of R&D and marketing personnel widely to make the most suitable for the market12.)field software).
4.Human-machine analysis (perform a human-machine analysis of your software to enhance the ease of use of your software).
5.Make a plan (make a design plan and clarify the details of the idea).
6.Validation of the plan (with technical and marketing personnel to review the plan and listen to the amendments).
7.Revision – Validation (there will be several repetitions)
8.Refinement and creation of the interface (start making the software interface).
9.Work with software development engineers to add the interface to the program.
10.Detail revision, done.
11.Carry out the design of software packaging boxes, disc surfaces, disk sleeves, etc.
12.Post-tracking service (After the completion of the project, the tracking service of your software, i.e., the 12th of the release of your software to the launch of a new version.)to include full-access services such as the development of documents and demos to help coordinate the development of documents, demos, etc.).
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The UI design process is:
1. Confirm the target user.
During the UI design process, the Requirements Design role identifies the target users of the software and captures the requirements of both end users and direct users. User interaction should take into account the different focus of interaction design caused by the different target users.
2. Collect the habitual interaction methods of target users.
Different types of target users have different interaction habits. This habitual interaction method is often the best than its original interaction process for reality and the interaction process of existing software tools. Of course, on this basis, it is necessary to find the interaction effect that users want to achieve through research and analysis, and confirm it with the process.
3. Prompt and guide users.
Software is a tool for users. Therefore, it is up to the user to operate and control the software. The software responds to the user's actions and set rules. For the results and feedback of user interaction, the user is prompted with the results and feedback information to guide the user to the next step that the user needs.
Fourth, the principle of consistency.
In the process of UI design, the following consistency principles should be achieved: consistent design objectives, consistent appearance, and consistent interactive behavior.
5. Principle of availability.
Comprehensible: For the software to be used by the user, the user must be able to understand the corresponding functions of each element of the software.
Achievable: The user is the center of the interaction, and the interactive elements correspond to the functions required by the user. Therefore, the interactive elements must be controllable by the user.
Controllable: The interactive flow of the software can be controlled by the user. The execution process of the function can be controlled by the user.
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The entire workflow of UI design work is roughly divided into three parts: requirements analysis, design execution, and data analysis.
In the requirements analysis phase, you need to have a basic understanding of the product and the industry itself. Understand the basic situation of the product, such as product objectives, user groups, product positioning, demand analysis, functional modules, main competitors, product features, etc. What problems can be solved with this product?
To what end? Who uses the system? What are the specific permissions for users in different roles?
Does every user's behavior need to be generated with an action log? What are the main functional modules of the product? What is the commercial process for this product?
What kind of potato peel is the same type of product? What are the characteristics of our products compared to them? The success of a large and complete back-end product is the difference in the ability of the entire design team and the development team, and for many small teams, they can only make some products that the big team is unwilling to do, or find another way to specialize in some aspects.
Referring to the list of functions given by PM, you need to sort out the prototype and process in the design execution stage, and need to focus on the current version plan, function module, function type, function description, task priority, completion time, etc., and associate it with the interactive prototype, such as function description, decision rule conditions, trigger conditions, etc. After the prototype design is completed, the UI visual design begins, and the backend simultaneously builds the implementation of the requirements. The interface designer has an understanding of the implementation framework of the front-end, which is easy to convert and communicate.
When implementing an interface, UI designers should first test it to ensure that the visual design and implementation are error-free. After the design is completed, the design is checked from many aspects such as information level, text, icons, etc., and multiple design verification and testing are carried out.
Data analysis is an important basis for optimizing product iteration. After many tests and reviews, the customer (or internal) can be delivered, according to the specific problems generated by continuous iteration, and to observe whether the product can reflect the problem through accurate data, reflect the ability, to humbly accept the user's suggestions, carefully think about its reasonableness, user use and feedback is an important way to optimize the product. Only when the goals of management and operation are achieved can value be truly created.
It's better to learn design than to learn [**editing]. The reason is very simple, easy to learn (unlike other industries with high learning costs and difficulty), suitable for short-term 3-4 months of short-term study, and the industry gap is very large, whether it is looking for a job or taking private orders at home, the monthly income is easily over 10,000, and 20,000 or 30,000 is also commonplace. [Click to enter] free "short** clip post" learning**: >>>More
Practitioners are mainly required to be proficient in photoshop, illustrator, flash and other graphics software, 1Responsible for the overall design of the company's products in smart TV, PC, and mobile page applications; >>>More
The more common system UI design training on the market is generally around 20,000, but the specific ** will be affected by many factors. In different regional cities, the economic situation is different, and the fees of the corresponding training institutions will also be different. Sometimes, even the same training provider will have different fees in different regions. >>>More
The salary varies according to the city, but it is considerable, and you can certainly learn high Chinese.
At present, few companies have perfect departments and processes, except for large BAT companies.