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What does lz mean, now FM makes money?
Jewelry cut gems, selling is still very good, receiving, frying, selling.
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Enchantment is a separate specialty.
It's like a tailor, so you don't have to go out of your way to match it.
Let's see what your profession is.
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Mining, grass picking, stripping and stuff.
You have to choose a collection one.
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If you really want to make money, double pick a person to feel the medicine, if you play jjc, it is recommended that jewelry or engineering head can save you a lot of points.
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Enchantment itself is not a money-making profession, especially after CTM, equipment replacement is slow, jewelry, enchantment, this kind of item enhancement major is not profitable, as for FM with what major, it is recommended to choose this production system, FM can decompose the useless things made into the materials needed by FM, and the collection class can not provide raw materials for FM, but selling the collected materials in the purchase of FM materials is also a way, after all, even if you choose the production class, you still need raw materials to support production. In fact, after CTM, the bonuses provided by each major to the top level are almost the same, mainly depending on how you want to play.
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Jewelry is still quite profitable, and it should be no problem to earn thousands of g a day.
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Jewelry appraisal laboratory, pawn shop.
Jewelry designer, designer.
If it is geology, it is prospecting, this major is very good, otherwise it is an appraiser, many kinds of children.
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You can choose mining, you can save a lot of G for practicing jewelry, and the excess can be sold.
After the jewelry is practiced, the mining is washed and FM is practiced
Jewels + enchantments have been improved a lot, and they can all earn some extra money.
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Mining, which can provide materials for your jewelry.
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Mining, self-sufficiency.
Otherwise, there will be a lot of G for jewelry.
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Jewels + Mining.
Enchantment + Tailor.
Personally, I think jewelry is easier to make money.
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Tailor plus enchantment.
bai, collect the cloth to make equipment and then disassemble du. Sell FM materials (a lot of FM people will buy DAO low-level FM materials).
If you have a lot of time in the game and don't want to collect ore, then decisively choose mining, and the later explosion ore will still be profitable. (Jewelry & Mining).
In fact, making money also depends on the situation of your server, generally speaking, if there are more people on the server. Double mining is the most profitable.
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Enchantment copies are self-sufficient subclasses that do not need to be paired with other classes. Jewelry and mining are compatible, because nowadays the rough jewelry is basically made from explosives. If LZ wants to make money, it is recommended to double mining (mining and collecting medicines) and then selling.
But now these are making money slowly, and the fastest way is to make local fairies (reselling them at auction houses). But this one takes experience. Hope it helps.
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Enchantment + Tailoring Jewelry can do anything.
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Learning to be a tailor is good FM to save a lot of money (enchanted capes and legs).
You can also learn alchemy.,It's very cost-effective if you play a team book.,Now it's basically 6k can be full.,The total duration of eating is doubled.,For example, the guild cauldron is 2 hours for others.,You're 4 hours.。
In addition, about enchanted jewelry this is a bit expensive, enchantment is better than jewelry, after all, you can disassemble the equipment you don't want and sell it for a lot of money.
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You can learn, as a cloth armor, it is still necessary to learn a tailor, and the second major is enchantment, jewelry. Or engineering can be, depending on personal preference, engineering is fun, not profitable, the other two can be used as a means of making money.
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Jewelry is a very good specialty, and you can use 3 jeweler-specific stones. That is, the gem of 67 intelligence can be inserted 3.
Another major is still recommended enchantment, which can enchant the ring with intelligence. Only an enchanter can enchant a ring.
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Enchantment plus tailoring, but you have to save some money to rush to the level, which is more expensive
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Jewelry and FM and 2 majors don't have to be too high... Infinite orange Yellow little original is very cheap A few g1 · 2 can make 1 jewelry, and the recipe can be learned by trainers in the main city... How much can be done, how much can be done, and then broken down into FM materials to sell, sell, · If you have time, you can also help others make money on WG easily in 1 day
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One mining jewel number is enough. The other is to practice double picking, or herbal alchemy.
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Collecting herbs and peeling skins are also really inadequate.
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Forging and engineering make money, a good plate armor is tens of thousands of projects, and a motorcycle is 15,000, which is equivalent to a point card.
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Inscriptions and jewelry are always the most profitable industries in the early stage, even in the later stage, FM in the middle stage, the collection class is a coolie who can earn as long as he has time, forging, tailoring, leather making, and drawings are in high demand.
In the early stage of the expansion piece, it is recommended to earn inscriptions, jewelry, and if you have time, you can earn it with the grinding of medicine, mining, blasting, etc.
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In the current version, collecting potions is relatively profitable, and many teams need to open up wasteland, and the total demand for potions is very large. People buy several groups together, so they don't worry about sales, and the competition is not as fierce as mining.
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Now only the inscription is profitable, and none of the other majors are profitable under the current version.
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If you are rich, choose jewelry, it costs a lot of money to rush jewelry, but you can make money if you rush up If you don't have a lot of money, you can use it with mining Enchantment while mining and selling money Some material enchantments can also be used.
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It's always been FM plus tailoring my tuba. Because I practiced a lot of trumpets. There are all kinds of majors. The only thing I didn't practice was the inscription. If you don't have the backing of double mining. Even any major burns money. After all, raw materials are still an expense.
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This depends on your server auction house**,Generally speaking,Spare 5WG is basically no problem,Under normal circumstances, 3-4WG is enough。
Jewelry is generally matched with the profession of mining, because the ore mined, jewelry can be beneficiated, so that self-produced and sold, the income is relatively good, but mining is more tiring; The second is alchemy, which converts gems, and the income is also good.
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If you have more g, you can choose to cooperate with FM It is not recommended to go to ah to sweep the material, because some rare materials are very expensive or there is no It is best to mine while mining while punching jewelry and other jewelry to 450 After you can wash the mining with the small green dress that you have done to flush FM
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