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Angel's hurricane is strong because it can give the surrounding people a passive effect and reduce double resistance.
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Half of the E skill plus half of the AD.
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Passively -3 armor magic resistance per normal attack, up to a maximum of 5 stacks, this effect also has an effect on allies. So the fight was fast, but now Angel E's attack range has been weakened, so basically you can't even see the passerby bureau.
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Yes, there is no special effect for hurricane damage.
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Opening e will come with a special effect, the target takes attack damage plus skill effect damage, and the target takes splash damage plus hurricane arrow plus skill effect damage around the target.
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There are bonuses, but it's hard to see.
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That three-speed shoe irony, this is the first three pieces.
The dream hurricane is endless, and these are the last three pieces.
In this way, you can try.
AP's can be out of the Nash's Fang, Sheep Knife, Hurricane, Ice Staff, Hat, Three-Speed Shoes, Law Wear Shoes, Attack Speed Shoes.
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Angel Jungler: Jungler Knife (the one with red plus attack speed), Sheep Knife, Ruin, Attack Speed Shoes, Exciting, Brother Chun.
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Nash's Fangs, Attack Boots, Sheep Knife, Ice Staff, 、、、
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LOL Angel's latest strategy, hurry up and try it.
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Out of six shoes scared to death opposite a group of rookies.
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Let me explain it to you.,The E skill of the Angel of Judgment is to trigger the special effect of the basic attack.,Attached magic damage.,So there will be damage from the general attack.,That is, the physical damage of flat A.,Same as your melee combat.,This damage can be crit.,But the attached magic damage can't be crit.,So there's a technology gun to break the wealth of the sheep knife flow.,Hurricane is to disperse the special effect.,That is, the two arrows that come out will also trigger magic damage.,And there will be an aoe effect.,And it can also reduce the grinding resistance.,Increase attack speed.,It's very suitable for angels., As for the critical hit, it is not very useful for the angel, because her attack speed is up, and the invincible combination of the sheep knife can deal ** damage.
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Yes, and then out of hentai, absolutely awesome.
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Not exactly, only normal attacks will.
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Yes! The Angel of Judgment was about to go out of a hurricane, and the law was strong, and the team battle was super fierce.
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Can excite, group AOE
Reduce armor and magic resistance, basically the angel sells himself to go up to the crowd and fan the other side three times, and you will be your teammates, it's terrible!
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Yes, in the later stage, the attack speed is fast, and the law is strong, and the group is in to stir up!
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It's OK to open e, it's perfect for playing in groups, and the splash damage is very high.
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Try not to rush out of the hat out of the outfit Out of enough DCD and attack speed first Angel is not just a law imposition bonus Double penetration passive Good kite ability The continuous output of E is equivalent to ad ap as a little bit good.
Hurricanes don't do anything at all, and e's damage doesn't stack twice because of the hurricane.
Priority Nash, Last Blade, Ghost Suo, Generally choose two, followed by I'm afraid that in order to save my life, I will have to hourglass, so the hat is not in a hurry The first two methods are not very high (Nash, Last Blade, Oniso) So the power of the hat will not be highlighted until after the hourglass.
There are two ways to play the mixed line, accelerate and decelerate the kite, or accelerate and decelerate hand-to-hand combat The upper order basically relies on the kite to deal with the mage on the bold hand-to-hand combat must not be cowardly Otherwise, you can't superimpose the passive Chase all the way He gives you a set of you even if you have residual blood, don't be cowardly You are a continuous output After 3s, his skills are not good, and you also beat him disabled, or even died, count the opponent's CD
Therefore, some heroes are destined to not be able to complete your above plays, such as Raven, you are not good at hand-to-hand combat and kites, such as the snake girl, his kite is not weaker than you, and the output of the turret is stronger than you, this will be completely suppressed, and you should not choose angels.
In other words, Angel is very capable on the line, and most heroes can play a suppression level, but it is also easy to be restrained, and at the same time, because you can't use skills to collect troops (Q consumption blue is too high, E push the line), so being restrained is a lot of pressure.
Team battles, you are a mage with semi-auxiliary and semi-continuous output Whether the team is good or not depends on whether the invincible gives it or not Be sure to give the opponent a fire target with r Let r absorb a lot of damage Live to the hero who can decide success or failure for 2s Give Raven an extra set of combos Give four is two more seconds to destroy the world At the same time, don't leave yourself r You can die But your teammates must be alive Especially ADC
QE: Consider using it yourself, wr, consider the team, and try not to use it for yourself, unless there is nowhere to use it.
The rest is eaaaaa
The point is that the angel is too mixed, has continuous output, has short bursts, has the ability of meat, has auxiliary ability, and the more mixed it is, the more I don't know what to do.
Therefore, team battles test the ability to read the battlefield and see the overall situation When should you be bold enough to sell meat on top When should you use yourself as an adc to seek protection When to be an assistant and sacrifice the small self to achieve the big self Identity changes very quickly and flexibly I can't literally explain to you the things in experience.
I'm a brick in a team battle, **Where to move the opponent feels that no matter what they want to hit any of your key points, they always find that [it's an angel again] [how can it be an angel again] [there are angels back and forth] You can play well This means that you can quickly and accurately find the opponent's intentions and tactical points and be able to target the remedy and counterattack.
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It depends.
If you need to play a group, it's a hat Continue to brush that hurricane Personally, I don't recommend Hurricane Angel I've played all kinds of outfits In the end, I still prefer the flow of law injuries If you have a high law injury to the line, try to push the line and brush f4 If the hero who is weaker on the opposite side can use w to accelerate after dodging him to control the skill.
After winding Q A, the others are still mainly brushed.
In the case of team battles, the ultimate is reserved for AD or yourself, or the top laner of the assassin class or the jungler, depending on the situation.
And then it's a matter of seeing who hits whom.
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???Angels can be crushed?? It's Q and then E is very painful, and it can be hurricane, and it can even be a ghost knife.
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Angels have a great demand for blue buffs, but the angel output in the early stage is actually quite high, pay attention to the A output technique and E skill CD, it is very easy to cooperate with the jungler to complete the kill, the hurricane is almost impossible to get out of this equipment Angel, Angel out of Nash recommended out of the hat If there are more protruding faces on the opposite side, you can get out of the golden body, remember the W acceleration effect and the deceleration effect of Q Angels must kite this hit It is very important to pay attention to the movement and dodge skills Freljord ID: Just to not pit I hope you have fun.
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Nash has to be out, the hat depends on the situation, the hurricane is not necessary.
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