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It's only 31 There are few skills What do you want to put in Chapter 5 also adds a skill bar That's not a shortage of skill columns When you reach level 50 and think about it At that time, the brush and PK are slightly different But the fifth chapter adds a skill bar It's not a problem at all.
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First change H to float, S headshot, D maneuver, FBBQ, G grenade, V "has been changed) instant kick. It's best to use it yourself.
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The A key, the S key, and the D key are generally placed in a unified manner for roaming.
a, we all put this key; Float bombs.
s key we all put: bbq
D this key we all put: Roundhouse Kick.
I don't think there is any controversy about these three keys.
F key I put a hairy mine, and it feels pretty good.
G key to change it to W key put: random shot.
The H key is changed to the Q key to put: Bulking.
Here I want to talk about it: Shun kick, this skill is very good, don't put it.
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a-bbqs-quick gun floats.
D-Instant Kick. f - Roundhouse kick.
g - grenade. h-headshot.
The contradiction is whether to float or to quickly put the gun in the air, and I feel that it is a profession that is based on fighting, like playing the mage class, I suggest that it is better to float in the air, because the mage is short and has to float downward. Other classes can be defeated horizontally in the air, and it is rarely used to lower + float.
This is also related to my habits, I don't feel like I can rely too much on floating to catch people, because sometimes knee hits are better, if the technique is high, put the gun on the S button quickly!
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Backward Jump 1 out to force dodge.
Knee Hit +5 levitates the enemy in the air, and the moment it is activated, it has an instant kick that hits the Overlord Body. 5 Knocks back an enemy, with a chance to stun them and defeat them.
Empty Bullet +5 PK Combo.
Stomp +1 Step on an enemy in front of you and shoot, while dealing damage to nearby enemiesG-14 grenade +1 area damage, leveling and PK are both useful M-137 Grimm Machine Gun +1 Shoots 7 rounds per second at the enemy, you need to press the button BBQ5 continuously to force a knee hit an enemy in front of you to levitate it, and then use the Grimm Machine Gun to chase the levitation shovel +5 Charge forward attack, hit to levitate the enemy.
Silver Bullet +1 Light Attack.
Roundhouse kick. 5 out of the forced PK combo.
Mobile Slalom Kick + Full PK Combo.
Revolver Mastery +Full Increases burst speed and piercing power.
Death Revolver + Full Attack increases the damage value of physical critical hits.
Headshot. 10 out of Cancel Fame Skill, extremely high critical strike chance and piercing power, quickly draw the gun, +5 accelerate the destruction of the bridge version of the normal shot.
Auto Counterattack +10 Chance to Counterattack when attacked by an enemy, Attack with Invincible Detection Movement Shot +5 Shoot while walking, roam the signboard.
Shoot +5 more shots, and there are always hits.
Crazy Slaughter +1 Go to the enemy's side and put it, make the enemy float in the air and continue to hit randomly, PK must be lethal + Full There is a certain chance to make the enemy who is shot die instantly, and the attack speed of the attack speed can be increased by the horror skill when the RP exploding fiber Hu is fiercely fired....Then comes the release. To be in is to avoid.
It seems that the necklace and ears are attack speed. And then the hair and what's the release speed. To bring is to avoid.
The boots are moving. The reason is simple. Attack speed and movement speed are the life of your PK.
Run fast, hit fast, everything is ok...Releases are mainly used when you put on attributes. For example, the silver bullet.
Subject to lightning. The release is slow...When you meet a master, you don't have time at all.
So to add. The 4% who avoid him don't underestimate him. In fact, the odds are high.
Sometimes, the other party can't pick it up after one evasion in a row.
Clothes plus ** proficient. For example, the left wheel is proficient in the best answer supplement There is nothing to say, what I want to say is the ones above, it depends on whether you like it or not, and if you don't like what I wrote above, you can not give a point,
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Level 1 or 10. (This thing has a little evil sweet potato heart) Draw Gun Level 5 Counterattack Full Random Shot Level 5 Headshot Level 10 or higher Deadly Revolver Level 1 Level 5 Silver Bullet Level 1 Sniper Level 1 Jump Out Cancel Step Fire Level 1 or Level 5 Passive. Gymnastics roaming is generally despised.
Because there is a mobile TMS instantaneous T increases the dizziness of several regrets, and the rate of remorseful grinders is also high. Some basic skills:
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