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<> blind jungler can be used on the single.
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Blind, I think to myself, blind people don't really need to move speed, because they are flexible, so they don't need to move speed very much... And then for runes, I used red 6 attack speed, 3 fixed attacks, fixed armor, fixed magic resistance, and attack essence. That's it.
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Red penetrates. Yellow Fixed Armor, Blue Growth Magic Resistance, Essence Attack. Red can be turned into Attack Damage. Attack speed. But now it's better to penetrate the top order. Cooperate with the blind monk passively.
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lol Rune Blind Monk Li Qing.
Top Single vs. Physical Heroes:
Red: High-level strength mark, fixed attack, Blind Monk's Q skill is a skill with a very high physical bonus, making Blind Monk almost invincible in the early battle.
Yellow: Advanced Recovery Talisman, Fixed Armor, Necessary Targeting of Physical Heroes on the Upper Order.
Blue: Advanced Keen Carving, Fixed Energy, Blind Monk is a hero who releases skills very frequently, but often falls into an embarrassing situation due to lack of energy.
Great Essence: High-level Desolation Essence, physical penetration, restraining the opposing top single hero to support the armor.
Top Single vs. French Heroes:
Red: High-level strength mark, fixed attack, Blind Monk's Q skill is a skill with a very high physical bonus, making Blind Monk almost invincible in the early battle.
Yellow: Advanced meditation sigil, fixed energy recovery, to make up for the blind monk's lack of energy.
Blue: High-level protective carving, fixed magic resistance, a necessary target for French heroes on the list.
Great Essence: Advanced strength essence, fixed attack, enhanced fighting ability and replenishment knife success rate.
Jungler Runes:
Red: Advanced Strength Mark, fixed attack, essential for efficiency when jungler.
Yellow: Advanced Recovery Talisman, fixed armor, the best choice to reduce consumption when jungler.
Blue: High-level protective carving, fixed magic resistance, the blind monk is a face-rushing hero, and he will inevitably be set on fire by the legal system.
Great Essence: Advanced Barren Essence, Physical Penetration, Blind Monk is a hero with very strong gank ability in the early stage, so he must give full play to his advantages in the early stage.
For details, please refer to it.
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The blind man has two routes, jungler and single, I recommend the jungler, after all, he is one of the three wild areas rich and handsome, the blind jungler is generally cloth armor 5 red, or the vampire scepter can also be, you don't need to hit the blue first, start with f4, then the stone man, the red buff, and then go to the upper and middle lanes to see if there is a chance gank, the important thing for the blind jungler is gank, you must go when you have a chance, a head 300, how many wild you have to play to play ah, and then hit a wave of wild, use up the red bottle and go home, first out of the lantern,Shoes (recommended attack speed shoes or mercury shoes,Mercury shoes are recommended for the opposite control,It's not worth it to take your life for that bit of attack speed),And then two Dolan blood,Sold for a maniac,Dung fork,And then if you want to be violent, you will get out of bloodsucking or endless,Peace points out of the three phases,Obscene points continue to pile blood,If the opposite side is a kitchen knife team (barbarian king or something) to make a thorn armor。 The talent is best 21 9 0, as long as it is pointed out to add life, it is mainly output, rune red attack, yellow armor, blue armor penetration, purple attack speed or attack.
The mixed line is generally single, the basic initial outfit is almost the same, the talent can be 9 21 0, the runes are the same as above, you can choose straw sandals 3 red or cloth armor five red, the blind man plays is elegant, the team battle first Q past, and then kick a crispy skin in front of teammates, resulting in a 5 to 4 situation, and then slowly chase and kill, see that your blood is not much, you must w back, the blind man is easy to be set on fire, and the hatred is too high ......
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Jungler can first 4 ghosts, red buff gank, and then go out, 1 cloth armor, 5 red, in the lantern, tough shoes, fanatic, fanatic, pink fork.
Go out e main q sub e level w has a big point big.
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Blind AD jungler runes are better.
Red: Fixed Attack x9
Yellow: Fixed armor x9
Blue: minus cdx6, fixed magic resistance x3
Purple: Fixed Attack x3
A very standard set of AD jungler general runes, because the blind man is very strong in the early stage, the red and essence belt attack power is not only fast to clear the field, but also the wild area encounters the opponent's jungler heroes at all, and it is easier to gank and kill people online. Because it's a jungler, the yellow rune must be armoured, and the health is not as cost-effective as the armor when fighting the wild monsters. If it's blue, the cooldown reduction rune is now very cost-effective, with 6 cooldown reductions, you can achieve a 5% reduction CD, and with the bonus of talent and blue buffs, there will be a 20% reduction CD in the early stage.
The remaining three with magic resistance can make themselves fleshy in the mid-to-late game.
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AD General Talent Selection21 0 9 Summoner Skill Selection: Weakness Punishment.
Of course, this set of runes is suitable for all AD melee ranged heroes, except that some heroes are better suited for 15 attacks, some heroes are better suited for attack speed, and some heroes are better suited for wearing.
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Blind man, do you like to play the jungler semi-flesh type, or the jungler violent type (direct bleeding knife)?
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The Blind Rune uses the AD Universal Rune:
Red and Great Essence fixed attacks, yellow fixed armor, blue fixed magic resistance. This set of runes can basically be used for both ADC and jungler.
Talent, no critical hits in attack, and 10 gold and armor in defense.
Skills: Main E Vice Q, if it doesn't go well, Main E Vice W, enhance survival. There are big points, big ones. Level 1 E, Level 2 Q.
Equipment: Out Hunter Machete +5 Red Go out to hit red. After the red rises to 2, the first wave of gank begins.
The first time I went home and took out the shoes (5 speeds for catching people, and steadily pointing out the cloth armor shoes), red claws. Behind the synthesis of Lanterns, Brutality, Legion Shields, Ice Hammers. Then upgrade the Black Cut, the Grand Army, the Great Ice Hammer and the Resurrection Armor, Atama or the Demon Drinker.
If the early stage is very smooth, you can directly drink blood, which is very violent.
Skill: It is very difficult for a blind man to play proficiently, mainly because of the accuracy of Q and the timing of W. The blind man who plays well is very smart, and it is recommended to go out with eyes to make full use of w to escape and chase through the wall.
In addition, if you are not familiar with the ultimate, don't use it to grab people's heads, as a displacement skill. Kick away the opposing Rush Half-Meat to protect your own crispy, or kick the opposite crispy into your lineup.
More practice is the main thing.
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Runic primary defense. The same goes for talent.
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The top laner has a variety of builds according to your lineup and opposing enemies:
Runes can be selected as long magic resistance, fixed matter resistance, attack power, and red and purple worn by objects (this can be selected according to your habits).
The team has a high requirement of 9 21 talents or 9 12 9 talents for meat, and if you want to play the output, you can only play 21 9 0 or 21 0 9 (depending on the consumption of the mid lane mage, he may need those few points of energy).
On the single line first QEW, the opposite side of the line 2 levels E and then make up Q, there is a chance to QW grinding blood, but for the opposite side of the control such as Ravenderma or Nuo Dog to choose a reasonable strategy.
It is better to go out with 5 red, and you don't have to go home for a long time.
The equipment is also with the needs of the team, and the output type can be brutal (mid-turn to black cut), ice hammer, blood drinking, whispering, shoes are selected according to the right line object, and the later stage can be resurrected or ice hand. The output type wants to be an assassin to fight, knowing the Q crispy second man.
Defensive types are recommended for Sunfire, Brutality, Fanatic, (Mages Raise Barriers Early), Ice Hands, Atama, etc., and cannot completely give up the output, even if it is only a small piece.
In terms of play, E protects teammates, leaves Q to find opportunities to break through, R destroys the opponent's formation, W can give ADC, and the blood return bonus is obvious.
In addition, in fact, there can be a lot of team outfits, such as the Vampire Flag, the Steel Sun, etc., which have a good improvement and are sleek in synthesis.
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Look at the opposite side can't come out of Dolan, if it comes out, then you buy a crit, obscene mix a blood If you don't come out, then you will fight back with the technology under the tower.
Then it also depends on the situation.,Is it meat or attack power.,Meat is added to blood.,Plus armor is not good.,Because there's a magic attack.,And ignore the attack calculation instructions.,The same money.,At level three, four, five.,Blood minus one-third of any damage.,Armor minus one-sixth of the physical damage attack power of either pile Dolan.,Or one of the three-phase power.,It also depends on the situation.,Then it's gunk and the group.,Look at the teammates are not strong.,Look at the opposite side of the control is strong.,Look at the situation Teammates are powerful, you're the meat.,It's not great.,You're the output., The opposite side is very powerful.,You're still meat.,There's a control on the opposite side.,You're the output and then it's a little dragon.,Outside the dragon protection circle.,A w to grab it.,Then you'll have meat.,You can also grab a Q to fight in the same group.。
Finally, there are broken towers and big dragons, big dragons need damage or timing to grab if you have already broken six or even nine towers, then you will break the tower outfit, and together with your teammates, grab orders and break towers.
If there are several towers on the opposite side, then you will press the line first, and then group crystals and catch orders In short, the most common mid-to-late stage outfit is the computer's recommended outfit, and the actual best outfit and late-stage outfit depend on the situation.
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It depends on what segmentation you have, there is no need for characteristics below the platinum, and it is useless for the blind monk to enter and exit in the later stage of violence.
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Red wears yellow armor and blue magic resistance and essence attack.
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Red Attack Damage, Yellow Armor.
Blue minus CD, big essence wearing, out of the brutality after Okoka's.
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Needless to say, red attack power and yellow armor.
Blue you can consider reducing the speed of the CD, the big essence.
This combination can blow up all the heroes in my top order.
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Remove the defenses. Isn't it the most violent. Simple is that.
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