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The national costume I played.
The national server has left me without any expectations, and in the world, wow players start at level 85, third, fourth, or even fifth.
expansions. Our national server players can still only play level 70 dungeons, beat eggs, beat eggs.
Nothing new. Our national server players have set one record after another at level 70. However, people will say, what era are you in?
If you want to play real WOW and keep up with the pace of the world, you should go to the Taiwan server.
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If you can play with confidence, then buy an 80-level number or an empty number.
If you're not at ease at all, play the national server.
I haven't experienced 80 and I can play 70 directly, and it's very cool.
But if you play 80 and go to play 70, it's boring.
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When the national server players are clearing the wasteland, the Taiwanese server and other server players are clearing the wasteland, and when the national server players are fighting for the SW, others are opening up the wasteland naxx again. That's the gap
If you want to play for a long time, then it is recommended that you apply for an account to go to a new server in Taiwan. You can experience the feeling and then consider whether to continue playing on the Taiwan server.
It's not that the server can't be played, but some of the servers are already full and overloaded, so there's no way to create new characters But there are still some servers that can provide for creating new characters.
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If you want to play, you can experience it, after all, the national server doesn't know when to open WLK, and the Taiwan server is worth playing: 1>70 to 80 tasks are very creative. 2> new class DK can t be DPS, starting from level 55, although it is very flooded, but it is worth playing if you like melee combat.
3> FWQ environment is good, G group swipes the screen very little (I want to vomit when I see the national uniform shouting G group, especially those new areas) 4> casual high play is suitable, for casual players to mix the brand of the hero copy every day, you can change to T9 five-piece set, each with some good parts and PVP sets. High play can find a good union to get better equipment under the toc icc; If you want to settle in, prepare for the following work: 1> client**10 more g, 2> recharge monthly card** sells 83 85 yuan, and about 30 yuan has a second card, which is not very cost-effective compared to a monthly card.
If you want the network to be smooth, you need to match the ** monthly card for about 30 yuan. Registration does not need cdkey, you can go to the server to query the network and pick a balanced FWQ to settle in (of course, it can be established, now more than 90% of the servers are queuing after 8 o'clock in the evening).
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The difference between the World of Warcraft Asian server and the national server is the number of players.
There are not many people in the World of Warcraft Asian server, the World of Warcraft national server and the American server are the most crowded servers, and there are not many people in the Asian server, and they can't match the copy at night. And the latency of the national server is low, so if the Chinese people play World of Warcraft, they all play in the national server, and the Asian server is the server with the fewest people.
World of Warcraft is the first online game produced by the famous game company Blizzard Entertainment, which is a massively multiplayer** role-playing game. The game is based on the plot of the real-time strategy game Warcraft produced by the company as the historical background, relying on the historical events and heroes of Warcraft, World of Warcraft has a complete historical background timeline.
Advantages of World of Warcraft:
Dungeons in World of Warcraft are similar in concept to other dungeons of the same type, and players can form a team to enter these dungeons for dungeon strategies. In order to avoid interference between different teams, for the same dungeon, the system will generate separate dungeons for each team, and use the map data as a differentiation.
World of Warcraft has a large number of dungeons, a large number of elite-level monsters that are more difficult to kill than normal monsters, and the equipment that rewards quests and monsters and bosses will also have better quality than normal quest rewards. World of Warcraft players are mainly divided into 3 groups, some players choose to direct AFK, while some players choose to go to the Asian server to continue to experience World of Warcraft, and the remaining players do not want AFK.
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Difference in the number of people. The World of Warcraft national server and the American server are the most crowded servers, and there are not many people in the Asian server, and they can't match the copy at night, so the number of people is different compared to the two, and the national server has a low latency, so Chinese people play World of Warcraft in the national server.
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There is no essential difference between the monsters in the World of Warcraft national server and the Taiwan server, their attributes, characteristics, behaviors, etc. are basically the same, after all, these are different versions of the same game. However, due to the differences in player groups, economic environment, cultural background and other factors between the two servers, the operators of Youhuai Mu Opera sometimes adopt different strategies, adjustments and processing methods on the two servers, which may affect the performance and status of some game elements. For example:
1.Events and rewards: The World of Warcraft national and Taiwanese servers often have their own specific activities and rewards, such as limited-time events, exclusive mounts, and special equipment, etc., in order to inspire players' enthusiasm and loyalty.
2.Server Settings: Due to the difference in population density and network conditions between the two servers, the game operator may make adjustments to the server settings and optimizations, such as increasing or decreasing the number of servers, changing the regional allocation of servers, adjusting the maximum number of users, etc.
3.Official Statements and Policies: There may also be some subtle differences and strategies between the official presences and policies of the two servers.
For example, the GM teams of the World of Warcraft national server and the Taiwan server are responsible for handling different player issues and complaints, so there may be different processing speeds and results; There may also be differences in considerations and rule limits for the two servers.
In general, there is no essential difference between the monsters in the World of Warcraft national server and the Taiwanese server, but there are some subtle differences in the game environment, cultural background, and player base they are in, which will affect some aspects of the game.
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The monsters in the World of Warcraft national server and the Taiwanese server are basically the same, but there may be some slight differences.
Some of the possible differences are as follows:
1.Naming: The names of some monsters may be slightly different in the national server and the Taiwan server, for example, they are called "Crypt Worms" on the national server, and "Sand Crab" on the Taiwan server.
2.Quantity: The number of monsters in some areas may vary depending on factors such as game version and server settings.
3.Level and stat values: With the update of the game version or the adjustment of server settings, the level or attribute value of some monsters may change slightly.
4.Mechanics: Some monsters' attack side or skill mechanics may vary slightly depending on the game version or server settings, resulting in different strategies for players to deal with them.
Overall, there is not much difference between the monsters in the World of Warcraft national server and the Taiwan server, and in most cases the difference is very small and will not have much impact on the player's gaming experience.
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The monsters in the World of Warcraft national server and the Taiwan server are largely the same, but there are some subtle differences:
1.Different degrees of difficulty in dungeons: There are differences in the difficulty of some dungeons between the national server and the Taiwanese server of World of Warcraft. For example, the Taiwanese server "Icecrown Fortress" is more difficult, while the national costume is more popular.
2.Activity differences: The servers of the national server and the Taiwan server will have their own activities, and some activities do not intersect between the two servers.
3.Translation differences: Both the national and Taiwanese servers need to be translated according to the local language and culture, which can lead to slightly different names and descriptions of some monsters.
4.Game Version Differences: Since the game version may vary in different regions, in some cases, the monsters in the national server and the Taiwan server may have some differences in skills or attributes.
In general, there is not much difference between the monsters of the national server and the Taiwanese server, and players can choose one of the servers to play according to their preferences.
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In general, the monsters in the World of Warcraft national server and the Taiwan server are basically the same, but there are some slight differences, such as:
1.Name: Due to the different languages, the names of the national costume and the Taiwanese monster are different.
2.Difficult to take Changdu: Some monsters may have different difficulty settings in the national server and the Taiwan server. This may affect the player's experience on both servers.
3.Attributes: The game developer may fine-tune specific monster attributes based on feedback from local players.
In conclusion, although the monsters in the World of Warcraft national server and the Taiwanese server are roughly the same, there are some minor differences. If you're moving from one server to another, it's a good idea to plan your strategy first.
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"World of Warcraft" is an online game that serves the world, and there may be different monster settings between different server areas, and the following is a brief introduction to the difference between the "World of Warcraft" national server and Taiwanese monsters:
1.Difficulty setting: The Taiwanese server is more difficult than the national server. For example, the same dungeon will have a higher level and a larger number of monsters in the Taiwan server, which requires players to spend longer and experience more challenges.
2.Progress updates: The progress updates of the Taiwanese server are usually faster than those of the national server, and they have a leading progress experience, especially in terms of the first kill, and the Taiwanese team usually has an advantage over the national server. Due to the independent operating model, some versions will also have different content.
3.Activities and Touching Time: The Taiwan server will open some independent activities or special events in the game, some of which are longer than the national server, and also have different rich content. At the same time, the Taiwanese service will also launch some adventure activities, accessories, mounts, etc. that the national costume does not have.
It should be noted that the "World of Warcraft" national server and the Taiwan server are relatively independent operations, so there are some differences in content, but the core of the game is basically the same, and the fun of the game is the same.
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There is no obvious difference between the monsters in the World of Warcraft national server and the Taiwan server in the basic attributes of the Annihilation Tan, but there will be some differences in terms of special monsters and activities.
1.Special monsters: In the World of Warcraft national server and Taiwanese server, there are some special monsters, which only appear in some specific events, such as the "Winter Veil Festival" and "Hot Summer" in the national server, and other events, special boss monsters will appear, while the Taiwanese server will have some localized special monsters and activities.
2.Event differences: The event content of the World of Warcraft national server and the Taiwan server may be different from that of Brother Shijian. For example, the "Spring Festival" event time of the national costume is usually earlier than that of the Taiwanese service, and the content of the event is also different.
3.Server differences: The servers of the World of Warcraft national server and the Taiwan server operate separately, so the number and distribution of monsters, refresh time, etc., may be different on different servers.
In general, there is no obvious difference in the basic attributes of the monsters in the World of Warcraft national server and the Taiwan server, but there may be some differences in terms of special monsters and activities, and players can choose different servers and activities according to their needs for a better gaming experience.
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Hello, Warcraft is about to be discontinued, and most old players will find a way to play the outer server, but there will definitely not be a large-scale flock to the Taiwan server like in 09. The blame is that the game company did not reach an agreement on copyright issues, and it was never possible to get a satisfactory result.
For players at the time, World of Warcraft was the most awesome game, and there were simply no suitable alternatives. But with the end of the MMORPG** era, superimposed on Blizzard's magical operations in recent years, "World of Warcraft" has long lost its appeal and attraction today.
What's more, Warcraft players are getting old.
09 years with full of enthusiasm and youth, you can cross the ocean to continue to fight Azeroth.
Now, 13 years later, many players have married and become parents.
Calling these players to the waifu now is not only to make them abandon the out-of-print items that carry their youth and memories, but also to have little energy and time to start from scratch in reality.
More than a decade of sunk costs is not so easy to give up.
There are even a good number of players who continue to play World of Warcraft by inertia. Not to mention letting them go to the foreign server, even if Blizzard can't find a pick-up man later, and then go back to re-sign the agreement with NetEase, only to stop the service for a few months halfway, some players may leave Azeroth from now on.
On the contrary, players of "World of Warcraft Nostalgia Suit" may have a higher probability of continuing to play on other servers, after all, many of them are players who came back to nostalgia after abandoning the pit a few years ago, and the cost of silence is not so high.
However, considering the learning cost of playing foreign server games, will these players choose to play the Asian server, or go directly to the private server to get nostalgic?
So if I have to say it, on the contrary, the percentage of players who flock to the server for "StarCraft 2", "Overwatch" and "Warcraft 3" may be higher.
The game is fun, but not addictive.
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