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Don't pretend to be 13 and say a few minutes of hy, it's meaningless, I just want to say that the level of the fog in the early stage of the main greed is not high, and you can't put any pressure on the other party on the line, and you can only rely on a knife to cut the money, if the suppression of the road is very strong, you won't have a lot of opportunities to go up and make up for the knife in the early stage, what's the use of the lord's greed?
In the late stage of alchemy, the addition point is generally one or two levels of halo in the early stage, and the main ascending fog, first full of greed and then full of halo.
The characteristics of alchemy are that the meat and recovery are high, and the money is stable, and it is difficult to be caught. If you let the alchemy go out to the 875+ temple early, you can release a lot of poisonous fog after six, the line is very stable, and you can press the mist damage that is very painful on the right road, plus you have the opportunity to go up and cut twice, consume the opponent's blood, and your own recovery ability is very strong, the other party can't consume you. If you make a pioneer in about 10 minutes, alchemy can really push the line and brush money without pressure, and two or three people may not be able to kill it.
**When you are at a disadvantage, you can eat more experience and release fog, one is to let the other party dare not cross the line because of the damage of the fog, and second, it is possible to poison some soldiers to ensure their own development. The effect of pushing the line and brushing money and suppressing the fog is irreplaceable, and it is the core skill of the early stage of alchemy, and it must be promoted.
The front stun is to cooperate with gank, of course, alchemy will dominate a route in the later stage, and wait for your teammates to swim to your way to stun people, and you don't need to raise it in the early stage. First full of greed and the fog brush up is also refreshing.
Of course, there is also the alchemy of the main gank, the main halo in the early stage, don't be greedy first, wander the gank, the halo of alchemy is far away, and the effect of killing is still good. It's a different way to play.
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It depends on the situation, the general master is greedy, and if he is pressed badly, it is still recommended that the master is dizzy, and I have only been playing for a short time, but alchemy is playing well, alchemy master and auxiliary, do you understand?
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If teammates know how to cooperate, such as cw or open black, they should be stunned, because alchemy's halo can reach the maximum stun time of Dota. If passers-by are still money-oriented, it is better to have a little bit of fog.
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Greed points up to 1 point.,The early stage must be full of poisonous fog first.,The poisonous fog with a high level is useful.,The halo level in the early stage is still very useful even if it's not high.。
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It's all wrong.,Alchemy early point a greed.,Because the number of stacks is 2.,Upgrading only increases the total amount at the beginning.,It's full when it's level 9.,1 in the early stage.,1 The effect is already very good.,The starting point is full of 1 skill.,Because the range is large.,Clear soldiers and milli the blood volume of the opposite hero.。
Greedy and selfish old man, he is not saying how greedy and selfish he is, he is because he was poor in the past, and he raised the old man into a kind of old man who is particularly good at living is poor and afraid of him, but if you are a rich person, you can be greedy and selfish to this kind of greedy and selfish person, it doesn't matter, some of your charity, if you are a poor person, you can not give him the greed that he doesn't have, don't live with the old man.
Sister. You give it to her.
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