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It's hard for the dryad to play well, so don't choose this at the general level.
Both metal and large mouths are fine, I recommend large mouths.
Reason 1: You have three meats.
Reason 2: The big mouth can be out of both AP and AD.
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Prefer meat and gank? The tree spirit meets your requirements, the hard control of W plus Q, and the group damage reduction of the ultimate is very powerful, but it is more difficult to get started. Big mouth this ADC is very good.,W's ultra-long-range talent can take you away even if I die.,The disadvantage is that it's not the same as the popular ADCs like the men's gun EZ.,Lack of explosion.。
Metal,Your level is more recommended.,Because it's easier to get started.,I've always encountered metal recently.,You can take the magic injury or tank route.,Unlike other mages, he's very resistant to fighting.,So in the early stage, you can shine on the opposite side into a good suppression.,But the disadvantage is that the movement is slow.,The jungler can't catch the flash.。 Dryads are difficult to get started with, jungler heroes; Big Mouth No Escape Skill, ADC'; Metal Master is easier to get started, single or mid lane mage.
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ADC is more troublesome, you know, mend the knife, move the position, and if you don't play well, you will be scolded, so I don't go down. Recommended metal, go to the middle, crush everything in the single hero, basically can be pressed, the main point e vice w and q can be. The line went to defend the Gang of Four.
Then I came back and continued to play money, and the team battle gave the opposite adc a big move, seconds him, and then it was 5v4, and basically won. The ADC hurts to hit people, and it gives you a shield, which is very cool. Take the head rhythm.
Outfit : 3 red shoes for going out. Or spell book and 1 blood to see if you have confidence.
The Vampire Gun is the first to be used, as it is the same as the skill cost. Your skill deducts blood. Then the Ice Staff, if you go in the middle, you can make the Abyss first, and then the hat, the Vampire Gun will upgrade to the Ancient Will or the Great Gun in the later stage.
And then the spring brother.
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Due to the change in the stealth mechanism, the widow is basically invisible now, and in the game with a little awareness, the widow is a waste, if you want to play often, don't buy the widow.
Brilliance itself has a certain control ability and explosive ability in the script, if you think that you need to find one to cooperate with her, that is, you need one that can be controlled first, and has explosive ability, then werewolves and blades are good, but the blade is not suitable for gank in the early stage, low-level blades are still very fragile, and waiting for the triangular blade is the king, if you want to gank in the early stage, then the werewolf in the jungle will not be more suitable, the werewolf jungler can make a line to make a teammate improve the level faster, At the same time, his equipment and level are not lagging behind, and then pay attention to finding the right opportunity on the battlefield gank, basically gank one by one, because if he is a jungler, it is more difficult for others to notice that there are few people on the line and take precautions. It's okay to gank occasionally like the prince and vampires, but if you want to gank frequently, then it's still a lot of damage to themselves.
The little mage has an e as a control in the early stage.,There is a certain gank ability.,I remember someone said that "a little mage who doesn't play in the late stage is not a good little mage", and it's true that if the little mage doesn't play money well, his ability in the later stage is only limited to an e, so if you want to win, don't use the little mage as a gank. Amumu my advice is the same as the werewolf, go out to jungle, and then gank at the right time, if your q is more accurate, then the probability of success is very high, if you purely use the ultimate to gank, as an important team control, it will be very wasteful, of course, gank key characters can still be used. I don't know much about the magic snake.,But I've almost never seen the magic snake play gank.,The Q of the magic snake can speed up itself.,W can slow down the opponent.,E causes damage.,R is a group control (dizzy when facing you.,Decelerate when facing back),It can be seen that he doesn't have a stable control.,Don't have the ability to start gank.,If the opposite side flashes well,Maybe you can't necessarily keep people when you open a lot.。
In short, the gank success rate and advantage of online heroes are much lower than those of junglers, because you are in the two-player way, one is relatively low-level, and the other is obvious when you disappear.
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It's best to cooperate with the radiant duo to be half meat and half dps, and my personal recommendation is that the blade is more suitable, the output is more fierce, and there are control skills, which can better cooperate with the brilliance and protect the brilliance. Iron Man. Werewolves do not have a slow gear that does not guarantee the pursuit effect.
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It's not good for a widow to sneak up on an eye-buying team. Nutan didn't have it. The blade chases people strongly.
Iron Man was first-class in the early stage of killing people, and werewolves attacked in the jungle. Vampires have high survivability and output that isn't very good. Huang Zi's killing and assisting in escaping are all first-class.
eq run away and chase people r tie up people. Can meat.
The snake girl is super obscene in the early stage of semi-control. rThat's good. The small method is finished controlling the second. The strategist commander can output very well. Mumu is super strong and the meat is super controlled. Sentinels are also considered meat. It's a semi-control.
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I used to play this game.,I won't play it anymore.,Your questions can't be answered.,Friends have pulled me to prepare for a fairyland adventure.,These problems often happen in this game.,It's obvious that the technology made doesn't meet the requirements.,Go with me to play Wonderland adventure.,The game has nine characteristics.,The picture style is very cute.,There are a lot of mm guilds stationed in this game.。
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Let's start with the Ominous Blade.
This hero's team battle is very fierce, but because there are too many people to control now, this hero is not recommended.
Shadow Fist, this hero instant kill, crispy insistence is stress-free. However, the difficulty of operation is a bit high, and it is generally not recommended for novices.
Then the plague of the ocean, which is an expert at consuming the blood of the opposite hero, a Q and then retreat, Q
CD OK another Q
The ocean produces a half-meat and half-output, which can resist energy output. It can be used by newbies. Veterans don't need to say it. I understand it all.
Berserker, the definition of this hero is 3 points for killing enemies and 1 point for self-damage. Mainly rely on e's skills to make the second crispy. Even if it's meat on the other side.
As long as you have a lot of blood.
The opposite side is just as dead. Why is this hero crispy and sharp in seconds? Because his big is 6 seconds immune to all control skills. Got it?
Swift scout, this hero has to be gray and often have a sense of wanton digging. Think long-term. After level 6, you can press mushrooms. It is necessary to be conscious and determine the position of the opposing hero to walk the ruler and the position of the team battle.
The opposite side of the place where the remnants of blood fled after the escape. Wait a minute. There is a saying: as long as the mushroom is pressed well, you are the pillar of this team.
Many times the mushrooms are pressed well.
Collaboration on the entire team split core. Output. Hunting and killing are all very helpful.
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These three belong to different classes of heroes.
Upper single grave digging Kazik mid laner and upper single are OK Scorpion jungler, but for now, Kazik is better The early stage is average, but to level 6, the Kazik explosion of the main w is quite high A set of skills Seconds, two-thirds of your blood is normal, and the demon blood in the early stage is also good.
The hero of the gravedigger looks at the team, the gravedigger is very disgusting, and the team itself is more meaty, so don't choose him.
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Gravedigging on the single is suitable for grinding, you have no place to embarrass yourself and finally kill in seconds, if the landlord doesn't like grinding, buy scorpions decisively, the traction of the ultimate move is enough to cross the tower and kill, and the power of the cannonball should not be underestimated, as well as the bonus of the shield. If the landlord likes to be quiet, buy cockroaches, sneak around, and then put them.
Thorn, and then taste the fear, which is that he is dying, Ping A, and then leap to kill.
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If you want to play on the list, buy a gravedigger, unpopular but not weak, I still have a lot of experience in playing gravedigging, I can teach you a little tricks.
Kazik was quickly weakened, not as it is now, the scorpion is a wild meat.
On fun, it's better to dig a grave.
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Gravedigging Playing Group Your Class Adc T Set Adc Not Bullish Set High Half Meat Team Battle 6v5 Wahaha I'm More Friends Open Black Jungler Clown Mid Single Iron Man Upper Single Grave Digging Adc Auxiliary Passerby Team Battle Iron Man Whoever is big will be the second Direct 8v4 There is also a cautious single card mid laner Moteng Jungler ADC Auxiliary Passerby The person who catches directly is called Dad.
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You can buy whichever you can play - use a good hero right and the wrong person is the one.
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Gravedigging... The top single auxiliary team battle in the late stage is very brainless.。。 There is also a certain amount of damage. The ultimate is given to an ADC or a tank set. Proper resurrection.
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The leader of the blind monk in the late stage is weak, Raven is good, the team battle in the late stage is controlled and damaged, and it is relatively easy to get started It is not easy to be gank in the early stage.
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Knife girl, attack high and fast.
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Rambo has a strong ability to line up, but it's very difficult to get started, and team battles don't feel like they have much presence.
Vampire is a bit weak in the early stage and has better abilities than Rambo in the middle and late stages. And vampires are still magic tanks! Time Ice Staff Plus Maniac 4800 blood! The team fight is bigger, and the enemy hero takes 12% more damage, so Vampire is more fun than Rambo.
Raven: yes? I think Raven's talent is 21 0 9 or 0 21 9 It's up to you, but I personally feel that defense is better than attack talent.
Raven's rune selection should be rune fixed armor, carved growth magic resistance, essence and mark all selected attacks, and I chose this way. Because if you protect it, 9 attack talents are enough, and you can't add much runes. Angel should be 9 21 0, because Raven is on the list, after all, he is going to be out of the flesh, to be able to stand still, the attack talent is enough for Raven 9 points, if there is more, it is better to defend, 9 points of attack talent points to protect the piercing, 21 points of defense talent to double resistance points, the summoner's decision point, vitality and durability points, veteran scars and unyielding points, and then the vanguard point, and finally the point of domination, Raven is a tyrant on the road, and the best single is to bring ** plus ignition, the best summoner skill on the list.
The top single basically has no hero talent points 21 9 0, all of them are 9 21 0, so it's very meaty, and it can mix lines, the top single should be a level Q, the main point w halo, there is an outbreak, and the early level E is enough, mainly to rush forward.
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Vampires and Rambo are good.,Both have recovery skills (Rambo shield,Disguised recovery),The group needs to be put big.,Instant outbreak Rambo is higher.,Vampires are more developmental.,It's very inexplicable in the later stage.,It depends on whether you personally prefer collectivism or personal heroism.。
Varus is relatively strong in the early and middle stages.,Superimposed withered and then put the skill damage is very high.,The ultimate is also a good group control.,And VN needs a good development in the early stage.,Once it's well developed.,It's basically an unsolvable existence.,3 Knife seconds people are normal.,It's still up to you to like it.。
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From my personal summary, the vampire is more difficult to get started than Rambo And in this version, Rambo is one of the more op characters Whether it is on the single or with the troop line, there is a good performance in team battles So I recommend Rambo In addition, Varus and VN are both long-range characters The requirements for operation are higher I think both can It depends on the landlord's liking The most important thing is the landlord's continuous practice.
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First of all, the right and left of the passerby bureau are not big to play assist, especially the passerby bureau with medium and low scores.
ADCs require auxiliary mating and are affected by auxiliary coordination.
The middle laner is completely based on personal strength, if you have high strength, it is best to play the mid laner, you can jump all the way, expand the advantage to the upper and lower lanes and even the wild area.
If these three I choose the Führer. If you have other options, you can change to heroes like Praying Mantis, Fox, and Cards, which have control oil bursts and displacement skills.
Of course, if you can't do it (the win rate is less than 50), you should choose support.
Quinn is only non-mainstream, and it will still be the same to jump you when you encounter the middle lane that can play. And Quinn Crispy didn't break out, and the mid-game teamfight between the two Crispy ADCs is really hard to fight (if you make other half-meat or something like that, I haven't tried it), unless you can drag it out to the late game.
Führer erupted strongly. The output is also good when it's not big (the AP bonus is high, it depends on your equipment). It's just that there are some escape skills.
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The dawn of the passerby bureau is temporarily excluded, and the support position eats teammates, so it is not recommended.
The Führer's output control is good, and it is also the main output.
Quinn is down the lane ADC, and the win rate is not bad.
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The passerby bureau does not need assistance, so don't buy it at dawn.
The remaining two are not comparable, and I can't really make any suggestions.
One down-lane ADC and one mid-lane AP
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Ignore the low-end of the technology, you must choose the single-belt rhythm. But the egg girl really wants technical ......Straw man is recommended --
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Quinn, it's better, I like it.
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EZ seems to be a bit weakened, as far as ordinary players are concerned, there is basically no outstanding performance, because in various competitions, EZ and male guns have performed so well that they have been weakened miserably.
Ordinary players must have played for a long time without seeing the output.,There's really no way to do this.,A soldiers are not basic enough.,Resulting in no equipment in the middle stage.,So EZ、Male guns are a little lacking in damage.。
Personally, I think that the current strong ADC is punishment and big mouth, which is indeed the case, taking the just-concluded winter finals as an example, the appearance rate of punishment is still quite high.
EZ and the male gun can escape, there is output, and it is also a good choice, but EZ is not a novice to play, and it is too difficult to predict skills, and often can't hit the other party, and some novices take skills to clear the soldiers. After that, there is no blue, and there is no escape.
The male gun is quite good, the prediction skill is simple, the early outbreak is high, the big move is easy to use, the team battle is powerful, and the male gun is an upgraded version of the female policeman.
The fire man has a high outburst and can control a person, and he is also a relatively good mage.
The male blade is an assassin, not suitable for novices, if you have played on the list, and the skills are better you can go to practice, most of the male blades go to the middle to play AD mage, the outbreak is high, I haven't seen a few male blade pits.
The Male Blade is a classic assassin, the assassin with the highest explosion, and has a strong escape ability.
Thorns are also the mainstream auxiliaries and mages in the current competition and high-end, with strong team control ability, high outbursts, and not so much demand for equipment.
So recommended: Thorns, Male Guns, Fire Man.
Okay, so let's break it down one by one.
1) First of all, Zack: Zack is a tank hero with strong control and continuous output ability, flexible ejection can quickly cut into the battlefield first, and the team control ability of the ultimate can effectively control and disrupt the enemy's formation, with the short CD of unstable material can allow him to continue to output good damage, and making good use of the effect of passive skills can also make Zack difficult to kill. >>>More
Blind Monk: Located in the first echelon of the jungle, he has a fast speed of clearing the wilderness, has a strong ability to catch the wild and fight the wild, and habitually shoots Q at the wall; The ability to go to the top is strong, mainly relying on the coherence of skills, and when the hero without control skills is strong, and the hard control is easy to be suppressed, such as Raven and Sparta. Strong playability, play super god well, play super ghost well. >>>More
Hello, if you like second people and are confident in your hand speed, you will be a fire man, and if you like to play warriors and fight all the time, you will be Goku. >>>More
I recommend you to play Raven.,Now the knife sister is not going to be sharpened.,Raven is very suitable for the rhythm of this version.、It's very rhythmic to play.,Pure hand fighting.,Ah dear!
Policewomen, Female Guns, Lucian, Male Guns, Jinx are all good. When you first play ADC, you have to practice replenishing troops first.