psp Tekken 6 ALISA how to use?

Updated on Game 2024-05-04
7 answers
  1. Anonymous users2024-02-09

    Upstairs makes sense.

    Play the practice mode to see the tricks and master the rhythm.

    At the beginning, you have to memorize the basic moves and 10 combos and be proficient.

    The basic terminology is covered in most forums, and it's very simple.

    As for the pace, you can control it yourself, and I personally recommend that Alisa is better to stay in a straight line.

    I can't say much, but I'll tell you two relatively simple and practical segments at the beginning.

    I'm not going to use the terminology to give you the directional arrow, and the two keys in parentheses are pressed 1 at the same time: it's a combination of two tricks.

    The defensive style of play is more practical, and when the opponent attacks, he makes a move from a certain distance.

    2: Simple Floating Connection:

    When Alisa got up

    Let's practice these two tricks first.

    When playing the CPU.

    Choose Ultra Hard difficulty to hone. After all, the CPU level is relatively low.

  2. Anonymous users2024-02-08

    Do you think you don't have to look at numbers + letters when you use PSP?

    Let's not say that you use Alisa, the most basic requirement for you to play Tekken is to understand all the fighting terms.

    How do you use a character?

    That's a sharp question.

    1。Learn the terminology of the game.

    2。Look at the moves, alisa 117 tricks, you can memorize them all, and you can also pick the key ones to memorize, it's up to you.

    3。Basic floating company,It's to attack after hitting the opponent to the sky.,It's necessary to play this game to learn to float.,Because basically three sets of float down the opponent hangs.。

    4。Fight against the computer until you can beat the boss to death.

    5。Go out and fight people.

  3. Anonymous users2024-02-07

    One, Arcade Battle – Arcade mode.

    Second, story battle - story mode.

    Three, Ghost Battle - Mirror Battle.

    Fourth, challenge battle - challenge mode.

    Fifth, network - online mode.

    Sixth, practice - practice mode.

    7. Profile - file management.

    8. Gallery - Appreciation mode.

    9. Options - System settings.

  4. Anonymous users2024-02-06

    Arcade single-player net's online story option option practice exercises.

  5. Anonymous users2024-02-05

    One, Arcade Battle – Arcade mode.

    Second, story battle - story mode.

    Three, Ghost Battle - Mirror Battle.

    Fourth, challenge battle - challenge mode.

    Fifth, network - online mode.

    Sixth, practice - practice mode.

    7. Profile - file management.

    8. Gallery - Appreciation mode.

    9. Options - System settings.

  6. Anonymous users2024-02-04

    First of all, I don't know which set of DF2 combos you are talking about, because there are quite a lot of combos after DF2. I guess it's the one I use most often: DF2>B1>WS12>F1>B34(B!

    F233, this F233 is a punch and two feet after the thruster is opened, but pay attention to distinguish it from FF23, because the operation is a bit similar, the buttons are also the same, and they can all be connected, just a two-hit and a three-hit.

    Secondly, kick down the foot from top to bottom. It's a lot, I don't know what trick you're talking about. DF33, kick the upper section with the first blow, kick the lower section with the second blow, it's easy to use to play rookies, and it's easy to be planted if you hit the master; B3+4>3+4, flip back to float the opponent in the air, and then flip up and kick down from top to bottom to collapse, and then you can continue:

    f2>11>d4 1+2 or f2>b21>f233.

    The upper two punches, the last and lower sections are 122, and it is basically useless to hit the master. But it can be used to combine tactics and change it to 12>uf44, this trick is basically useless to fight rookies, and it is almost a trick to play a master with a certain awareness. The next three legs are d333, and it is best to stop with only one kick, and the master of this move is basically looking for death, even if the first kick hits, the back will be planted.

    UF4 is just a kick, only UF44 can have a combo skill, as for UF44 to receive D4 1 + 2 has not been received, because no one does this, obviously you can play several times in the middle, generally UF44>F2>11>D4 1+2, but this middle 11 to master the distance to play, but does not require the fastest connection. It is better to connect with UF44>F2>B21(B!> f233, the lower blood is about the same.

    In the end, Alisa's most suitable moves for grinding blood are mainly three, one is 11, double upper section, fast, easy to use for hitting and suppressing, and unlike its understatement action, both hits are actually quite bloody. However, because it is the upper section, it is easy to be squatted and dodged, so pay attention to the tactical combination when fighting, and the intention should not be too obvious. followed by DF1, the middle section, the range is also large, and it can be followed by 4 or 2 to continue; The last is the magic skill DB3, the lower section, the distance is long, the move is fast, avoid the upper section, and after the fight, it is the WS state, and you can receive all kinds of WS moves.

    The best way to use it is db3>ws4>db3....Dealing with rookies who can't cope can be touched until death, and playing masters can also form an effective containment, but when playing masters, don't go on these two tricks endlessly, and you will die miserably.

    If it helps you, respect.

  7. Anonymous users2024-02-03

    The top two punches, the last punch is the lower one.

    122 The third lower section, and the action is obvious, and it is easy to be prevented or cut.

    All 3 strokes are lower feet, and the last one can kick people down.

    333 Even if the first hit can be prevented, the third time is anti-floating, there is a better performance 3 Why do you still use this.

    4 can not be connected in the back. It should be 44> 2>11> 4,1+2. or 44> 2>1> 233

    Blood grinding skill 3, it happens quickly, it is small by the anti-flaw (calculate the distance, you can hit it with your toes, and you can't counterattack if you are defended), the distance is long, the body position is super low, and most jump kicks can't be hit.

    Close range 1 or 12 1 or 4

    Middle distance 2 or 34

    The main way to play is to touch, shrink, and pick up leaks.

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