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You first identify a professional player, such as dongragu, first go through his entire tactics **, it is recommended to read a commentary**, and then the next corresponding rep to see yourself, those details don't have to be in a hurry, for example, in the first few minutes of the main mine eggs and the like, just pay attention to what building he sees the other party, predict what kind of troops the other party will produce, and then what he wants to come out, when to open the mine and when to get angry. In fact, the main thing is to see when the gas is down, and if you mine, as long as you have more money, you will shoot a bh (of course, this is just my personal practice, there may be prawns with different opinions).
Riot no one is fast may hand speed is one of the reasons, and the rhythm of the riot is also very critical, you first imitate a professional player's **, and then experience it yourself, and then compare the ** of other players after you are proficient, or what you have to experience, etc., and then adjust the tactics ** to form your own set. Watch more professional competitions, think more, practice more, and you'll experience the fun of interstellar...
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Playing this novice will have a bottleneck period, that is, to understand the rules of the entire StarCraft and the ability of each unit, everyone's bottleneck period time is different, it depends on the previous understanding, if you have played Warcraft or something before, you will soon understand, plus you are playing Zerg, you have to quickly master some skills, for example, to master shortcuts and grouping, that is, ctrl + number, so that you can wait fast enough to storm the army, you have to do naked doubles in the early stage, and the specific meaning of naked doubles can be checked, and there are many ways to reorganize, For example, 3 1 puppy plus 2 3 explosive insects, you can simply kill the large mechanical units of the human race and the gods, quickly storm cockroaches and sneak into the ground, you can hit the other party by surprise, you can also make a flying dragon, more than a dozen flying dragons keep harassing each other, and then quickly create troops, so that the other party is annoyed, and once a little is defeated, the flying dragon harassment is not much, the assembled forces are raided from the front, and the flying dragon is then attacked from the rear, this is another trick, if you still want to know more, you can search the Internet for "learn from zero" StarCraft players don't help the master to make a show for novices to understand Starcraft 2, and you can also log on to one of the channels in StarCraft 2 "It's not a thing" Pay attention to "son", which will definitely let you understand it thoroughly.
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lz can be a little more detailed.。。。 How old are you? Look at this tone ...
I've been playing Interstellar 1 for a long time.,Interstellar 2's computer configuration at home is not good.,Only played for 3 months.。。。 So I'm not a master (don't underestimate me...) SC1 is 4 years), but in terms of experience, LZ can be borrowed.
Let's get down to business: Compared with the other two races, the Zerg himself feels a little more "complicated", to give a list, when the queen of the Zerg arrives at the later frontline battle, she must use the skill of increasing ike and insects (forgot the name) in order to ensure the capital of continuing the riot, and at this time, relative to a novice, it is not so fast at all, so that there are no bugs to provide mutations, and there are no soldiers.
We know that the embodiment of the speed of the Protoss Rioters is the Gateway, which can be summoned quickly and arbitrarily where there are crystals. And what the Terrans need is to add outbuildings (the name is also forgotten). Both of these don't require too many basic operations to complete.,And the Zerg is a lot.,I don't know what the apm of lz is.,It's better to be higher.。。
Here, in addition to hand speed, a question is raised: awareness.
The consciousness of the rioters in many aspects, one: pay attention to the lord is indispensable, pay attention to the basic guarantee that there is always a lord in the manufacture until the middle term. Two:
The hatching of the larvae, the Queen's magic can be accumulated to 25 after one cycle, and can be released again. (These two belong to consciousness, which is something that I have to remind myself to do all the time) Three: The farmers in a mining area should reach saturation, for example, if there are ten mines, I guarantee that at least 12 farmers will work in this mining area.
Fourth, at the beginning, there should be farmers making all the time, and remember that for novices, there are often very few farmers, so the economy is backward. Five: The riot soldiers are not good, I want to practice the operation, although Interstellar 2 pays more attention to the tactical aspect, but the operation, the formation of the soldiers, etc., you can still take a look, learn it, and you can make up for the lack of the rioters.
There are many more, lz is not enough, you can ask me another question. (I don't know if I'm right?) )
About the incompatibility of mine and gas, it is related to the choice of troops, it can't be said that ** is not enough, but the consumption of just soldiers is different, the choice of troops, and tactics, how to combine well, not a player can tell, lz don't force me. The key is to practice a lot, interstellar things, learn from them at the beginning, and then realize them by yourself, so that you can have the level of a master. You don't really understand this deployment problem, but to put it simply, you should pay attention to the choice of tactics at the beginning.
I don't know if LZ has played Interstellar 1, if you want to practice 2 well, one is necessary. For example, why can the Zerg in Interstellar 1 have more scorpions, and then add puppies and big cows to cooperate? Because the early stage is generally very gas-saving.
That's the big picture.
I won't say much about tactics, now that Interstellar 2 has developed to this point, there are many tactics, all of which cannot be learned, which lies in awareness, innovation and practice, and the tactics that you have researched can play the best. If you want to know more, there are many.
I've been writing for so long.,LZ won't live anymore.。。。
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This is all an operational problem, this can only be learned, you can watch the teaching**, you can also watch the video of the professional players' games, learn the key points of making up farmers, but in fact, it is normal for the mine and gas to be uncoordinated, because your money saturation state is about 600 a minute, and the gas is only about 200, so it is normal, the main thing is to balance the rioters, such as more money, you will speed the puppy. Or a soldier with a lot of money, or open 2 bases, you can do it. But if you want to solve the problem fundamentally, you can only rely on improving your operational capabilities, which can only be practiced and learned.
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I'm also a Z veteran (StarCraft 1 is playing Z) Personally, I think that Z's core tactic is to explode, and Z's exploding speed in StarCraft 2 is definitely incomparable to the other two races. As you play Z, keep in mind that Z has far more resources and troops than the other two races. Z's base is only 300, so I personally think that naked doubles and single mine blasters are must-learn tactics for Z novices.
If you want to play z well, the key is to watch the master's ** and use your own actual tactics. Keep in mind that as a Z, you'll have to keep an eye on your enemies at all times, as Z are also a very mobile race. You say that your money and gas are too much or disproportionate, you have to use Z's advantage - the base is cheaper to make a fuss, and take the mines and gas of the entire map as your own, and you are also a novice Z, so you have to learn how to use Z's other advantage - the speed of explosions, you must always pay attention to technology, of course, Z is also a race with strong regeneration.
So, if you don't use money and gas to play, just pull the army and rush bravely, pay attention to the queen's hatching ability (if you don't know the queen, you can go to StarCraft 2 official website first), and then build troops vigorously, continue to fight, and the war of attrition between T and P, then you will win. Remember, Z has better troops and resources than the other two races!
Pure hand hitting, looking.
Myself, let's discuss Z's tactics!
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Personally, I think that the Zerg is the most difficult compared to other races, and the operation is more The time of the riot soldiers must be grasped well, the speed of science and technology should be fast, and the ability to deal with it should be strong, and the main methods should be improved, play more, see more, think more, expand more, and at the same time, defend well Keep about 60 70 Farmers Fight in the late stage Use high-tech troops Dalong + infection, big bull ...And don't forget to upgrade the offense and defense. I wish you to break through the bottleneck as soon as possible and become a master as soon as possible.
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First open the money cheats,Large-scale rioters engage in entertainment,Slowly adapt to the operation of the rioters,Then use the cheats to play micro-exercises,Then use the multiplayer mode to add an ally to yourself,Slowly adapt,It's okay to watch the game,Then 1v1 with the computer,Defeat the computer You can go to some competitive platforms with few masters, such as QQ battle platform to fight,Although it was very uncomfortable at first,Save more videos of your own battle fiasco,Look back and forth the reason,After a long time,Even if you get started。
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The highlight of the Zerg is the rioters, you operate well enough, and the other party's mouth is not blocked, and he didn't even build a barracks when you rushed to his house. Generally, multiplayer Zerg are playing fast attack, violent dogs, or exploding cockroaches (6 can copy each other's house if the general operation speed is fast), and there are also tyrannosaurs, which are fatal to insufficient air defense. You can also spell the mid-term, puppy cockroach plus infected.
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The Zerg is a race with strong explosiveness but fragile classes If you want to play the Zerg well, you must know the basic restraint of the troops, because the Zerg classes are very brittle, unlike the compatibility of the Divine Race and the Terran troops, and secondly, you must have a certain hand speed It is very important to add eggs and lay the fungus blanket Then it is necessary to know the basic operation method of the Zerg That is, how to start and so on The more common starting methods are 6d 7d 9d 10d The mediocre ones are 13d 14d blood pool or gas mine blood pool to speed up the start The beginning of the operational economy is 15D naked double, and that's all there is to it.
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If you are a novice, I suggest that you don't play Zerg first, because the bugs have high requirements for the player's micro-manipulation, tactics, and familiarity with the troops, I suggest that you can play the Terran or the Protoss first, so that you can first familiarize yourself with the characteristics of the troops, understand the economic rules, understand the weaknesses of the Terrans, and then play the Zerg after the operation level has been improved to a certain extent, I believe you will definitely improve by leaps and bounds.
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If you don't have a dog, the money must be spent, and the money is not only a bad thing. More money to get more bh, it is recommended to flow dog eggs, which seems to be quite sharp, but cockroaches and snakes and dogs can be, you are short of gas to come out of some units that do not use gas or open a mine to mine gas, hey, or the battle of t good, there is a discount over the gas plant. Directly 200 yuan without the farmer's gas to get it home directly.
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Let's go to the GSL game Watching the game is much more useful than reading what text strategies are playing Zerg experience is more important than operation or anything.
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When you are promoted to the second book, quickly build a base of nearby resources to prevent others from robbing At the beginning, you quickly send farmers to scout others It can also play a disruptive role, but the operation should be flexible Don't let other people's farmers kill your farmers Otherwise you won't have a chance Remember to run home when you die!!
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If the rioters are weak, put more bases. The rhythm of egg injection should also be grasped.
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Speed is the key, the worm is fast to produce puppies, and it is necessary to send troops first and then supplement the farmers.
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I don't talk much nonsense, I don't have enough gas to open a mine, and it's OK to and insert a tube directly before the king worm divides the mine
In fact, I'm afraid to give novices this kind of problem for fear of misleading newcomersAs for me, the level is also average, and I will always hover in the second half of the master group - the winning rate will not be mentioned sad ing) So my following opinions are just for reference. But it's all my specific feelings when I play. >>>More
9D generally don't need to put BC.,If you're harassed, you can use the farmer to fight back.,The farmer of the worm automatically returns blood.,If the operation is good.,The general soldier may not be able to fight.。 9D put BS, send a D to explore the way, out of a lord, wait for your BS to have about 400 mines, and then out of the dog harassment wave. Dog speed block, slightly better operation to replace 4 peasants is not a problem. >>>More
Congratulations on making it out of the bronze group! The water in the bronze group is very deep. SC2 is similar in the case of operation, and it is a fight for reconnaissance and economy! >>>More
At the beginning, the peasants were built first, because there was a limit of ten people, so eight were built to move mines, the ninth began to build supply stations, and the tenth began to build barracks, and so on, while building barracks, they continued to build supply stations, about four, and then let the peasants start to build high-energy gas Yongyuan, at this time, the first barracks have been built, and the marines began to be built, five people, to prevent the first offensive of the enemy, and then the second and third barracks were built, and four barracks could be built as needed, (I generally build four, and one of the annexes is a reactor, The other three for the laboratory seem to be... In this way, you can build different types of troops at the same time), and at the same time you have to build a number of peasants, (I usually build 15 to 20), and then start to build the Ordnance Palace to make hungry wolves and tanks (I generally build three, respectively, three kinds of soldiers), and then start to open up the mine after the tank is built, to build a high-energy gas Yongyuan, which is used to replenish the amount of gas after that, and then start to upgrade technology, be sure to upgrade, and then start to replenish the air force, air defense, and then go crazy out of Thor, patrol ships, and start the war. (This is my experience, just for reference, I like to play StarCraft very much, feel free to add me if you have communication).
Personally, I think the Protoss is quite good, which makes up for the low individual combat ability of the Zerg and the powerlessness of the Terran mechanized troops, and at the same time, the forces of the Protoss and the Zerg can effectively complement each other.