-
Accurate news,Specifically, my guild's transient magic guide is mysteriously pitiful to the output bonus egg.。 I specifically looked at a lot of experiments about the second turn of the magic guide and the guild mice.,It's better to turn the dark queen.,The same can be accelerated.,The skills are also good-looking.,There's also that I want to take my magic guide to pk.,So decisively turn the dark queen.,And the output of the dark magic guide is higher than the light.,This is personal experience.,I was the first to be a light magic guide.,After playing for a while, I found that there are a lot of drawbacks.,It's a fatal flaw.,The skill release can't be broken halfway.,So weigh the pros and cons.,Decided to turn the dark queen.,I hope it will help the landlord., Give me some points, I typed so many words, thank you.
-
There are people online who are biased towards the Queen of Darkness and the Skybreaker. The suggestion is to go and see which occupational group has the most people. After all, there must be a group, and the most important thing is to be able to mix. Also, take a look at the analysis posts on the Internet and choose according to your interests and skills.
-
LS said the other way around, Orz
Dark is more subordinate. Light attack is high.
Therefore, dark is more conducive to brushing. There are various controls!
It is recommended that LZ can go and play more. There are various tests about both professions.
The claw party machine is weak
-
These two professions have different focuses.,As for what to choose, it depends on your preferences.,The dark system is biased towards PK The light system is biased towards brushing If LZ prefers PK, then turn to the queen If you like to brush the picture, turn to the lord.。
It is recommended that lz go to the post bar or play more to see if it will be useful.
-
Now the magic guide seems to be darker and darker, after all, it has continued the style of consistent field control, and the future revision should continue to strengthen the field control;
The light system is output-oriented, biased towards the Crusaders.
The time system is not out for the time being, and it is the same as the roar of the god of war, which can be cultivated at the same time, and I believe it will not be the mainstream, unless there is another time passing, so that the monster's blood continues to decline
Time withered, like a blood explosion
If you play the mainstream magic, it is recommended to be a queen!
-
Queen of Darkness... Because the damage in this area of rising gravity is still quite powerful, although the damage crit of the meteor shower is smaller than that of the light rain, but the skill of the light system feels flashy! For the majority of players,It's better than the Queen of Darkness.,Regardless of whether you're a time wizard or not.,But the Queen of Darkness is generally better than that light or something.,After all, we're also a magician.,My district、That club is quite fond of the Dark Queen.,Because although the light skills are gorgeous.,But that charged light ball is just a lj.·· A friend of mine turned to the light department, but she regretted dying, after all, the skills are still flashy
-
I like the Queen of Darkness.,Controlling the field is the job of the magician.,The output of playing the magic guide won't be very high.,There are many output professions in a team.,Not bad for a magic guide,
-
Swipe Fire Dance has high damage! Fire Dance's output is indeed high! If you brush the picture, it's the best fire dance.,In fact, the fire dance PK is also very powerful.,The fireball EX damage is too considerable!
2. If you turn to fire dance, look at the picture I posted for yourself! I gave it to you with a dotter! This is my brush, PK can be!
Fire Dance's Damage Skills Fire Path, Wall of Fire, Infernal Lava, Scorching Flame! These must be heightened. However, the scorching flame depends on the last remaining sp point, if enough, increase the heightened!
Let's talk about it here, the mana return skill depends on whether you add it yourself, as well as Flame Flare and Frost Wind, depending on whether you add 2 or only add one Flame Shine!
I can only insert one **, I only gave a dotted diagram of that element!
Let's talk about the mage's plus points. The Mage column, Flash and Escape should be filled, and the Ice Spike is 5 points.
Flame Bug 5 points.
Poison Cloud 12 points.
**Wave 1 point.
Mystic Meditation 1 point.
Float Adjustment Fill up.
Counter Attack Top up.
Power Mastery Fill up.
Mental mastery 2 points.
Spiritual training topped up.
-
Turn the fire element, and the fire seeks EX without coming out, so that you can save 40 SP. It's cool to think about.
-
Brush the picture Fire Dance High Damage PK Ice Spirit Slowdown and Freeze It's a headache That's it Add points to play more and see it You can refer to it all Combine the advantages to add your own Everyone's plus points are different Individuals have personal ideas Mine may not be what you like.
-
Turn the fire dance, don't pk the ice system to add to the ice shield, the fire is basically full, I am the deep fire element, not pk
-
It depends on personal preference, the fire dance burn is not an ordinary pain, it's no problem to burn a dog's blood, it's always burning, the ice spirit small control field accelerates and decelerates, there is an ice egg, floating clouds, in fact, it is enough to have a flash.
-
This is such a paradoxical question...
-
If you want to farm, it is recommended that you turn to the frenzy (the advantage is very large).
Let's talk about fighting monsters first:
Destroyer: A group of mobs beat you up, you use a flying impact EX (you are gathering energy) and all the mobs pounce on you (grab you and beat you), after which you finally send out the flying impact, the monsters in front are all dead, and the monsters in the back beat you again.
Berserker: All the mobs ran over to Shen Xian, one trampled all to the ground, and another typhoon all died (it's as simple as that).
Let's talk about playing boos (the boos in the back are very large, such as Cerberus and Lion Scorpion):
The Destroyer: (I'll say the ogre) Sakura Takabu in front of a Destruction Running ogre, first come a flying impact (and gather energy. .
The ogre looks at you for a long time, and then knocks you away with a stick. You get up again, you make a big whirlpool, you are sucking it (you can't suck it), and you're flying again. .
Berserker: At least the skill won't be interrupted (that's enough).
If I were to ask you who has the most attack power (and you will say, of course, destruction), I would be wrong. (Berserk is an output type).
It's not nonsense either, is the bone-even attack high or the maelstrom attack high? Is a typhoon attack high or a bomb attack high?
Again, you would say that the defense of destruction is high (defense is high?). High in**? High is high in his double iron!
Shuangtie is very good, but do you dare to say that Berserk can't learn Shuangtie), isn't the destruction just a double-iron mixed rice to eat. If you turn to the berserk and learn the twin irons again, will there be an advantage in destruction?
I just talked about brushing, now let's talk about PK
In fact, there is still a bright spot in PK of destruction, (the highlight is the flashpoint), but the combo of the furious battle is also quite good.
It's still quite popular in Hanbok to destroy PK (so there's still no suggestion in terms of PK, it's up to you) (the bomb spinal spike system may have an advantage in PK).
Pure hand lookout!!
-
If you like a hammer, then the destroyer, it's stupid, but whether it's a brush or a copy, I personally feel like it's a raging typhoon to give the fiber book! Hehe, it's just a personal intention to ruin the branch macro hope!
-
Then what else is there to ask, just the first choice of the Destroyer. After World War II, the destroyer pk is more bullish.,Wild war brush map is more bull.,You said you like pk.,It's a hammer.,Then choose the destroyer.,What do you have to worry about if you don't know how to laugh?。。。
1.Light Rain, as a key skill of the energy system, is indeed easy to be interrupted, but for the magician, many skills are very slow to start (such as the summoning black hole of the dark system, and the summoning meteorite with no attribute - so it is also easy to be broken), it is not that you can start quickly when you turn the dark system, and it is not easy to be broken. It is necessary to learn to prevent being cut off >>>More
At level 15, when it comes to learning skills, if you have a job transfer task, you can just follow the above!
Mage turns to the element and the magic element, a glacier-ice thorn-fire sweep, basically goodbye to the magic guide, and now the brush is more hairy, and generally speaking, it is very welcome!
Shaman: There are many ways to add points now, mainly depending on the coat of arms >>>More
After the second turn, it will be level 45, and the upgrade experience will change from more than 8 million to more than 14 million. >>>More