If you were to write a game analysis, which game and what approach would you choose?

Updated on Game 2024-04-02
16 answers
  1. Anonymous users2024-02-07

    I think I'll choose Contra, how to dodge bullets and quick attacks.

  2. Anonymous users2024-02-06

    Glory of Kings, play support, don't play output with all your heart, protecting your teammates will improve the combat effectiveness of the whole team, and cooperation is king.

  3. Anonymous users2024-02-05

    I'm not interested in playing games in general, so I don't really know how to write it.

  4. Anonymous users2024-02-04

    If you want to write, then write about the glory of the king, and when you fight, you have to be obscene and developed.

  5. Anonymous users2024-02-03

    League of Legends, explain her game mechanics, after all, I'm a rookie myself, and I'm not qualified to talk about technology.

  6. Anonymous users2024-02-02

    Glory of Kings, because it's my most addictive game, I've been playing for more than a year, and I've even gone to see the tutorial, in fact, I've been playing for so long, and I can't talk about the method, just one sentence: Don't deliberately give people their heads. After all, any game requires a certain level of proficiency, so practicing slowly is the most direct, and there is no foundation to play ranking, and the province will be scolded.

  7. Anonymous users2024-02-01

    I will choose Happy Match, I have been playing this game for a long time, but there are also shortcomings, some levels are too difficult, and it is too expensive to buy, dialectically analyze it.

  8. Anonymous users2024-01-31

    Game analysis will choose, Super Mario, to run forward regardless of everything.

  9. Anonymous users2024-01-30

    Glory of Kings. Take the micro-operation of the hero you are best at as the starting point, and come to a collection of hardcore operation skills. <>

  10. Anonymous users2024-01-29

    I'll choose Honor of Kings because it's the one I'm most familiar with, and it's also very popular. In terms of methods, analyze the skills of some popular heroes, how to match inscriptions, and outfits.

  11. Anonymous users2024-01-28

    First, I chose the game Honor of Kings because I play the most, and it is also a game suitable for all ages at the moment. Second, I want to use the mathematical statistical analysis method, because this method can get very accurate results, and can relatively objectively evaluate whether some data is reasonable.

  12. Anonymous users2024-01-27

    Summary. 123 Wooden Man Game Features:

    The gameplay is simple, and the rules are similar to "what time is the old wolf, the old wolf". By a person facing the wall or other things, with his back to one or more people, the distance is farther, whenever the catcher counts the "one, two, three wooden people" back and forth, he immediately turns his head to look, as soon as someone approaches, he stops immediately, and when the catcher counts the period, the person behind him takes the opportunity to step forward, when the distance is closer, the catcher can immediately turn around and chase the person, the person behind him will run away, and the person caught will take turns to arrest people.

    Collect two game cases, determine the category to which the game belongs, and analyze the characteristics of the game.

    123 Wooden Man game features: The gameplay is simple, and the rules are similar to "what time is the old wolf". By a person facing the wall or other things, facing away from one or more people, the distance is far, whenever the catcher counts out the "one, two, three wooden people" back and forth, he immediately swims slowly and turns his head to look, as soon as someone approaches the mountain rock, he immediately stops his footsteps, and when the catcher counts the period, the person behind him takes the opportunity to step forward, when the distance is closer, the catcher can immediately turn around and chase the person, the person behind him will run away quickly, and the person who is caught will take turns to catch and tease which royal person.

    Features of the card game: two large. First, the card game user base is very large, and it is still growing.

    Whether it is a young or old student or a person in his thirties and forties, it is a potential user of card games, because the "four lows" characteristics of card games before will lead to a very large user base. Although the share of other games in the game market is getting higher and higher, because the whole market is expanding, this group of new users entering the game market are the best users of card games, because card games are the easiest type to use. The second is the pre-payment of card games, the channel has a limited amount of car height, and if it can perform better data in the early stage in a short period of time, the channel will be more willing to give card games a lot of resource support.

    There may be some games like heavy games, where the payment point is backward, or players are willing to spend a lot of money to recharge after reaching a certain level, and it will be difficult for such game channels to have patience to close the ruler, because there are too many games on the channel every day. Based on the above characteristics, card games will still be a very key game for domestic mobile games in the next two or three years.

    What category do these two games fall into.

  13. Anonymous users2024-01-26

    Would you like to choose a game and analyze what experiences you might get from the game? What is the value of games for their development.

    Maslow's hierarchy of needs: the game itself is a virtual world, in this world, there is a reward and punishment system for players, through which the needs of players are met, and their needs are the five levels of needs proposed by Maslow. In addition:

    Stand-alone game design is a process of artistic creation, while the game game design of online games is a process of controlling player behavior, through the analysis of player behavior, so that players are constantly hovering between self-confidence and inferiority, so as to induce players to pay. The difference between the payment of stand-alone games and online games is that stand-alone games are paid for content, while online game payments are paid for the values in the game, and the payment stage is accompanied by different periods in the game process: before, during and after the online game

    The early handicap refers to the user development stage, which aims to educate players and reward them more, so as to retain players. The early stage is the stage where the player churn rate is more serious, so the rewards given to players in the early stage are much more than the penalties given to players. The mid-stage is the transition stage, where players will find that the difficulty of the game increases, and they will have to learn the corresponding game strategy to reach a certain level.

    This stage is designed to allow players to gradually get used to the pace of the game. Generally speaking, the churn rate of players in the middle will drop significantly compared to the previous period, which is the transition from the middle to the late.

  14. Anonymous users2024-01-25

    As follows:

    Basic: Operations, processes, prompts, restrictions, data allocation, and judgment rules.

    Intermediate: Presentation mode, operation mode, playability content switching mode, switching cadence, data structure.

    Advanced: Emotional Rhythm, Interaction Perception Changes, Interaction Frequency, Audiovisual Skills.

    Ultimate: The overall experience.

    The above is for computer games.

    To change to other types of games, you need to change the interaction behavior of the computer to the interaction behavior of other devices. Desktop game design needs to consider prop substitution, cost, scalability, etc.

    In the field of electronic and computer games (collectively referred to as "video games"), the person who bears the title of "game designer" is responsible for planning, designing, and even producing the video game development team, and is a core member of the game development team. They are responsible for building a layout, overview, and gameplay of a game.

    This usually involves writing the game's backstory, formulating the rules of the game, designing the game layout, designing the game interactions, writing the detailed specifications of the game, calculating the game formulas, entering and comparing values to balance the gameplay, and all the details of the entire game world. A game designer works for a game developer, who may also be the publisher of the game.

    In foreign countries, game designers usually have a lot of writing experience and may have a degree in writing or related (e.g. English). Since her job is mainly to write game content, the more experienced she is, the better she is to do the job. Artistic and programming skills can also help with the job, but these skills are not required.

    Game designers also study liberal arts education such as psychology, sociology, drama, fine arts, and philosophy. Due to the increasing complexity of the game design process, many new designers may also have other backgrounds such as computer science or computer engineering.

  15. Anonymous users2024-01-24

    Game designer, also known as game planner. It is a job title in a game development company, and its main responsibility is to be responsible for the design and management of game projects.

    Game designers are divided into many categories, if the landlord has an art foundation and loves to draw, it is recommended that the landlord learn the original game painting. If the landlord is knowledgeable and clear, and loves to organize the story structure, it is recommended that the landlord learn game planning. If the landlord likes programming, it is recommended that the landlord learn the game program.

  16. Anonymous users2024-01-23

    To make a general point, play it yourself.

    1) Now that the material life has been greatly improved, it is easy to play online games for entertainment.

    2) The material life has improved, and the entertainment projects are still the same, which cannot keep up with the times.

    3) The game itself has introduced fascinating parts from the development stage, such as leveling up, equipment acquisition, marriage, etc., you can get status that is not easy to obtain in reality, rights, money, etc.

    4) There is a lack of online game management, which is open regardless of age group, and primary and secondary school students with poor self-control are easy to become addicted.

    5) Trend, wind trend.

    That's all I can think of, you see.

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