-
Both must be full Teleportation has some tasks to use, and it must be full.
There are a lot of things in Blessing +, and the corresponding [Useful for Warriors] in the main mission can only +11 Holy Arrows.
The Holy Arrow is actually useless, and it has ** against the undead monster and has the Holy Light against the dark monster [although the Holy Arrow is a ranged skill].
At the 4th turn, there will be a shining arrow [If you say more, it's not easy to take, isn't it hard to take it?] ] despise the one who says no + the light].
The full-level light can hit more than 1w [70 and 50 books are also cheap] to finish.
-
Both of them must be full, first move for 1 point, then full of health, full of housewives, full of God's protection, plus teleportation and holy arrows.
Teleportation is not full and related to the distance traveled, so if it is not full, it will have an impact on doing tasks or fighting bosses.
The blessing is to increase hit evasion, and for the priest of the auxiliary class, it is certainly a must-fill.
Ordinary priests give up magic absorption or holy arrows, I personally give up magic sucking, after all, magic sucking is a skill that can be made up with money, but holy arrows do need to be used for 4 turns, and the light arrow is not so easy to take.
-
All of them will be full. Don't add holy arrows, it's useless to add chicken rib skills.
Except for the Holy Arrow, everything else can be full, huh?
-
Blessing Move doesn't have to be full.
-
If you want to fill up, you need to move first, and it is more convenient to level up and rush.
-
Not necessarily, filling up blessings is good for teaming, and the attributes added are not very good. Adding teleport is good for family quests!!
-
You have to be full of mages! It's best to fill up the blessings first, so that if you level up in a team or upgrade individually, it will be more powerful to fight monsters!
-
I 41 pastor added this point:
At level 30, 1 skill point is assigned, plus fast movement.
Level 31 to 40 full**body**, don't be impatient, so that at level 40, you can suck zombie monkeys, and the speed is n.
41 to 47 plus the protection of the gods, you can also add some blessings to play, so that to the toy tower there are definitely people who have the rest of the group to add magic absorption and fast movement, then you can do the goddess tower (Babel) task This is the 2 turn priest of the point method and team task, my priest level is not high, but I know the priest very well, so I definitely didn't lie to you.
-
1 Turn Mana Bomb 1 - Mana Regeneration 5 - Mana Boost Full - Mana Double Tap 10 - Mana Regen Full - Mana Double Tap Full.
2 Turn Group Heal 1 - Teleport 1 - Mana Absorption 1 - Group Heal Full - Divine Protection Full - Blessing Full - Mana Absorption Full - Teleport Full - All Holy Arrows.
3 turns to pray full - magic resistance 1 - holy light full - holy dragon full - snail 20 - magic resistance full - purification 3
-
First add blood to fill up, then the holy arrow, and then the blessing is followed by the blessing of the gods, and finally add magic absorption, and after filling up these, there is still a little skill point left, and the remaining skill can be added The above skills can be changed as you need to level up
-
Whole ** body.
Fill it up and you're good to go.
Team up to go over.
If you rob it, you won't win.
-
Magician's Priest skill bonus:
2 turn skill points;
Mana Absorption - Full.
Fast Movement - Full.
Group ** - full.
God's Protection--Full.
Blessing - full.
Holy Archery - Give Up.
The skill of the Adventure Island Priest class - Holy Archery is better to give up.
After all, you can't use the Holy Archery technique after 3 and 4 turns, and you have the skill - Holy Light after 3 turns.
4 turns have skills. Both Radiant Light and Radiant Arrow can be used in place of Holy Archery.
However, the biggest reason to abandon this skill is the reason: Priest is not an offensive class. And 1 turn skill. Magic double-taps can be used as a substitute for holy archery.
Please see the comparison ---
Magic Double Tap: Use magic to attack the enemy 2 times.
Grade; lv20
Consumes MP-20
Attack -40
Proficiency - 60%.
Holy Archery: Unleash holy arrows to attack enemies. (1 time).
Level: Lv30
Consumes MP-24
Attack -80
Proficiency - 60%.
By contrast. It can be seen. Holy Archery only has 40 more attack damage than a magic double strike. And the priest is not an offensive mage per se.
Therefore, you will not use Holy Archery that adds 30 skills for 40 attack damage.
Therefore, those who practice priests can completely give up the 2nd turn skill-Holy Archery.
Thus using magic double-tap to 3 turns.
Mouth を 葑 kill|Whistleblower Mage. Throw point 4 force 4 sensitive.
Bonus luck is 3 points higher than the level.
Wear equipment) and the rest add intelligence.
Magician-priest-priest-bishop.
1** Mana Recovery: Lv16
Lv16 Mana Boost: Lv10
Lv10 Magic.
Shield: Lv20
Lv20 Magic Armor: Lv0
Lv20 magic.
Bullet: Lv1lv20
Magic double-tap: lv20
Lv20 2** Mana Absorption: Lv20
Lv20 Fast Move: Lv20
Lv20 group**: Lv30
Lv30 God's Protection: Lv20
Lv20 Blessing: Lv20
Lv20 Holy Arrow.
Technique: Lv11
Lv30 Triple ** Magic Resistance: Lv20
Lv20 Purification: Lv20
Lv20 space-time.
Door: Lv20
Lv20 Sacred Prayer: Lv30
Lv30 Holy Light: Lv30
Lv30 Voodoo.
Technique: Lv16
Lv30 Holy Dragon Summon: Lv15
lv30
-
Magician-priest-priest-bishop.
1** Mana Recovery: Lv16
Lv16 Mana Boost: Lv10
Lv10 Magic.
Shield: Lv20
Lv20 Magic Armor: Lv0
Lv20 magic.
Bullet: Lv1lv20
Magic double-tap: lv20
Lv20 2** Mana Absorption: Lv20
Lv20 Fast Move: Lv20
Lv20 group**: Lv30
Lv30 God's Protection: Lv20
Lv20 Blessing: Lv20
Lv20 Holy Arrow.
Technique: Lv11
Lv30 Triple ** Magic Resistance: Lv20
Lv20 Purification: Lv20
Lv20 space-time.
Door: Lv20
Lv20 Sacred Prayer: Lv30
Lv30 Holy Light: Lv30
Lv30 Voodoo.
Technique: Lv16
Lv30 Holy Dragon Summon: Lv15
lv30
-
A**Mana Recovery: Full.
Mana Boost: Full of Mana.
Shield: Full Magic Armor: No magic.
Bullet: 1 magic double tap: full.
Two** Mana Absorption: Full.
Fast Movement - Full.
Group ** - full.
God's Protection--Full.
Blessing: Full of Holy Arrows.
Magic: 11 Three ** Magic Resistance: Full.
Purification: Full of time and space.
Door: Full Divine Prayer: Full.
Holy Light: Full of voodoo.
Technique: Add voodoo to more points.
Summoned by the Holy Dragon: Lv15
lv30 Four Turns Main Attack Bishop:
The light shines. Arrows full of light.
Full of adventure island warriors full of holy dragons.
Full Stats Enhanced.
Full Bishop Defense Bishop.
Attribute enhancements. Full of the shield of the Holy Spirit.
Full of magic counterattacks.
-
The body is full.
God's Protection--Full.
Blessings are full of magic and full of absorption.
Teleport is full.
11 Holy Arrows remaining.
-
Level 1 Magic Egg - 5 Mana Regeneration - Full Mana Boost - Mana Double Tap 10 - Mana Regen Full - Mana Double Tap Full - Magic Shield Full.
1 turn) Group ** Level 1 (or Teleportation Level 1) - Level 1 Teleportation (if you invest in teleportation first, here will be Group ** +1 level) - Level 1 Mana Absorption - Group ** Full - God's Protection Full - Blessing Full - Mana Absorption Full - Teleportation Full - The remaining 11 points can be placed on the Holy Arrow (there is no place to add -
The above is the perfect Priest bonus layout, and in the end, all other skills are full except for the Holy Arrow level 11.
2 turns) 3 turns) 1st stage: 70-81 grades.
I recommend this time to purify 3 points before you can fully pray (30), I believe that most of the priests at this stage choose to hang up in Zombie 3 or level up manually, this time to fill this skill will allow you to level up significantly after level 80.
Stage 2: Levels 81-92.
First 1 magic resistance, then full of Divine Light (30).
Stage 3: Level 92 onwards.
My addition: Holy Dragon (30) full - turn into a snail 11 or 10 points - anti-demon (20) full, purify (20) full.
Space-time gate recommendation (10 or 11 points).
-
No more nonsense. In my experience of playing Bishop (Priest) all the time, the luck points should be added to the ability points.
3 levels higher than the character
For example, if your character is level 50, it is enough to increase your luck to 53, you can wear equipment, and everything else adds intelligence.
As for the skill points, they must be full as soon as they turn.
Magic shield, don't say anything else, and then 2 turns.
Except for the Holy Arrow, it is fully filled, and only when there are more skill points are added back to the Holy Arrow (it is recommended to fill the 'Replenish Blood' first). At the end of the 3rd turn, add a little holy light first, and then fill up the holy prayer as fast as possible.
Flower), as for the 3rd turn of the Holy Dragon, if you are practicing to it.
4 turns, if you are above 140 turns, you can add it to 15 points, because the 4 turns of the dragon are much more powerful than the 3 turns, and the 3 turns are useless. Then add the number of points to it.
doors' or other skills ... When it comes to the 4th turn, it goes without saying that the holy light shines first.
Add to 20, 70 percent of the skill book is also not expensive. Plus.
Adventure Island Warriors 10 points. Because the 20-point skill book is so expensive. And then all the dragons that turn 4 times.。。
This normal item is not possible.
To pass through the prop horn in **inside**. >>>More
Crossbow hunting is recommended! First of all, I played both! >>>More
In terms of ability, if you want to train a full intelligence mage, then add all 5 points of upgrade to intelligence. >>>More
20 31, the fastest is the urban team mission, if you hang up, there is a hidden map next to the instructor of the construction site in the north of the waste capital, which is not bad, or hang the blue water spirit and the sea of pigs. >>>More
The 3-turn dragon is to be full Full dragon has an attack enhancement effect on the 4-turn dragon Voodoo is a garbage skill and is ineffective against the boss So just add a little Dragon can be full There is a certain chance of magic absorption for all magic attacks Of course, the holy light will absorb blue.