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Practicing geometric plaster sketching is the foundation, which is definitely a great help for modeling, to know that all portraits, or still lifes, his parts can be broken down into geometry for processing! If you work hard, you can learn sketching well!
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I started drawing when I was 5 years old and now I'm a designer.
So what I said should be worth your reference.
Since childhood, I have been learning somen in a painting class. I have seen a lot of classmates, all from the geometry plaster exam practice. But I personally don't think it's very useful.
If you really want to improve your modeling skills, there is a very simple way to do it, and that is to copy. It's not about copying those rigid picture books. Like a plaster man head or something.
In this way, you can exercise your styling ability.
There's no need to practice what you don't like. This would be counterproductive.
I hope what I said helped you.
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Geometric plaster sketching, which is a compulsory project for beginners, is indeed a great help for modeling, and it is also a great help for mastering light and shadow.
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Gypsum geometry is the basic course of sketching, because the plaster geometry is simple in shape, the distinction between light and dark is obvious, and the overall light and shadow changes of the grasping object are more obvious in learning. It is also the basis of styling design.
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Yes. The day before yesterday was a sure shot. I suggest you take a look at some of your works. But I hope you have the opportunity to practice more realistic portraiture. If it's a high 3. There's no time to draw that right now.
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Of course, for beginners, practicing plaster geometry is of great help to play in the future, if you don't practice skilled, otherwise it will be difficult to hit the type of still life or something in the future!
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In sketching, geometric plaster sketch is the foundation, people who have just learned to paint must first draw geometry is a high sketch, the foundation is very important, and sketching plaster geometry can also exercise the shape and tone.
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Of course it helps a lot! Generally, the painting must be plaster at the beginning.
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It's good to just learn.,Plaster geometry is the basic course of sketching.,But you don't have to draw too much.,When I first learned to draw.,Just drew a few.,And then for a long time it's still life.,And then the head.。。。
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Yes, the disintegration of the shape of an object in geometry is also a ladder.
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Friends who have been exposed to sketching know that plaster geometry is a compulsory course for beginners to learn to draw! Relatively speaking, the structure of geometry is simple, and it is the basic composition and expression of all complex shapes, so geometry is the most important step in the introduction of art.
In the following Beijing College Entrance Examination Intensive Training Class, I summarized and summarized the 6 major problems that are common in the process of drawing gypsum geometry.
1) The shape is crooked. This is because the symmetrical center line of the object is not found when the shape is formed. Therefore, when starting the draft, the left and right sides should be started at the same time and compared with each other.
2) The composition of the picture is too "empty" or too "full". Objects in the picture appear "empty" if they are small and concentrated; Objects in the picture that are too large and scattered will appear "full". This problem is avoided by finding the entire outline of the geometry at the beginning of the drawing, and then determining the shape of each object.
3) Light and dark control, the outer contour line is too "virtual" or too "real". The processing of the contour line is generally not too "real", too "real" is not easy to express the space, but it can not be "virtual", the contour line is generally relatively backward relative to the proximal end of the object, so it is more "virtual", but no matter how "virtual" it is, it is also real. This requires us to be good at comparison and observation, and pay attention to controlling the rhythmic relationship between virtual and real contours.
4) The perspective is not in place, and the contrast between distance and proximity is too small. The basic law of perspective is that the near is large and far small, and some students often draw objects without perspective, which is caused by insufficient understanding of the basic laws of perspective. Therefore, when we paint, we should grasp the laws of perspective, strictly grasp the relationship of proportion, and display the object as objectively as possible.
5) The tone of the picture is "gray". The reason for the appearance of "gray" is that the depiction of the bright part of the object is relatively weak and the distinction between the dark part is relatively weak, and the contrast between light and dark is not clear. At this time, we can increase the boundary between light and dark to reduce the tone of the bright parts and increase the brightness, and this problem is solved.
6) The picture is "flowery", "average" and "rigid". A lot of beginners are prone to problems. The reason for the "flower" is that there are too many parts of the object depicted, too fine, too broken; The reason for "average" is that the depiction of objects is not primary and secondary; The reason for the "rigidity" is that the depiction of the object lacks hierarchical changes and is too rigid.
In the final analysis, these problems arise because beginners in sketching do not observe enough as a whole, so they are lacking in overall performance. This requires us to pay attention to the whole when observing, distinguish the primary and secondary relationships between still lifes, and adjust the layout strictly according to the primary and secondary structure of the whole when depicting, so that the part and the whole can be well integrated.
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Summary. Hello pro 3! Glad to serve you!
The plaster geometry used in painting is because geometry is relatively simple and easy to understand, which is conducive to comparative observation of decency and space. ——Geometry can basically summarize the various objects we encounter in painting in the future, so gypsum geometry can be said to be the "foundation" of painting, and the surface of gypsum geometry is regular and angular, which is very suitable for the understanding of decency and space when painting is introduced.
Why is the plaster geometry used in painting? Conducive to a comparative observation of what and what?
Hello pro 3! Glad to serve you! The plaster geometry used in painting is because geometry is relatively simple and easy to understand, which is conducive to comparative observation of decency and space.
Geometry can basically summarize the various objects we encounter in our paintings in the future, so the gypsum geometry can be said to be the "foundation" of the painting, and the surface of the gypsum geometry is regular and angular, which is very suitable for the understanding of decency and space when painting enters the land gate.
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Why is the plaster geometry used in painting? Conducive to a comparative observation of what and what?
Hello, according to the teacher's search for information, there are several reasons for using gypsum geometry in painting: first, the deconstruction of gypsum geometry is relatively simple, and the color itself is relatively simple, which will be more conducive to the understanding of painting; Second, in the gypsum geometry course, you can be very good at Pina's training to pull straight lines and lines, and you can make full use of the time not to be too late to spend too much time on training; Third, to better understand the handling of decency and the relationship between black, white and gray; Fourth, to better understand the concept of perspective; Fifth, better cultivate students' sense of generalization.
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Hello, compared with still life, the shape characteristics of gypsum geometry represent a relatively ideal state, because the geometry shape is regular, and the relationship between light and dark is clearly visible. The objects in life are almost never absolutely neat in form, and the materials are also different, still life is a concrete geometry, and only through still life sketching can we actually understand the shape and change law of the object. Hope mine is helpful to you.
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The steps for drawing plaster geometry are as follows:
1. First use a 2B pencil to take shape, express the geometry with lines, and grasp its perspective structure.
2. Spread the overall large color tone to determine the sketch light and dark relationship of geometric objects.
3. Wipe the picture precipitation tone, and represent it according to the volume structure of the geometry.
4. Carry out in-depth shaping, depict the details of the geometry, and adjust the tone and line of the picture.
Summary: To sketch geometry, it is necessary to understand the relationship between light and dark objects, and then depict them in depth, which is an essential step for sketching.
Beginner sketch drawing geometry method:
The sketch geometry step is a more formalized technique in sketch modeling. In the sketch basics, the geometry step will not change because of the different objects to be drawn, and the geometry step technique runs through the overall operation process of the sketch from beginning to end, it guides how to start, how to proceed and how to end the sketch, so the geometry step step technique is the sketch technique that beginners need to master first.
The simpler the sketch object, the lower the difficulty of drawing, and the clearer and more complete the operation order of the steps. Since the plaster geometry is the most sketched object"Simple"form, so beginners should take this opportunity to first deal with the technical topic of sketching geometry steps.
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1. Overall impression (important, original).
Observe the overall layout of the plaster statue and remember the approximate position and shape. Look at your blank sheet of paper and imagine what it will look like when you're done.
2. Find the high point, low point, left and right ends, and lightly mark them back and forth on the paper.
3. Draw an outline. The first two are used as the base, and the slope of the contour line is secondary. In this step, a soft pencil should be used to lightly line back and forth, constantly revising.
Painting is to be proficient if you draw more, any method is, and it is good to have a 5% effect PS Your teacher's method is outdated.
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You teachers do that to lay the foundation for your future. That's really tiring, but if you don't practice this step well, it will be difficult to draw accurate shapes in the future. Practice according to the teacher's instructions first, and then you can outline the general shape directly according to what you see with your eyes to a certain extent.
If it's slow, it's usually because you're too careful, and you always think it's not accurate. But in fact, don't do this, no one can do the same, so relax, it's okay not to be allowed, don't rub it, and then build on the wrong basis for a new line.
In addition, the line should be steady with the pen, do not shake the hand, and move with the wrist. At the beginning, you have to practice the lines, a four-open paper, the reverse and the front are all used to practice the lines, long and short, in all directions, and the whole paper is basically black. Try not to cross the lines as much as possible, but to form an acute angle or obtuse angle between the lines, and form a net, generally the two ends are light and heavy, and the spacing between each line should be about the same.
Generally, my steps are to observe the object first, determine the overall up and down, left and right, and then find the general outline of each object in the whole, clear the pen, it doesn't matter if you draw a few more strokes, first draw a general sketch, find out the basic light and shade, light and dark junction line, and then follow the sketch line again, this side is finalized, and then lightly lay a layer of overall tone, and finally a little deeper.
It's basically like this, but it's up to you to practice.
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Don't get entangled in the lines, mainly light and dark, distinguish the block surface, and draw from the whole to the part. This is about talent, and some people don't have aura anymore. It's hard to progress. Hobbies are the best teachers, and as long as you like it, you're already halfway there.
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This time, half of the thighs were sawed off on both the left and right. This.
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First draw a ten, and then set up and down, left and right, there is no need to draw a box, find the approximate position of each part of the mark, while painting while changing, draw for dozens of minutes to stand up and look at what others have drawn, because if you have been looking at what you have drawn, you will not find any shortcomings, you will adapt to your words, feel the right painting, draw a little farther away, so practice more on the line, line arrangement, as long as it is not messy, how you are used to arranging it, as long as you get used to it, the effect is on the line!
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The lines should be arranged in one direction, fast, and not crossed.
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Not necessarily, some people start with still life, and some learn directly from avatars, but practicing plaster will help you in the future.
Most of the teaching (from simple to difficult) will start with geometric plaster, generally starting with simple single geometric plaster such as cubes, spheres, cylinders and cones, etc., and then the geometry combination exercises. (At this stage, you can draw a structural sketch first, and then learn all-factor sketching after mastering it to a certain extent).
Sketch of a single geometry cube structure.
Sketch of 2 geometric combined structures.
Then learn individual still lifes, and then learn combined still lifes. After that, the plaster facial features, head, (half-body) full-body portrait, and finally the full-body portrait of the real person, the head, and the (half-body) full-body portrait are practiced.
Sketch of a composite still life structure.
Combined still life full factor sketch.
Half-body) full-body portrait belongs to a relatively high level of learning. Generally, students can only study fine arts (such as sculpture and oil painting) in top art academies such as CAFA. Some of the majors at some universities also require a period of study (pure art majors and some animation majors).
Plaster head full factor sketch.
Full factor sketch of a real person's avatar.
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Plaster is just one way to practice sketching, and you can't say you have to or don't want it. To put it simply: a sketch is a fictional form that depicts (or represents) an object that you understand in a way that you think is the most straightforward way of painting.
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You don't have to use plaster when you practice sketching, it depends on the specific situation.
Sketching is the basic skill of all painting foundations, and to practice sketching well, you must do a good job in sketching (all learning is to do a good job in basic skills) The steps are as follows: >>>More
For beginners, it is recommended to equip HB1 to 8B, different degrees of color blocks require different pencils, for masters, any pencil can achieve the effect. It's like singing the same song with different scales.
Personally, I recommend Chinese pencils, which are cheap and practical. It's a pity that there are too many fakes.
In fact, there are not necessarily, there are two kinds of sketches: one is chiaroscuro sketches; The second is structural sketching. >>>More
Observe carefully, after drawing a part each time, you should observe whether the overall light and shade are reasonable, in addition, it is best to draw the darkest part first, then draw the darker place, and finally draw the shallow place, in an orderly manner.