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LZ understands the principle of solid injury and knows how to calculate it:
The number of solid damage skills can be understood as the basic value (of course, this value seems to increase in strength will also increase - - solid damage skills used to be affected by strength and independence, and now the addition of strong can affect the part (with its own attributes, other attributes do not enjoy bonuses, of course, all the skills of the red eye are enjoyed).
Let's put it this way, 250 points of strength are doubled, 100 independent increases by 10%, 22 is strong +10%, for example: if LZ1500 force, 1500 independent, 66 is strong, then the theoretical damage played is: 7 * times the damage, if the panel of the shock wave of Daben is not played now, I don't remember the specific value), then the theoretical damage played is 94:
times = damage,Of course, this is just a theory.,Actually,To consider the buff gain,Breaking moves、Critical hits、Monster resistance and damage reduction == factor,The value should actually be less than,LZ thinks the value is small? Then let's have a real fight: my attributes:
2000+ force before entering the map, 2000, 90+ strong, 88, 1700 independent, no shadow, not high; Generally, the strength of the red eye can reach 3000 at the most, anyway, my basic is between 3800 and 4500; Then according to 3500 force, 1900 independent, 88 genus strong to calculate: the theoretical damage is: 15 * times the damage, Daben panel forgot, then according to the calculation, magma according to 1w to calculate:
Then the theoretical damage is: shockwave: times =, magma, so the theoretical damage played is:
Damage,LZ If you think it's high, that's right.,Actually, the monster's damage reduction == and **,Critical damage == Considering the factors,The actual damage benefit should be reduced by 20% 80% (personal feelings,To be verified),Look at the figure specifically,If the 100-level map,The damage reduction is very high.,So the damage is very low.
Having said so much, one sentence is: the panel you see can be understood as the basic value, of course, the first stage of smashing the ground is a percentage, not much to say, the second stage of the shock wave and the third stage of magma are solid injuries, without the support of otherworldly equipment, it is 1 percentage, 6 sections of solid damage, the total damage is definitely over one million, it is one of the absolute core skills of Red Eye, many people in order to pursue the limit damage, they have to pile up the otherworldly pieces of Daben, that damage.
Personal opinions, pure hand-to-hand
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Kid: The fixed damage of the Big Collapse is made up of your character's stamina and strength plus your character's base damage.
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Solid damage means that skill damage is not affected by ** damage. That is, you are in the same situation as an independent attack. No matter how high your attack is, your solid damage will not increase.
The only attributes that affect and increase solid damage are Strength Independent and Attributes.
As for the magma attack's stage damage. If you write a damage value, it is the damage of all the segments combined.
If the damage value per segment is written, it is the damage per segment.
You'll understand when you play more.
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DNF Damage Calculation Method:
1.Physical Attack = Base Physical Attack x (1 + Strength) x (1 + Mastery) + Enhanced Ignore Damage.
2.Magic Attack = Basic Magic Attack x (1 + Intelligence) x (1 + Mastery) + Enhanced Ignore Damage.
3.Fixed Damage Physical Skill = Skill Base Physical Attack x (1 + Strength) x (1 + Buff Effect).
4.Fixed Damage Magic Skill = Skill Base Magic Attack x (1 + Intelligence) x (1 + Buff Effect).
Note: Buffs such as brute force grab, potential burst, etc. Fixed damage skills are only determined by strength, and are not affected by ** attacks and enhancements. As a result, some buffs that increase attack damage are ineffective against fixed damage skills.
Defense Damage Reduction Formula:
1.Damage Reduction Percentage = Self Defense (Attacker's Level x 200 + Self Defense).
2.Final Defense Effect = Opponent's Base Attack x (1 - Total Percentage of Self's Defense) + Opponent's Enhanced Ignore Attack x (1 - Self's Enhanced Damage Reduction Percentage) - Self's Enhanced Additional Damage Reduction - Stamina 5
Note: The attacker's level system is set to about 100 during PvP
Attack Effect Damage Formula.
1.Critical Damage = Total Damage x (100% + 50%)
2.Breaking Damage = Total Damage x (100% + 25%)
3.Back Strike Damage = Total Damage x (100% + 0) No Damage Buff.
Damage = 0 with no damage effect.
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1 % part: **Physical Damage* (Strength 250+1) *Skill Multiplier* (1 + (Your Genus Strength - Monster Resistance) 220) *Critical Break Gain Factor *Level Suppression Factor* Damage Immunity Factor.
2 Ignore Part Ignore Attack * Skill Factor * Critical Break Buff 3 Fixed Damage Part Skill Fixed Damage * (1 + (Your Genus Strength - Monster Resistance) 220) * Independent Factor * (Strength 250 + 1) * Crit Break Buff * Level Suppression Factor * Damage Immunity Factor.
I don't remember how to calculate the independence coefficient, anyway, the higher the independence, the better.
The total damage is the sum of the three, without considering the phenomenon of white characters and increasing xx damage, adding xx damage, etc., magic damage will replace the corresponding power with intelligence, and ** object damage will be replaced with magic damage.
The instructions are more detailed here.
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Roaming Damage Formula: Basic Panel Skill Damage Strength Damage Equipment Bonus Damage Opponent's Defense Percentage Damage taken by the opponent.
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It's normal that the base attack of the blue gauntlet is low, and the strength bonus is less, and the enhanced ignore is not affected by the strength bonus.
So on the panel.
The panel of 60 Ziwu will be taller than the blue gauntlet of 13.
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Strong: 22 percent plus 10 percent attack.
Physical Attack: 1 Physical Attack, Plate Attack, and 8
Strength: 1 Power Plate Attack plus 3
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This is very complicated, but the simplest thing to tell you is that the final damage of the solid damage class Skill Attack Power * Strength Bonus * Independent Attack Bonus * Attribute Enhancement Bonus * Equipment Yellow Bonus (Damage Increase by -%) If Critical Hit * Burst Damage (Critical Hit Increases by -%) White Damage (Adds -% Damage When Attacking).
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Solid damage class, that is, most of the skills are fixed damage, what is fixed damage? As the name suggests,That is, the damage of the skill has a fixed value.,The damage of the pure physical attack is your attack power minus the defense of the monster.,For example,Your physical attack is 500,The defense of the monster is 300,In the case of only considering these two data,The damage you cause to the monster is 200,But the defense of the monster and the monster is not the same when brushing the map.,There will also be different buffs.,So the damage caused when attacking is also uncertain.,This is only for physical attack power.,Let's talk about the damage of skills., There are several factors that affect the damage of solid damage skills, 1 strength 2 solo attack 3 is strong, the basic point of the 80 version of the solo attack is 1000, based on this, for every 100 points increased, the damage increases by 10%, the strong reference point is 0, and for every 22 points increased, the damage increases by 10%, or for example, the damage of Comet Fall Level 1 is 10000, your solo attack is 1500, and the fire strength is 44 points, **Fire attribute, then the damage you cause to the monster with 0 physical defense is 10000 + 10000 * 50% +10000*20%=17000., this is the calculation of solid damage and strong damage.
For strength, 250 points increase the damage by 1 time, but don't get it wrong, let's give you a formula, damage = (strength 250+1)*a, a is other factors, it has nothing to do with strength, leave it alone, just talk about strength. When Strength = 1500, Damage = 7a, Strength = 1750, Damage = 8a, Strength = 2000, Damage = 9a, every 250 force increases, damage doubles This means that 1500 force is already 7 times the skill damage, and adding 250 force becomes 8 times, not 14 times.
For the physical critical strike rate, that is, if you attack 100 times, there is a 50 chance of hitting a critical hit, and the hit rate is 50 times in 100 hits the target, and the critical hit rate and hit rate have no effect on the damage, but the critical damage is multiple that of non-critical damage, for example, your normal damage to the monster is 10000, then when you hit the monster the critical damage is 15000,
There are a lot of explanations, I don't know if you know clearly?
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Let's talk about what your profession is first dnf occupation is divided into 2 types of solid injury and 100% occupation solid injury is the pursuit of strength of intelligence of course depends on your profession The percentage is to seek physical attack Magic attack Corresponding to your own profession Of course, some professions are independent These two attributes are second and very important I can't go on below Look at what the profession you told you first I am slowly analyzing.
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Let's start by talking about what kind of profession you are.
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Let's talk about how the damage is calculated. First things first:
Base Physical Attack = (1 + Strength 250).
Ignore Physical Attack = Ignore Attack from **Enhancement + Ignore Attack from Earth Spirit Soul Parts.
Total Physical Attack on the Panel = Base Physical Attack + Ignore Physical Attack.
Actual Attack = Base Attack [1 + (Self Strength - Monster Resistance) 220] Skill Percentage (1 - Base Physical Damage Reduction Rate) + Ignore Attack Skill Percentage (1 - Map Forced Ignore Damage Reduction).
Monster Base Physical Damage Reduction Rate = 1 - Actual Physical Defense (Actual Physical Defense + Attacker's Level * 200).
As can be seen from this formula, the base damage reduction rate of the attacked team is also related to the level of the attacking team.
The lower the level of the attacker, the higher the base defense of the attacked party (think of Antun, level 85 to farm level 115 monsters, itself suffers in the level).
In DNF, all percentage rate classes are reduced or increased after a fixed number of classes are reduced or increased, whether it is Attack Power, CD, Defense Power, etc.
Actual Damage = (Percentage Base + Fixed Damage + Percentage Ignore) Final Damage Amplification Coefficient: Pet * Critical Hit * Yellow * Break * Magic Resistance * White (Damage is calculated independently).
The final damage amplification coefficients include Break, Crit, Yellow, and White, all of which can affect the Ignore Attack, and the total value is equal to the multiplication of each sub-item.
1.Breaking Moves: Black Pearl-Mister, Boar Belt.
The coefficient defaults to 125%, and the increased attack is a buff attack when the bone ring is broken, which is counted as the base attack; 10% of the pig's loin is yellow damage, and the monsters are effective, and the final effect is effective.
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This is easy to analyze, because Magic Panel Attack = **Basic Magic Attack * (1 + Intelligence * Enhancement Ignores Attack.
You're the same **, +9 and +10 ignore attacks are not much different, and I don't remember how much. The point is the same**but the difference in the magic attack, the same** good magic attack may be more than 10 points higher than the bad magic attack.
Then his auxiliary equipment may be with gloves (plus ** basic magic attack, maybe it is a terrible heartbroken glove, the attributes of that plus are big) and then his **, clothes, pants if enchanted is also a magic attack, if they are all enchanted 20 magic attack cards. Then it's normal for his attack to be so much higher than yours!
To give you a stat, the mana drainer's base attack is around 725. (I don't know the specific value of your **, so the calculated value is wrong).
Your panel attack is about = 725 * (1 + 1178 * enhanced attack = 4141 + enhanced attack, which is very close to your 4338. I can't tell if you've enchanted a magic attack or not, or if you have a secondary glove, because 725 is an approximate value.
His panel attack is about = (725 + 60 + 69) * (1 + 1182 * enhanced attack = 4891 + enhanced attack, which is not too far from his stat of 5304 you provided, and I infer that he has at least 3 enchantments with +20 magic attacks and a broken heart gauntlet (about 69 magic attacks).
So this is my personal inference, I have been working hard for so long, send me some points!!
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+10 and plus 9 are worlds apart. 1 magic attack equals 5 panel attacks. 1 intelligence equals 3 panel attacks. You do the math of how much worse it is. And then there are other ones that may be equipped with enchanted attacks. There is also the gap between auxiliary equipment and magic stones and magic attacks, I hope it will help you If you have any questions, please continue to ask.
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This damage problem is not only related to **, but also with attribute enhancement, enchantment, etc., or what status is added to the title.
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First of all, let's explain.
Your injuries. Hit out the damage.
equal to a third of his defense.
If you're attacked, it's up to you to attack.
If your ** attack is 500
That's 1000 + 500 + strength = damage hit.
His defense and stamina minus the damage you deal to him.
The data values have also been revamped.
It's just a little easier. If you don't believe me, you can do an experiment.
Why don't you find someone to take it? Spend some money to buy a G upgrade faster.
I can tell you responsibly.
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Create a frame of reference between your four skills and deal roughly a few to a few damage, or make a comparison between combos and try your damage. For example, robbery, if weq can knock out the opposite half of the blood, the next wave can basically be killed in seconds. Or the knife sister knocked out 200 blood with a Q, and there is still about 400 blood on the opposite side, which can basically be AQ seconds. >>>More
The damage calculation goes like this, if you have 50 armor and the enemy has 200 attack damage, then the percentage reduction of the damage you take is 200 50 (50+100) 200 is the armor value (armor value is 100) so you take 200-200 damage as well as magic resistance. As for how piercing damage is calculated....I don't know about this....I'm sorry.
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