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Fight yourself first of all The equipment should also be good No one brings the bad equipment brush map Now the Dragon Valley is very snobbish Look at the level of equipment.
The green dragon is a large copy of 8 people The green dragon suit is given away 2 months ago As long as you brush a few garbage copies, you can do it Sea Dragon is a large copy of 40j 8 people The sea dragon set is definitely expensive to buy on the exchange Brush it yourself It depends on your luck Has anyone taken you before.
60a You say that you brush it yourself It's actually very simple, but the enhancement trouble will explode in vain If you strengthen it and don't explode rmb buy protective pills It's very expensive.
In short, you don't throw some money into it, it's troublesome for you to level up, you can only level up if you have less money, and you can only level up to play pk copies or something.
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What is an Overlord suit. It's a Tyrannosaur suit. The Tyrannosaurus is the Green Dragon.
Anyway, there is nothing wrong with the sea dragon now. You just have to look at the team name and there is no output. Bastards don't disturb to enter.
But the green dragon. It's not that easy. Sea Dragon gear is now worthless.
It's easy to hit, too.
But the Green Dragon is different. Not equipped. If you don't attack tens of thousands, no one will take you.
So get ready to buy a Bron. It's not worth much now. In addition to the main and vice-** expensive points.
There is not much money left. The 60a gear is currently the most expensive. If you're not a tyrant.
I advise you to choose the 50s Tyrannosaurus suit.
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A installation will be very time-consuming to remake by playing materials, if you don't want to spend money, just use unlimited time to exchange it ==
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Heap Demon Attack.
The signature skill of the cross, the Holy Cross EX, is purely based on the magic attack, and the main output skill Thunder Chong Chain is also a pure magic attack, and the rest of the main output skills such as heavy attack, Thor's hammer is calculated according to the double attack. Therefore, it stands to reason that the cross is to be piled up with double attacks (both things and demons are piled).
1.You pile up and attack.
This is a lot of piles, you see that the physical attack of the same holy horse is easily 7000, but your output will be miserable.
2.You're stacked with magic attacks.
You'll be amazed at how much you stack a magic attack, the panel physical attack will be higher than the magic attack.
This is the reason for **, whether it's a scepter or a flail, both the basic attribute and the enhanced attribute are higher than the physical attack. The higher the enhancement level, the greater the gap.
So, rest assured, heap the demon attack, the physical attack can't be low. When I attacked 6000, the physical attack was already 7000.
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The main magic attack, but the physical attack should also be a little. Cross, Golden Hammer, Thunder Rush, Chain is a magic attack. Heavy hits, 50 big is a double attack.
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Magic Attack Cross EX is a magic attack.
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Upstairs is wrong, it ignores your physical defense, (x 100) 100+1] * panel attack = actual attack power.
Example 1: Final damage is 550 and panel attack is 5000
Example 2: Final damage is 700 and panel attack is 5000
Example 3: Final damage is 850 and panel attack is 5000
Whether there are some problems found from this formula, the final damage ratio of Example 2 is 150 more, and the actual attack is 938 more; Example 3 has 150 more final damage ratio 2 and 1162 more actual attack. In other words, the higher the final damage stack, the more attack damage will increase. However, there is a cap on the final damage, which is currently capped at 1000.
More than 1000 is calculated as 1000, which is 100% of the attack power of the panel.
When the final damage total is below 300, it has no noticeable effect, which means that the final damage is either piled high or not at all.
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Whoever lasts to hit the inside of it.
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Archers. Strength ( Basic Attack, Stun, Stun, Stun Resist ) per 4 Strength.
Basic Attack : +1 ( 1 approx. ).
Every 10 points of Strength.
Hitstun : +30 (1 point about 3).
Stun : +25 ( about 1 )
Hitstun Resistance : Force 10 + 30 ( 1 point about 3 ) Intelligence ( MP, Magic Attack, Magic Defense )
Every 10 points of intelligence.
MP: +350 (1 about 35).
Magical Attack : +5 ( 1approx. )
Magical Defense : +8 ( 1 approx. )
Agility ( Physical Defense, Critical Hit, Critical Strike Resistance )
Agility per 10.
Physical Defense : +5 ( 1 approx. ).
Critical Strike : 35 ( 1 approx. )
Crit Resistance: +105 ( 1approx. )
Constitution ( hp, Physical Defense, Stun Resistance )
Every 10 points of Constitution.
HP: +300 (1 about 30).
Physical Defense : +6 ( 1 approx. ).
Stun Resistance: +25 ( 1 approx. ).
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The main intelligence class has 1 intelligence = magic attack, 1 strength = magic attack, 1 agility = magic attack;
The main class has 1 point of intelligence = physical attack, 1 point of strength = physical attack, 1 point of agility = physical attack;
The main agility class has 1 intelligence = physical attack, 1 strength = physical attack, 1 agility = physical attack;
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The answer is.
There is no upper limit. Yes. In Dragon's Nest, so attribute attack, light and dark water.
There is no upper limit to the fire.
Of course, the above is only theoretical, and there is no upper limit.
In fact, the attribute attack pile can only be stacked from the following points: the main and secondary ** attribute dragon jade, l** enchantment.
Level 60 L jewelry comes with attributes plus enchantments, skill jewelry comes with attributes, brilliant and strong jewelry comes with attributes, and the other is the out-of-print Tower Sister L jewelry.
Title: Crossing Boundaries. Most of the attributes of the magic attack class use this title.
Fashion jewelry, with its own attributes.
Each class has its own attributes, such as Ice Spirit level 65 passive.
Master of Ice. Comes with 10% water properties.
Here is a science popularization, you pile 1% of the attributes, then you will increase the attack by 1%. Attribute attacks are just that. But why is there no significant increase in the damage of 30% of the stats and non-attributes in the pile? The problem is not yours.
It's the body of a monster. The higher the monster's attribute resistance, the lower the attribute attack.
So there is no grade of attribute attack. I'm going to talk about how much each attribute is generally piled up to.
Fire and water: 50%-55%.
Light: 40%-45%.
Dark: 70%-80%.
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First of all, the object bow, a full set of gales, ** and quiver plus 10. Equipment adds 6 on average. Jewelry is 2 destruction rings, a sage necklace, green earrings, and a set of fashion. Physical attack max 858. Maximum magic attack is 527
Storm more than 2200. For normal monsters (not dogs).
The flight is about 800, and there are more than 600 points.
Monster density can generally be more than 20 in a row. For the boss of the body teaching, the single body is about 12 companies.
CD is 20 seconds. This is the main skill of the physical arrow god output, with high damage and short cd time.
Piercing Shot: Burst around 1400. Not out of 1200. Generally, monsters are densely packed between 6-10 companies.
Encirclement: Similar to the attack of piercing, it is one of the best skills to use with a single brush of arrows. However, it is basically useless for teams that are faster than the limit.
Rain of arrows: In the case of a large number of monsters, you can go up to about 130 times.,But due to the bug recovery of splash damage.,Only 2/3 of the number of hits is normal attack power.,The burst is about 800.,Not out of 5-600.。 It is often used at the same time as Hawkeye, so the CD is generally equated with Hawkeye.
Then the grinding is the magic bow.
Wind armor adds an average of 6
Two magic rings. Mana Bow plus 9
Arrow stab plus 9 sage necklaces.
Wisdom earrings. A set of fashions. Physical Attack 720 and Magic Attack 810
Storm 1900 Magic Arrow: 12 seconds cd
Out of the storm at 1000-1100
There are less than 700 monsters in dense situations, about 10 companies.
Concentrated rapid fire: more than 800 bursts, not more than 500.
Monster dense situation 15-20 even.
cd 15 sec.
Chasing the Wind Arrow: There are more than 800 storms, but not about 500.
Monster dense situation 15-25 companies.
cd 15 sec.
Swift Arrow: About 1800 out of the storm, 30-50 in the case of about 1300 monsters.
cd 18 sec.
Rage: About 1500 outbursts. Not more than 1100 or so. Monsters are dense with the mood to rise in the situation.
15-25 company.
Tracking Arrows: More than 700 outrages.
Not out of 400-500
Generally no accident 8 even.
The above skill damage and CD time can basically show that the damage of the magic bow is higher than that of the object bow for players who engage in speed dungeons. In addition, the output of the object bow relies too much on the skill of arrow rain, making the flexibility far less than that of the magic bow. Once the rain of arrows is interrupted by a monster or the boss is out of range, the output of the arrows will appear awkward for 45 seconds.
Yesterday 4 of our better friends tried to hit the dog within 10 minutes, and the result failed. The fastest also took 11 minutes and 10 seconds, and when it succeeds, I will send the ** up, everyone will see the output of the magic bow.
In addition, in terms of equipment. The magic bow is mainly a balance of magic damage and violence. A full set of wind armor plus about 6 can provide more than 200 bursts, and others that can be used to add magic attacks should be used as much as possible, so that the blood is more than 5000 points, and the blue can also reach 5500, which is relatively balanced.
Refer to the old test information: Dragon Valley Arrow God's comprehensive analysis of the Beast Demon Double Bow Brush Drawing Ability.
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Priests, magicians, and scholars are all demonic attackers.
At present, level 60 is about to open.,According to the news I got,Open 60 after the magic feather will be strengthened.,The original plus point will not apply.,If you're just looking for the current plus point, you can go to the dn arrow god bar to find help.,There's a clear answer.,I'm a demon feather myself.,If you want me to add points, you can send it to you.。 You can go to the post bar to find "1v1 against the sky" for consultation, and this person will give you a satisfactory answer.
The recovery of the team page is called 50,000 attacks. There's no choice but to pile up Tempest and Giant Bear together.
The Holy Knights do not explain, and the auxiliary cost itself is not large. >>>More
It's not worth it at all After t4, Sniper Ling will shrink all kinds of Professions will become national treasures Skill weakened to the point that I want to die (it's just not for people to play) I'd rather get a set of Lori's equipment than to do Sniper.。
Accurate news,Specifically, my guild's transient magic guide is mysteriously pitiful to the output bonus egg.。 I specifically looked at a lot of experiments about the second turn of the magic guide and the guild mice.,It's better to turn the dark queen.,The same can be accelerated.,The skills are also good-looking.,There's also that I want to take my magic guide to pk.,So decisively turn the dark queen.,And the output of the dark magic guide is higher than the light.,This is personal experience.,I was the first to be a light magic guide.,After playing for a while, I found that there are a lot of drawbacks.,It's a fatal flaw.,The skill release can't be broken halfway.,So weigh the pros and cons.,Decided to turn the dark queen.,I hope it will help the landlord., Give me some points, I typed so many words, thank you.