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The 3-turn dragon is to be full Full dragon has an attack enhancement effect on the 4-turn dragon Voodoo is a garbage skill and is ineffective against the boss So just add a little Dragon can be full There is a certain chance of magic absorption for all magic attacks Of course, the holy light will absorb blue.
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That has nothing to do with absorption Holy Light Shine is a 4-turn skill The holy dragon of 3 turns is best to be filled Needless to say when a sacrifice, it must be full of flowers first (condition: 3 After purification, add flowers) After the flowers are full, you can go to the fire horse to hang flowers (free to bring.) Pay attention to the horn, someone will shout) After 98 or 100, go to the disappearing woods and hang flowers to 120 (same as above) Bring yourself a week's white and evening double cards.
Everything else is full because voodoo is meant to be played (not against bosses.) Other monsters can be turned into snails with voodoo, and a Philosopher's Stone is needed to play with it, but the Philosopher's Stone can be bought from the old man in the snowy region. (As long as you complete the quest to find the Ancient Magic Book, the old man will sell it to you for 5,000 each.)
is the cheapest. You generally can't use the summoning stone (I just go to hang up to 120 after the full flower, and I don't need the stone at all) The skill of the holy dragon summoning after 120 has to take on the task That skill just consumes MP, and you don't need to summon the stone. Root**.
It is to do all the tasks of the 4 bishops, and there is a flow chart That's all for that.
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Well, because the dragon of the four turns does not use the Zhaohui stone.
The 3-turn holy dragon is enough to make a foreshadowing
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1** First 1 point + magic bullet.
5 mana regeneration.
Reinforcement full. Double-click to full.
The shield is full. Full recovery.
1 turn perfect addition.
2** Move 1 point first.
The group is full.
God's protection is full.
Full of blessings. Mana is fully absorbed.
Holy archery is full. Many people say that there is no need to add holy archery. But I think to add.
Holy Arrows are ranged attacks. You can only attack at close range in the 3rd turn skill.
Want a pastor with a single alarm. It's all based on the Holy Arrow and the Holy Dragon of the 3rd Turn Skill to attack.
3**Add 3 points of purification first.
Then prayers can be added.
The general prayer is full. It's easy to find a group. Many groups like prayer-filled sacrifices.
The door adds 1 point first. Magic resistance starts with 3.
Prayer is full. The Holy Light Brigade is full.
Holy Dragon Man. (Level up yourself.)
The dragon must be stupid. )
Tear back and fill up the space-time gate.
Purify full. Resistance is full.
Finally, Voodoo adds 1 point.
I don't think this skill is very useful.
And a waste of stones.
Because I am a sacrifice. The perfect addition method that I researched by myself.
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When Jane cracked to add.
Or think about it.
What will you do if you lose the stuffy card flower in the future Although I haven't played it.
But it's the same with Chawan when you think about it
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