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Berserk Shura has some skills, male machines have some skills, and Judgment Flow Paladins have some Basically, every class has solid damage and percentage damage, but these classes have more solid damage.
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Red Eyes, Devil May Cry, Guns, Summons are all yes, and Paladins have a lot of skills.
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, red eyes are the most hurt-based.
Pure fixed injuries are female judo, Shura; Big guns, part of the skill is fixed damage; Assassins are mostly ** damage.
Fixed damage refers to the direct display of the damage value on the board, that is, there is no "%" in the back, and "%" is ** damage.
Many other classes are a combination of fixed damage and ** damage, such as blue fist, and many skills are fixed damage and ** damage account for half each.
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Red Eye, Big Gun, Male Street Fighter, Shura, Judo, Element...
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Shura, Berserk, Devil May Cry, Female Judo, Demon Path.
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Demon Path Elemental Devil May Cry has a part of the skill is.
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Street Fighter, Red Eye, Guns, Asura (most of the skills are).
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- All Awakening Skills are solid damage.
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Tell you about a fun career! Judgment Apocalypse! It's really amazing, I don't know if I don't play, hehe
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Many classes have skills that fix damage.
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Red-eyed, judo, female big gun, asura.
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DNF Solid Damage Class Skill Damage: Skill Panel Damage * (Self Intelligence +250) 250 * (1 + Self Independent Attack 100) = Damage Hit on Monsters with No Defense.
The fixed physical attack of the skill's panel is directly proportional to the character's panel independence, as follows: A independent A independent solid damage = B independent B independent solid damage.
Actual Attack = Fixed Physical Attack (1+Strength 250) [1+(Self Strength - Monster Resistance) 220] (1 - Base Physical Damage Reduction).
As can be seen from the above, the conditions that affect the fixed physical attack power are: the attack power of the skill, the strength, the independence of the panel, the enhancement of attributes, and the physical defense of the attacker.
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1: Without **, it will definitely affect the output, because any class is not a class with pure fixed damage, there must be a part of it that is a percentage, and **There are also some attributes above it (such as, strength, intelligence, evasion, hit, etc.).
2: Relatively speaking, some of the professions that are considered fixed damage are, Red Eye, Asura, Devil May Cry, Female Judo, Female Qigong, Force Law (Ball Law), Demon Dao, Paladin, Male Street Fighter, Male and Female Guns (Of course, the above is only relatively speaking, it can only be said that fixed skills account for more, when brushing, the proportion of use is relatively large, and enchantments are all professions that choose enchanted intelligence or strength).
Among them, Shura, Devil May Cry, Female Judo, Female Qigong, and Male and Female Guns are all in the ring to choose attribute attacks more than to call, so they are more inclined to the middle.
What affects the effect of fixed damage skills is intelligence, strength, and independent attack, these 3 attributes, so the general enchantment chooses intelligence + independent attack, or strength + independent attack, which is the so-called pure fixed class.
This division,Actually, it's just a rough idea.,Don't force it too much.,It's all based on whether the skill that is used more frequently is a fixed damage skill.,And the division is a profession with a fixed damage skill.。
There is a tendency not to have, but it's not as big as you imagined, just think about the red eyes you said, the red eyes of the general poor, without the impact of **, you can reach nearly 2 5 damage, and the little tyrant, it's just an impression of 1 5, it doesn't look like much, but in addition to brushing the ordinary level map, it's likely to be poor, so you have to use a round of skills, so it's still quite disgusting.
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Not**??? You won't watch the endless, don't ** just play the endless belt ** just for the sake of acceleration.
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affects, there is always one or two fixed damage per class.
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Without **, it affects the output.
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I don't bother to give you a list of roaming that I play, it's a fixed damage, do you believe it?
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I'll tell you that male judo is fixed damage and also percentage damage Swipe group seconds in one word cow.
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All I know is that the blind are fixed damage.
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On the 1st floor, you're a novice.,Strength can increase bleeding,Poisoned damage.,Don't believe you, move the mouse to the power of the personal information panel on the words.,It says that you can increase the damage of poisoned bleeding burns.。
Physical solid damage can be stacked with strength, and independent attacks, and the current version of the strength is good and the effect is obvious.
Magic Solid Damage is an independent attack of intelligence and magic.
Related to equipment, the higher the equipment level, the higher the bonus strength intelligence, and the higher the damage.
Solid damage is calculated by multiplying the original damage of the skill (even the damage of the skill mark) by (1 + strength or intelligence multiplied.
That is to say, if your skill attack is 1w, and the strength is 1000, then your attack is 5w, and the actual damage will be minus the monster's defense ==
So if you increase 250 points of strength, the attack is 6w, and the attack is increased by 20%, so try to pile up the strength of the solid damage, and the strength of the full-level station street must be at least 1000 or more to be qualified, and 1200 strength is pretty good. The principle of intelligence is similar.
For example, the level of physical solid damage depends on: skill level, strength, whether to break the move (break the move +20%), whether to crit (crit +50% damage) attribute enhancement (22 points + 10% damage) There are also some ** effects, such as allowing the enemy to break the armor, breaking the move + attacking can greatly increase the damage (usually up to 50% is terrible) and what equipment such as the thousand-foot centipede claw to poison the enemy +10% damage u, Street Fighter is based on poisoning bleeding to eat, so the effect is good. However, these are epic or artifact gear that is harder to obtain.
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You're a newbie, right? That's a question for you.
1: Fixed damage classes do not pay attention to equipment (except for red eye), generally speaking, there is a set of professional sets that are about the same, ** do not need to be strong.
2: You have to say what kind of profession you are, intelligence is a law profession, and strength is a physics profession, these two are different.
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LZ is a fixed damage skill, right? What is the occupation of solid injury... Each class has a skill with fixed damage, and its damage value is most related to the skill level. Secondly, it has to do with intelligence, strength. That's it!
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