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Forbidden mysteries! Infernal Shadow Strike [ R ] Infernal Shadow Rush at the target for physical damage and spawn a living shadow, which also has the ability to copy abilities and mark targets. After 3 seconds, the tag will be **, and the physical damage that can be dealt depends on the amount of 40 45 50% of all output dealt by the Raid and his shadow to the target during that 3 seconds.
Activating the skill again will cause you and the clone to change positions.
The ultimate of the robbery itself is not harmful, and it depends on the more damage you deal within 3 seconds of activating the ultimate, and the higher the damage of the delayed ultimate after 3 seconds.
The basic combo is R Ignite e Q Ping A Crispy with less than two-thirds of the HP is basically dead.
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After 3 seconds, the damage is counted During this period, you have to output as much as possible After 3 seconds, blood will be deducted according to the percentage of your total damage during the period. Therefore, adults generally zoom in on other skills first.
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The ultimate of the robbery has no damage It is a damage bonus skill within 3 seconds of you put r, the damage you deal to him will be bonus, and the damage of items such as igniting the fire is as useful, just like the big one of the blood ghosts, it will not lose blood at the moment of releasing r, but it will have the effect of damage bonus.
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Make sure that the other skills CD is ready before the big one, and secondly, there is enough energy! Then R goes over and puts a shadow next to him and throws the skill! The other point is that R will also create a shadow, and if you press R again, you will switch positions with the shadow generated by R.
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A big pass, then two shadows Q intersection towards him, and then rob the passive A he under his big is to fight more blood ...... within the specified timeThe big is the more deducted.
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There is a 3-second delay in the big robbery.,There's a clone after it's big.,At this time, you put a clone.,And then qe.,Anyway, you can output it.,3 seconds later, the target's blood will be deducted according to the damage you output.。
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Disappear on the spot, rush to the target, create a clone behind them (for 4 seconds), and place a death mark on them.
While the clone lasts, you can press R again to swap places with the clone.
Death Mark deals physical damage to the target 3 seconds after spawning**.
Range: 625 Cooldown: 120-100-80
Mark** Damage: 20%-35%-50% of the total physical and magical damage of the Raid to the target during the existence of the Death Mark, and the attribute is physical.
Because of this calculation formula, the King Breaker Knife is almost a must-have piece of equipment for robbery.
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Dash at the target enemy hero while dropping a clone behind the target and applying a Deathmark to the target marker. After 3 seconds of CD, the mark will **, and if the more damage you deal to the enemy during the mark, the higher the damage of this mark** will be!
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It's not that it doesn't deduct blood.,It's the same as the vampire.,There's a delay.,After amplification,The damage to the target will increase.,3 seconds before the ultimate will cause damage.,The more damage done to the target during this period.,The more damage his ultimate will cause after 3 seconds.。
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If you don't hit someone after the ultimate is thrown, the damage will be very low, and the damage will be higher if you lose it and then output it.
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His big is not that he doesn't deduct blood.,It's the same as the vampire's big.,There's a delay.,After amplifying.,The damage to the target will increase.,3 seconds before the ultimate deal damage (the original words of the game skill.:Rush to the target hero.,At the same time, a shadow clone is projected behind the target.,And apply a death mark to the target.。 After 3 seconds, the Mark will ** and deal additional damage, the more damage the Doom deals while the Mark is active, the higher the bonus damage. )
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The ultimate of the robbery is that if you cast the ultimate on him, there will be a three-second delay, and after 3 seconds, the damage will be dealt to him, and after releasing the ultimate to him, the more damage will be dealt to him within three seconds, the more damage his ultimate will deal after 3 seconds.
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The ultimate move of robbery will be used very against the sky. You have to make good use of the flexibility of his ultimate, relying on the shadow and ultimate, not only can you dodge skills, so that you can escape better, now there are more main Q, generally robbed the normal development of a set of ultimates after level 6 can be crispy in seconds, and the ultimate, there are 2 levels of damage, you have to familiarize yourself with his skills first, and you can play well with more practice, and wear out of the dilapidated and brutal things, and it is recommended to come out of a spring brother in the middle and late stages, there will be unexpected results, and you should pay attention to your energy bar before amplifying your energy bar.
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Pay attention to your own outfit, and the runes should be chosen well and suitable for you.
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Out of gear! On the opposite side, you will be out of the armor penetration, if it is a tailwind out of the equipment, it cannot be soy sauce, the middle and late stages of the robbery are cut in the back row, a set of seconds, he can't consume the front row {when playing in the group].
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Output outfit, big over throw ignite and then WQE can receive the head. A hero who can be brittle in seconds.
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In terms of builds, shoes can be adapted, such as Bright, Ninja, Mercury, and even Berserk.
If you want to hit the output, the general outfit direction is Brutal Drinking Blood Brutal to Black Cut Whispering Basically, there is already quite a high attack power.
Of course, in view of the fact that the opponent's lineup has more AP or more control or more explosions, Brother Chun, Demon Drinking Knife, and Mercury Knife can all be selected.
But the rundown thing really has to see the situation clearly before it comes out.
A lot of times in team battles it only relies on skill outbreaks, reqee this, and the rundown provides the ability to really stand on the stake flat A.
So a lot of times it doesn't need to be out.
The transposition of R and W needs to be practiced, and their combination can play a lot of tricks, such as when starting a team battle, W Shadow throws in place, and then R flies into the opponent's center, and immediately W changes back after igniting the opponent, and uses EQ to let the shadow output, so that the opposite side can't fight back. Then the opposite formation is scattered or remnants of blood, and then press R to transpose and re-cut into the middle of the opponent, and continue to pursue.
Another thing to note is the lineup.
The instant outbreak of the opposite point of the robbery is not too stable and too high. His output skill QE is all non-directive.
While the ADC and APC are the main jobs of the Assassins, the Raiders also need to use E to constantly deal area damage.
Therefore, the team control and meat in the team are quite important. You don't want to eq a person who is fixed by Mumu is missed, right?
And with the protection of group control, the robbery can always create a lot of area damage through the shadow and e, and three kills, four kills, and five kills are not dreams.
On the contrary, if the team is full of solo heroes, and the opposing side has a majority of controlling heroes, the robbery will be suppressed.
If it is a qualifying position, it is best to be optimistic about the lineups of both sides and then choose.
If it's a match, it's best to at least make sure you have a big team or two good point controls on your team before playing.
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After you are a god, R goes up to EQ Ping A, and then you can go, and R's second damage will blow the crispy skin to death, and it will generally not fall in seconds.
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Go out with equipment, give priority to brutality, then dilapidated, whispering, and finally brutally synthesize black cuts, shoes remain the same, defensive equipment should be out of a spring brother, the last piece of a fanatic, a shield, an ice hammer can be, when you sneak attack people, r go up, q, r to the side of the person, w put a little e in front of the hero
Rundown lifesteal and movement speed, Q e head in hand. I use it in the skill that there is depending on the situation!
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