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S3 metal.
Movement Speed Essence: Red Piercing, Yellow Defense, Blue Immobilization.
21 5 4 Talent Plus Point Movement Speed.
Passive 21 5 4 (Tap Flash and Movement Speed).
Go out and put 1 shoe 3 red If the opposite side is AD in the single, you can cloth the armor five red.
Level 1 When both sides are melee mages, priority point W if the opponent is a ranged AP priority point E
AD to Lane R>E>W>Q AP to Lane R>E>Q>W
The outfit route, because the ancient version of the American costume has been revised I told you according to the outfit route of the American suit.
Go home vampire gun + law strong wage outfit (if you don't have enough money, you can give priority to law strong wage outfit + eye + red, and then after the revision, salary outfit + vampire gun = ancient will).
If the opposite AP is strong, give priority to the abyss, if the wind is downwind, give priority to hats, wear shoes, and give priority to large masks with more meat.
Late Stage: Divine Outfit: Opposite ADC: Strong, Stygian, Ancient Will, Hat, Ice Staff, Large Mask, Shoes (Upgrade +15 Movement Speed).
There are many anti-abyss equipment on the opposite side: Abyss, Ancient Will, Hat, Magic Wearer, Large Mask, Shoes (ditto).
On the opposite side, there are many heroes in Zhongya, Ancient Will, hat, magic staff, Chunge, shoes (ditto).
Opposite crispy multi-ice rods, hats, abysses, magic staffs, large masks, shoes (ditto).
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The new version of the metal is a strong presence.
When you go out, you must go in the middle, and there are very few people in the middle of the lane who have hit the metal because of his disgusting white bars and line-draining ability.
Go out ** Orb plus eight red, the order of loading is unified, the first time I go home with a blood gun, two eyes, because the metal push line is too fast, so to prevent gank, and then go home according to the ice fight, wear shoes, hats, and replace the blood gun with a murder book, dark fire, and a void staff.
Talent with mage, summoner skill ignites flash.
The skill main E and vice W have a big point and a big point, and a level 3 point is a Q
Skills,Use E when mending the knife,Try to put the minions and heroes in the range,Prepare for a strong kill when the blood is consumed for the purpose of level 6,When you have a white bar,W one plus,Flash to the hero,QRE ignited,Basically take away a set,If you succeed, take the soul to dismantle the tower,Collect an F4 home。
During the team battle, wait for a few seconds before you go in, don't wait for him to die for the soul of the adc, whoever has less blood on the other side will give it to whom, and then w give the meat, and accept the head at will, there is no shortage of human heads in the metal, and 34 kills at will.
Hopefully so.
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I'll introduce me to the metal outfit.,As for how others come out, I don't know how to play metal.,I'm generally in.,What heroes will be suppressed by metal (look at your operation) When the first level is obscene.,When the second level has the hammer of spades, you can press back the line to go out with a regeneration pendant and a bottle of blood.,The skill is the siphon of destruction.,If you can get a blood smoothly.,Speed home out a mage shoe.,It's very painful to hit people like that.,Next, the fastest speed out of the killing book.,And then the ice staff.,Let the post-tech gun, Here you see if your teammates on your side give you strength, and if you give strength, you will come out of the Abyss Scepter. If you don't give you strength, you will be a madman. As for my builds, I have a lot of them, so I recommend two sets.
First: Mage's Shoes, Book of Killing, Ice Staff, Tech Gun, Abyss Scepter, Three-Phase Power Second; Mage's Shoes, Fanatic, Ice Staff, Tech Gun, Three-Phase, and then Fanatic (Abyss) Talent Points:
The main plus defense system, and the attack system only points to the spell that has support. The defense capability has been greatly improved, and the attack has also been assisted.
Rune points: You can inlay runes such as evasion, life, armor, and magic resistance to assist your defense.
Inlay according to your own situation, you can focus on defense, supplemented by spell output. Or use spell output as the primary defense.
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Ignite + flash.
I sue you, metal can't play with T. Play the sub T at most. It's a waste to play the main t.
Go out and regenerate pendant + red.
Enough 835 to go home and get out of the turtle shell.
After that, the big belt is out, and then the vampire gun, and after the vampire gun, you can make a small wave. Ignite + Big + E+Q give yourself a W output that is very fierce.
After that, it depends on the situation, out of the force of nature, ice fights, law shoes, fanatics, ancient will. Finally, the tortoise shell is combined into a blue shield. Well, you can save the world.
Talent is 9 0 21
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The main T goes out with a Dolan Shield, the defense is high, and the damage absorbed by your talent skills is enough for you to use against the line, saving blood bottles.
Shoes: On the opposite side of the AD more dodge shoes, AP more mercury shoes.
Then out of Lan Zhaodun, needless to say, it is also the main team battle, because Tie Nan has no team control skills and is not qualified for the position of the main T. Lan Zhaodun's active skills can increase the speed of teammates, making it a good team battle outfit.
Central Asian hourglass,Iron man's life-saving large piece,Generally out,Release when there is no blood,2 seconds invincible and other skills CD,Then add armor directly opposite E。 You can also r the opposite AD hero, and then out of invincibility, let the summoned ghosts help resist.
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