EVE Masters provide a Battle Crow Quest to learn those detailed skills!!

Updated on Game 2024-05-17
9 answers
  1. Anonymous users2024-02-10

    First of all, it must be clear that the crow task is undoubtedly the high efficiency of the torpedo, then: "Introduction to Torpedo" must be learned, the higher the better. If you must use cruise, then "Introduction to Cruise Missiles".

    Then "Missile Dynamics", "Theory of Missile Strike", and "Introduction to the Operation of the Gadari Battleship" must be lv5, which means that the flight distance of the torpedo can be reached, which is the foundation of survival (please skip this paragraph with cruise, just enough).

    Secondly, "tactical shield control" is at least 1, of course, the higher the better, the life-saving Dongdong, the source of life, all kinds of "shield research" are also learned, which is beneficial to physical and mental health.

    Again, you should also learn capacitance-related such as "capacitance expansion theory" and "energy management", so you don't want to lose power.

    There are also "Missile Launcher Control Theory", "Missile Launch Efficiency Training", "Torpedo Professional Research (Level 2 Shelf, Change Cruise Research if You Want to Use Cruise)", "Warhead Upgrade Research", "** Upgrade Research (Ballistic)", "Target Marking Training (Marker)", all of which can increase your output and hit how fast you can fight

    Then there are "Transmitter Modification Technology", "Energy Shield Transformation Technology" and "Component Modification Technology", you can learn from it, and the three plugs on the ship cannot be wasted.

    Finally, the higher the "electronics" and "electronic upgrade research", the better, and the CPU is the most headache for missile ships.

    In addition, if you want to go to traction salvage, you must also learn "scientific theory lv4" and "salvage technology";

    If you want to plug in the brain, you have to learn "cybernetics" (missile flight speed + oh, there are many, many more, LZ can go and check the properties of the plug).

  2. Anonymous users2024-02-09

    Does anyone fight heads-up with cruising? Torpedoes are king!

    Fighting: Torpedo 3 or above, (it is better to use T2 torpedo racks, and it is best to fight with Raging Torpedoes) Missile Dynamics 4, Missile Strike 5, Tactical Shield Operation 1-4 (the difference between T1 and T2), Shield Operation 4 Theory, Capacitor Expansion Theory 3 (Recycle with T2, T2 energy can be used at level 4).

    If you fight in a squad or a battle, you will also be able to use a miniature jump pusher, damage control and large remote armor repair, and you need afterburner 4 navigation 4 hull reinforcement 1 long-range armor repair 3, but the battle is still better than the crow, the first to be named, and the shield anti-ship is also brittle.

    The next thing is to farm monsters.,Farm monsters to three points:Firepower,Defense,Off the afterburner electric perpetual motion (it's better to open the afterburner perpetual motion)

    Monster farming: To be able to pull, because the battle column flies slowly, so the scientific principle should be 4.

    The best way to ensure firepower: the higher the professional research of torpedoes and torpedoes, the better, the warhead upgrade is better than 3, the missile launch efficiency is better than 4, the T2 ballistic control is at least two, and the target marking device will be used, and the target marking theory will be 1 (I personally think that it is good to use derivative 2, it is not expensive, and it does not eat skills).

    Defense: Tactical shield operation 4--- use T2 for active resistance, shield operation theory 4--- at least use T2 overhaul shield (to ensure that you can see 185w monsters can resist without breaking the shield), and you don't need to install the monster shield expansion or something.

    Perpetual motion: two words, plug in on the boat, because the brush that is not plugged in the boat is not a good brush, T2 capacitor recharger to be installed, T2 energy can be installed or not, depending on your capacitor expansion theoretical skills to three or four, shield compensation to 3 or 4, to 5 is not in a hurry, energy management because it is a level 3 skill, learn 4 first, to 5 is not in a hurry, energy system control to learn level 1 skills, to 5, it will not take long.

    Finally, if you are sure that all your equipment, including the torpedo frame, is T2 except for afterburner, you must be sure to have 5 electronics, ** upgrade 5, otherwise you will find that the CPU is not enough.

    After typing so many words, it's too embarrassing for you not to choose me as the answer...

  3. Anonymous users2024-02-08

    Battle crows? -task? I don't know what the landlord means, do you want PVP and PVE?? That's impossible ...

  4. Anonymous users2024-02-07

    Gadari battleship operational theory 4 best 5

    Engineering 5 Tactical Energy Shield Operation Theory 4, Energy Management 5, Energy System Control 5, Shield Management 5, Shield Compensation 4 Preferably 5, Energy Deletion Increase 4

    Marksmanship 4 (this ignores it, it is brought at birth), **Upgrade Research 4 (can use T2 ballistics).

    Electronics 5, Electronics Upgrade Studies 4

    Missile launcher control theory 4 is preferably 5, missile dynamics 4 is preferably 5; Introduction to missile strike 4 is the best 5, warhead upgrade research 4, target navigation 4 is the best 5 torpedo introduction 5; Torpedo specialized study 4

    Probably just a few skills, some"4 preferably 5"The skills need to rush to level 5 in the future, which may be more difficult for newcomers, but you can learn level 4 first, but some basic skills that are 1 times the training speed must reach 5, such as engineering, electronics, navigation, etc.

    I recommend using torpedoes, the range can be made up for with various equipment such as boat plugs, although there are some skills, but the DPS of torpedoes is much faster than cruising, and if you hit fast, you can resist.

    If you don't have so much energy to invest in skills, then it's not impossible to use cruising first, but it is estimated that it is more difficult to resist, and you need to use power equipment and ships (such as sea crows) to make up for the lack of skills.

  5. Anonymous users2024-02-06

    The money-saving thing is the T2 set, cruising (kite for individual tasks).

    Needless to say, the high groove.

    One shield repair (large) in the middle groove, one shield auxiliary, and the other according to the task to change the active anti-low groove 2 ballistics, other diagnoses.

    Slot 3 is recalled.

    The god costume can also be matched according to this, but there is no price, according to their own finances.

  6. Anonymous users2024-02-05

    Battleship skill level 3.

    Cruise missile 3 navigation should be done well.

    Level 4 is not difficult to do with crows.

    You just need to be able to fly a kite.

  7. Anonymous users2024-02-04

    Equipping all the battle equipment and easily coping with level 4 missions are 2 concepts.,The former one is estimated to be 3 4 years for the upper equipment.,The latter easy level 4 will take less than a month.。。。

  8. Anonymous users2024-02-03

    Because the Raven is characterized by missiles plus shield resistance.

    Missiles are high in damage, all four types of damage are available, very suitable for fighting resistant, changeable task monsters, and novices are very quick to get started, the initial is far easier to use than artillery, and the shield resistance is the most efficient.

    The configuration of Raven 8 high, 6 medium and 5 low is very perfect, which can take into account multiple needs such as firepower, defense, and salvage.

  9. Anonymous users2024-02-02

    Support skills are nothing more than ensuring that the spawning speed is more efficient.

    Of course, this efficiency should be reflected in the fast speed of fighting monsters, fast jumping speed, being able to resist and so on.

    Based on the above objectives.

    Then missile skills are essential:

    Missile Launcher Control Theory 5

    Introduction to Torpedo 5 Torpedo Professional Studies 4

    Warhead upgrade study 4

    Objective** Navigation 4 or 5

    The above is an ideal situation, Introduction to Torpedo 5 is an advanced skill in torpedo professional research, this learning time is relatively long, and it is necessary to plan and study.

    Then there's engineering skills.

    Engineering 5, needless to say, the crow's energy is not enough.

    Tactical Energy Manipulation Theory 4 (this skill level guarantees that you can use the T2 Active Resistance Shield) Energy Management 4 or 5

    Energy System Manipulation 5 (plus and recharge, the role is needless to say) Energy Shield Compensation Theory 4 (-2% repair shield power).

    The passive compensation theory of the 4 types of resistance is 3 or 4, which is not very necessary.

    Navigation categories.

    Navigation 5, +5% cruise speed level.

    Theory of Accelerated Control 3 or 4

    Afterburner principle 4 or 5

    Avoidance Maneuver Theory 4 or 5 (this is highly recommended, as this is a must if you want to learn Interceptor in the future) +5% to ship maneuverability.

    Electronics.

    Electronics 5 +5% spacecraft CPU total level.

    Signal Analysis +5% spacecraft scan resolution level.

    Ship command class.

    In addition to the skills required to be able to fly a crow, it is recommended to learn 5 in ship control, and it will also be used in the future to learn flagships.

    That's it.

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