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is stacked, so it doesn't conflict.
The final damage is not within the range of triple attack damage, it is an independent existence damage, and the final damage is a property that is superimposed after all other damage algorithms except white damage. So I'll give you a few simple examples.
Let's assume an initial damage, for example, if the initial damage is 20,000, the yellow damage is 10,000, and the critical damage is 10,000, then your final damage value is 40,000. Of course, on this basis, you also have equipment with final damage, take Shadow Shadow as an example, the final damage is 42%, then your increased damage is 40000*42%=16800, then your final damage value is 40000+16800=56800.
The final damage is currently the best attribute in DNF, it will not conflict, and at the moment, this type of equipment is relatively strong with **.
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Hello Warriors, DNF currently has the following types of damage: White, Blast, Yellow, Blast, Yellow, Ignore Defense, and All Attack. Your "final damage" here belongs to all attack power, and it does not conflict with any damage. Look
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No conflict! It used to be called three measurements, but now it's called four measurements! The final damage is given to Huang Bai Bang! Bonus! It's all your attack power, and then you add as much final damage as you want!
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In conflict, increase damage to the enemy, increase damage, all belong to yellow damage, and will clash. Equipment that does not conflict is additional damage, and the equipment is explained, such as additional %, which belongs to the white word non-conflict. Increasing % or something is in yellow and conflicting.
The marked damage types of Bonus Damage and Extra Critical Damage have appeared. All of the bonus damage is similar to the bonus damage and does not conflict with the original damage. Added when damage is calculated.
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The people in the Gu Guild test said that there was no conflict.
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DNF West Coast has recently updated its information on the Ministry.
The text description of the attributes of each equipment has been optimized and adjusted for the equipment text of all attack power.
All Attack Damage Final Damage:
For example, the attributes of the Metaverse Colorful Shirt before the change were: +3% for all Attack Damage, and +3% for final damage after adjustment. This adjustment is relatively clear.,In the past, there has been a controversy about the attributes that increase all attack power.,Whether it's a combination of physical attack power、Magic attack power、Independent attack power.,Or another independent attribute.,It's not very clear.。
Actually, otherwise, after changing it to final damage, you can know that the increased damage is an independent attribute that does not conflict with other forms of damage, and the final damage is a property that is added after the addition of all other damage algorithms except for white damage.
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All will conflict.
All injuries are classified as yellow damage, and if they do not conflict, they are called white injuries, and the types of yellow injuries are.
Increase damage, blast damage, increase all kinds of classes, such as physics, magic increases xx damage, increases damage to the enemy xx, increases xx when attacking, increases xx damage when breaking moves, and so on all belong to the increased damage class, blast damage as the name suggests is critical damage, for example, increase xx damage when critical hits, increase xx critical damage, these injuries are all yellow damage, the same type of damage equipment will clash when put together, burst damage and blast damage, increase and increase, put together will conflict, The conflict takes the highest value, such as crit 30 and crit 15, crit 30 will swallow crit 15, and there will be no conflict when different equipment is placed, and the only thing that can be infinitely stacked is additional damage, no matter how many pieces are placed, not only will it not conflict, but it will also be stacked.
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All injuries that collide are classified as yellow damage, while non-collisions are called white damage.
The types of yellow damage are increased damage, blast damage, and there are various types of increased damage, such as physics, magic, xx damage, xx damage to enemies, xx increase when attacking, xx damage when breaking moves, and so on, all of which belong to the increased damage category, blast damage as the name suggests is critical damage, such as increasing xx damage when critical hits, increasing xx critical damage, these injuries all belong to yellow damage, the same type of damage equipment will clash when put together, burst damage and blast damage, increase and increase, Put it together and it will conflict.,The conflict takes the highest value.,For example, crit 30 and crit 15.,Crit 30 will swallow crit 15.,Put different equipment and it won't clash anymore.,And the only thing that can be infinitely stacked is the additional damage.,No matter how many pieces you put in.,Not only will it not conflict.,It will also be stacked.。
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Upstairs two with low IQs. Only the white characters do not conflict, that is, the additional damage is stacked, and everything else is taken to the highest value.
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The conflict seems to be only yellow and white......
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Critical hits and additional damage do not conflict.
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In DNF games, critical damage increases and critical damage conflict.
The additional damage in the DNF game is divided into:
1.Critical Damage:
Increases extra damage on critical hits;
2.Increased damage vs. enemies:
Increases the player's skill bonus damage;
3.Additional Damage:
Increases extra damage from basic attacks and certain skills.
All three types of additional damage can exist at the same time; "Critical Damage:"with"Increased damage vs. enemies:"Conflicts with bonuses of the same type; The additional damage stacks infinitely; When a conflict occurs, it is calculated based on the maximum damage value.
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Only the additional damage, critical damage and increased damage do not conflict, everything else is conflicting.
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is conflicting, and what will conflict at the moment is:
Yellow: (Description) Damage to enemies +x%=increased x%damage = increased damage by x%Defense: There is only one description at the moment.
Critical Damage: All words that contain critical damage but do not have two extra words will conflict, the rest will not conflict, and all those with "extra" will not conflict, and can be stacked.
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is conflicting, and what will conflict at the moment is:
Yellow: (Description) Damage to enemies +x%=increased x%damage = increased damage by x%Defense: There is only one description at the moment.
Critical Damage: All words that contain critical damage but do not have two extra words will conflict, the rest will not conflict, and all those with "extra" will not conflict, and can be stacked.
The landlord's so-called low damage I don't know if he refers to a flat slash or a colorless skill. >>>More
I can tell you responsibly.
When you have two pieces of fashion all add wisdom. >>>More
It should only go up to 120 at most, so it doesn't matter much. It is absolutely impossible to go above 150, because the coarse cloth belt that you bought for 150 gold coins at Selijah will be colorless when you break it down.
Brushing the picture beckons to give power. But the seventy version element is super strong. Because there are more SPs.
Berserk Shura has some skills, male machines have some skills, and Judgment Flow Paladins have some Basically, every class has solid damage and percentage damage, but these classes have more solid damage.