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9D generally don't need to put BC.,If you're harassed, you can use the farmer to fight back.,The farmer of the worm automatically returns blood.,If the operation is good.,The general soldier may not be able to fight.。 9D put BS, send a D to explore the way, out of a lord, wait for your BS to have about 400 mines, and then out of the dog harassment wave. Dog speed block, slightly better operation to replace 4 peasants is not a problem.
At the same time, put the base at home, depending on the situation, whether to make up the dog or make up the d, my personal preference is to make up d, double base out of the dog harassment and then turn to hyd + dog tactics. In the face of the Zerg's violent advantage, all the other two clans can be suppressed in the first 5 minutes.
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It's best to keep it, 5 is about the same.
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9d, house, blood pool, gas mine, 6 dog interference, dog speed, 2 books, dragon tower, flying dragon, queen's nest, 3 books, elephant, scorpion, a dead him.
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O9d followed by 12D outer double. Then wait for the pool of money. Do a good job of reconnaissance and counter-reconnaissance in the early stage. Don't be too hurt by the enemy's probe.。。 Hope it helps.
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The 7th floor is so hilarious. I suggest not to protect the land, if it is a computer, it will not be used, and a person can have one.
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See if you're 1v1 or 2v2 3v3
1v1 then 9d belongs to the rush start, which is more economical and does not need to make up the bunker.
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Directly out of the female worm, raise the speed of the dog, explode the puppy to increase the poison, and directly rush off the other party.
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The 9d start is still more aggressive, and there is no need to replenish the bunker.
The specific situation depends on the race of the other party, there are too many theories, too many changes, and watching the video will be very rewarding after watching the actual battle.
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There are basically 3 kinds of Zerg in the early stage, the first rush type, that is, the legendary 9drush, needless to say about the front mining, what forcibly improves the efficiency of the middle 3 mines or something, it's not much more. Generally, when the ninth farmer comes out, you will have less than 100 money, to make the 9th farmer to make a gas mine, and so 1 second or so you will have 50 yuan, make a peasant, push off the gas mine, this is you will have 10 population, that is, the legend of the stealing peasant, the tenth peasant has been mining after coming out, to 200 money, bloodletting pool, waiting for 100 money, out of the population, the blood pool is good, you will have enough money to make 6 dogs, during which you should use the population and the peasant to probe the enemy's house, and then the dog comes out and rushes directly, the enemy generally can't seal his mouth and will die, Interstellar 1 is still a bit difficult to seal, and it will be tragic if you are not careful.
The second kind, economy, 14d naked double, this requires courage and enough reconnaissance, the early stage is the same as above, steal farmers, do not make blood pools, out of the population, the population out of the farmers, to 14 farmers basically have 300 money, put the base, the base during the bloodletting pool, make up the farmers, divide the mine and directly pull 5 farmers to divide the mine, double mine to supplement the farmers, fill up the puppy or the ground thorn defense, two out of the stinging snake or flying dragon.
The third type is stable, similar to the economy, but the bloodletting pool first, and wait for enough 300 money to release the base.
Forget about throwing dragons, it's too difficult.
The attack depends on the enemy's style of play, which I can't say.
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The bare double of the economy, that is, 14 15 farmers directly go to the 2 bases in the mine, and then replenish the blood pool.
The speed of the partial attack is opened, 13 14 farmers first go down the gas mine, then go down to the blood pool, and 100 climate first raises the speed of the dog.
Rush the beginning, 7, 8, 9, 10d, seventh, eighth, ninth, ten peasants when the blood pool, the blood pool is good for the first time to do dog rush.
More modest, 15 farmers go down to the blood pool, and then go down to the gas mine under the 2 bases.
Everything else changes in these. The beginning has its own advantages and disadvantages, and the better the economic start, the more likely it is to be rushed, and the less the suppression of others. Aggressive starts with a worse economy, but more aggressively.
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There are too many Zerg starts, you should go to the Internet to check the jewelry, 6d, 9d, 10d, all come up to speed up the dog, double open, not speed, it's a lot, it's a lot, it's best to see** your own experience.
In fact, I'm afraid to give novices this kind of problem for fear of misleading newcomersAs for me, the level is also average, and I will always hover in the second half of the master group - the winning rate will not be mentioned sad ing) So my following opinions are just for reference. But it's all my specific feelings when I play. >>>More
To put it simply, hold back the big dragon! The spawn point of that level is on the map**,At the beginning of the game,4 farmers collect gas,Remember,All the gas is used to make the flying dragon,As well as the flying dragon attack and defense,The extra money is crazy to make a bunker,And out of the puppy as cannon fodder,When you have a team of big dragons on the ground,And about 8 big dragons against the sky,You can go to expand the empty resource points below the spawn point,At this time, the attack and defense of the flying dragon is 2 attacks and 1 defense。 There is also a focus on attacking and defending, first ascending the attack, and then ascending the defense, don't double the dragon tower to upgrade the offense and defense, the gas will not be enough. >>>More
At the beginning, the peasants were built first, because there was a limit of ten people, so eight were built to move mines, the ninth began to build supply stations, and the tenth began to build barracks, and so on, while building barracks, they continued to build supply stations, about four, and then let the peasants start to build high-energy gas Yongyuan, at this time, the first barracks have been built, and the marines began to be built, five people, to prevent the first offensive of the enemy, and then the second and third barracks were built, and four barracks could be built as needed, (I generally build four, and one of the annexes is a reactor, The other three for the laboratory seem to be... In this way, you can build different types of troops at the same time), and at the same time you have to build a number of peasants, (I usually build 15 to 20), and then start to build the Ordnance Palace to make hungry wolves and tanks (I generally build three, respectively, three kinds of soldiers), and then start to open up the mine after the tank is built, to build a high-energy gas Yongyuan, which is used to replenish the amount of gas after that, and then start to upgrade technology, be sure to upgrade, and then start to replenish the air force, air defense, and then go crazy out of Thor, patrol ships, and start the war. (This is my experience, just for reference, I like to play StarCraft very much, feel free to add me if you have communication).
Top top first floor.
It's easy to fight and like this kind of Terran.
It doesn't matter what race you are, if he uses a Terran gagged mouth. Your options are many. But the general idea is that if he is obscene, you will expand, but at the same time you must protect the mining area. >>>More