-
Agree with the opinion of the upstairs, if the landlord is not very old, then don't determine the location first, and practice the basic skills: shooting, passing, and dribbling.
For now, I think it's better for you to play big. It's better for a small forward to have the ability to break through with the ball, otherwise it's hard to develop, unless you want to be a set pitcher. If you play big, pay attention to the practice of strengthening the offensive technique under the basket, your ability to grab the board is your advantage.
I wish you more and more progress in your game.
-
It is recommended that you play small forward, small front is both inside and outside, and the requirements for shooting are very high, so you have to practice more.
-
The center, only the center, of course, has to be if you are tall enough. Forwards, whether they are big forwards or small forwards, are meant to dribble you.
-
Look at the development Don't be in a hurry, practice the basic skills well
-
1. Mentality is the most important, just as the NBA's famous interior Rodman said, my task is to rebound, of course, it is not to let readers only focus on rebounding, but that desperate drive.
2. Card position awareness, card the opponent out of the position where he can grab the board, and use his advantageous position to grab the rebound The card position action should be done well, the buttocks are against the opponent, the hands are open, and the waist part is placed.
3. Rush jump, if there is no good position, rush jump can help us contact the rebound ball earlier and grab it, which is suitable for guards.
4. Divide the ball, the position is not good, and you can't catch the ball after jumping, so you have to divide the ball to your own advantageous position, so as to control the rebound.
-
In modern basketball, rebounding is one of the important factors that affect the outcome of a game. If you want to grab more rebounds in the game, you must usually train hard, as the saying goes, the performance looks at the offense, and the win depends on defense, and grabbing rebounds is a key skill to be mastered in both offense and defense, and it is the key link in the transition between offense and defense.
Physical contact is frequent and intense. Athletes who are afraid of hitting and dare not make physical contact cannot grab rebounds. If you don't dare to engage in a fierce physical confrontation with your opponent and let your opponent grab a position at will, it is tantamount to giving the opponent the advantageous position and initiative to grab rebounds, so that the opponent can gain the advantage of grabbing rebounds.
When the two meet, the brave wins. "The first is to cultivate a brave, tenacious, and dare to fight and grab style; In addition, you must be prepared to grab the ball every time you throw, and if you don't hit and then grab the ball, you will often be half a beat slower than the opponent and lose your excellent position and opportunity. No matter how good a player's physical skill level is, once he lacks this awareness of grabbing every shot, it is difficult to gain the advantage of grabbing rebounds.
b Master the basic rules of rebounding**.
Mastering the basic rules of rebounding is the premise of making accurate judgments quickly and grabbing positions as soon as possible. The direction of the rebound** is closely related to the shooting distance, angle, rim, rebound, and ball elasticity. You must be familiar with the rules of grabbing rebounds, accurately judge the direction and landing point of the shot, seize the advantageous position, and jump in time.
It is necessary to develop the good habit of grabbing every shot, shooting outside and grabbing inside, and grabbing left [right] and right [left] to grab, and enhance the desire and awareness of grabbing rebounds, so as to gain the initiative.
Different shooting angles also affect the change of ** direction, and there are generally three situations:
1] When shooting at a 45-degree angle, most balls bounce to the opposite side at an angle of about 45 degrees, or ** back to the same side area.
2] When shooting in the middle area, the vast majority of them fall under the basket in front of the basket.
3] When shooting at a 0 degree angle, part of the bounce to the opposite side of the angle of degrees, and the other balls return to the same area or the middle zone, and the arc of the shot is high, then the ball ** is also high, and the landing point is closer; The arc of the shot is low, the arc of the ball ** is also low, and the ball falls far. Wipe the board to shoot, ** the power is small, and the ball falls closer. If the rebound, hoop and ball are bouncy, the ball ** is far away; Conversely, the ball ** is close to each other.
-
To grab a rebound, you must first stand in a good position: basket - you - ball, the three are in a line, after the ball is out of the basket, press w and do not loosen, and when the ball is behind you, release w and press d immediately, and you will be out of the backboard. If the opponent is closer to the basket than you, you jam him tightly, and when the ball flies behind you, you grab it with a backboard
If the opponent is behind you and you are far away from the basket, you press W to move slightly under the basket and then use the reverse board.
Secondboard, I think this is the king, because, seconds are slower than seconds, and the low board can be divided into seconds, so I think the second board is easier to use. In fact, the second board is the easiest, and the key lies in the landing point of the ball. The second board is actually the moment when the ball just touches the basket, you stand at the landing point of the ball and press D (of course, you can also rush to the landing point of the ball to the second), and the ball will be in your hand.
When the pf level is 18, it can be seconds (I didn't know before).Some low boards are bounced on the basket (more on the left and right sides of the basket), and they bounce up to 1 minute, and it is easier to start from the second. There is a ball that is dropped on the basket and flies out from the left side, which can also be seconds.
Also, if you hit the left basket and bounce it to the right, you stand on the right for seconds.
Both the backboard and the second board should look at the landing point of the ball, so you should quickly judge the approximate landing point of the ball when watching the route of the ball flying to the basket.
-
Grabbing the board is nothing more than card position, judgment and timing.
Get stuck first and occupy a favorable position under the basket. It is probably better to keep the body parallel to the outer end of the basket. It's even better to have a card slot skill.
Then there is to determine where the ball will land. The theory of the drop point is more important for f and g, which have relatively weak timing for grabbing silver. You can chain the answer in advance to get stuck in the direction of the opponent's rebound.
Finally, there's timing. Sort by cf g. The timing of the board grabbing is different in each position.
And the cultivation of rebounding timing depends on the actual combat speculation. The general situation is that C can start grabbing the ball at a position where it is about half an arm's length of the basket, and the so-called second board can be achieved if the situation is good. And F's timing of grabbing the board is half a beat weaker than C.
Under the basket is the world of C. That's why a bunch of rookies want to open some houses to deceive themselves.
Play a good C and you'll be welcome.
First of all, you must learn the card skills, as a good C first of all, the first thing to think of is not to let the opponent enter the inner line, forcing the opponent to rush around the board or divide the ball, which can greatly reduce the probability of the opponent taking the board, as for how to card the position, it can only be said that press w to card the opponent outside, how close you can stick to how close. "How to shoot well from all angles when defending" is a bit confusing......Grab the board actually depends on the position, timing, **, after the revision, the board is almost invincible, practice more practice the board, the board, the most gorgeous and strongest way to strengthen the board in street basketball, don't say what ghost board is the strongest and the like, in the regular street ball game, the board is the theorem, the board can break the card board in any way, I believe there are a lot of C encountered, by the PF high board rushed to 1 game can not get a few or even a high board has not had the situation, this. It's the strength of PF, using bounce to make up for the lack of rebounding, of course, not only PF >>>More