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It means that your teammates are all vegetable B, and the sand king does not jump the knife is equal to waste, so you have to jump the knife quickly, within 20 minutes, it doesn't mean that you must be the main ascending to dig and pierce. Of course, the main sandstorm is very pressed, when the pressure on the line is very high, and there is no Zeus, the big tree (can be hidden), can the main sandstorm to help make up the knife. Also, if your teammates are in the same lane as you are in the mid or late game, you can't do that.
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Of course, scolding you, in that case, the line of troops will always be under the opponent's tower, how to fight with your teammates along the way? And if there is an AOE hero such as a cannon on the opposite side, throw skills at the place where you lie down to see how long you can lie down....Sometimes the sage eats a tree and puts a shell on himself to scald you, and you are helpless.
My friend and I opened the black, estimating that the other party's mid lane porphyr is the kind of Shadow Demon Cannon, the kind of aoe, I will use the sand king to go to the middle, the main sheng sand, bring a powder, and turn the eye ** to collect money, the fastest speed out of the jump knife, play a group, open a big jump, enter the ok clearance.
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If it's not a team game, the general passers-by are gank to kill entertainment, and your main promotion sand city storm teammates will not be able to control the line to play money, and the line is too close to the opponent's teammate under the tower is not good to kill.
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Sometimes I get tired and don't want to bother with energy, so I use the sand king, the main sandstorm, and then lie down on the line, and I have all the money to press people and mix the line, and I don't need to operate, it's too casual.
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Now the mainstream Sand King playing method is to give up the passive first rise to the sandstorm, the sandstorm skill is very strong, low magic consumption, CD short, it is very cool to use brainless money to fight the jungle. You can also dodge the hammer, escape with a jumping knife, etc., and the skill itself is very good.
But it's not good to occupy the main ascending sandstorm, and the piercing must be the main ascending, otherwise the casting distance is too different, and the gank ability is much worse, and it is even more difficult to insert multiple people. The main upgrade sandstorm level 9 is full of piercing, which is very unreasonable for the sand king at the peak of gank, when you should go to the active gank, the piercing is not full, and it is not what the king should do to keep busy. Squatting online to burn money is a huge pressure on your teammates, especially your teammates in the late stage.
Second, if the line is pushed too fast, it is easy to be gank, and it is not easy to kill.
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First of all, the sandstorm is blue, and the blue of the sand king is in short supply in the early stage, if a large amount of blue is used in the sandstorm, it will inevitably lead to not enough puncture and shake the demon, and then it will be embarrassing, so in comparison, the 3 skills are very good (no blue, the damage is good), and the damage caused to the surroundings can also play a certain suppressive role.
Shawang was originally going to gank up, always lying on the line to play money to make teammates very distressed, you said that you occupy the line, teammates can only go to other ways to play money, you don't drive gank, there is no pressure on the other side in the later stage. Besides, you've been rustling, you can't control the line, do you think that the level 4 sandstorm is lying for a few seconds, and your own soldiers almost didn't lose blood, and the opposite side will die, and wait for your own soldiers to go to the bottom of the opponent's tower, if he makes up the knife well, he can also make up for about 3, and the experience economy is there, so what is the suppressive effect!
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Control the line! What is the most important thing in the early stage? Isn't it just the line of soldiers As soon as you bury the sand Okay The line of soldiers goes directly to the front of the tower on the opposite side It's strange if your teammates don't scold you And why was the sand king a god before Isn't it because of the skill characteristics of the piercing The main sandstorm can only be a flash in the pan Generally speaking, the sandstorm has level 2 is enough Sometimes the jungler is used to dodge the hammer instead of the money used to collect money on the line of the three skills, why is no one promoted in the early stage of such a sharp skill The reason is the soldier line!
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Personally, I think ah, the sand king is more used to gank, to drive the rhythm of killing, his high-level e can be a good help gank to chase and escape, and the sand and dust explosion is more used to dodge some ballistic skills, such as SNK's hammer and the like, the early level is enough, and it is good to raise two more levels of yellow dots, and sometimes it is almost a little blue to fight back! What's more, the sand king is so brittle, and he can survive and gank better by holding some blood. I'm not very good, and I hope you can point out the wrong places, hehe!
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Pressed by SK, Road Fighter will be pressed by SK? What a situation! A 40 mage's D can attack stealth units, and a 40 mage can choke SK enough.
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He put sand on your necromancy plus that % than the blood, see who can't stand it, if this is suppressed, then there is a problem with the technology.
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Do you have AOE skills? Piercing or something like that doesn't hit it all at once. Although warlocks and necromancers do ......But how many levels of the sand king on the opposite side will add a sandstorm to the dust??
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Buy an eye or develop it, with this he will pay for it.
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Conserve your stamina and take the right solution according to the current environment.
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The Sand King creates a terrible sandstorm that kicks up dust that prevents enemies from seeing the Sand King's tracks and deals damage. Rank 1: Deals 20 seconds of damage, seconds of exit invisibility time.
AoE 300. Duration: 20 seconds. Cast Interval:
40 seconds Cast Cost: 60 mana Rank 2: Deals 40 seconds of damage, seconds of exit invisibility time.
Radius 350. Duration: 40 seconds. Cast Interval:
30 seconds Cast Cost: 50 mana Rank 3: Deals 60 seconds of damage, seconds of exit invisibility time.
Radius 400. Duration: 60 seconds. Cast Interval:
20 seconds Cast Cost: 40 mana Level 4: Deals 80 seconds of damage, seconds of exit invisibility time.
Radius 550. Duration: 80 seconds. Cast Interval:
10 seconds Cast Cost: 30 mana Radius: 300 350 400 550.
Requires channeling.
If you move, the sand will last, but with skills and items, the sand will disappear immediately.
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As the Sandstorm level increases, the time delay for exiting the shadow increases, meaning that the Sand King will be invisible for a second after moving, but only for movement, and will immediately manifest if he attacks or uses skills and items.
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It should be visible because you have movements
But if you jump off that sand, it should still be there for 2 seconds.
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No, it can't be, you jumped off that sand and it should be there for about 2 seconds.
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It's impossible, it takes seconds to bury the sand and show it, sprinkle powder on the opposite side or insert real eyes.
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Sand King Buried in Sand is a channeling spell.
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It's not that it can't be clicked, but it has something to do with SK positioning. Corrosive poison is undoubtedly not a dps skill (don't say that you have a in every pawn when fighting), and this skill is basically useless in terms of fighting (it is rare to die by corrosive poison after a puncture). And this skill has always had a fatal flaw, that is, it is too oppressive to teammates.
SK relies on corrosive poison 13 points to less than 10 seconds, a wave of soldiers must be all collected (a residual melee combat, after the piercing, then hit the range, 2 soldiers as soon as you explode guess Li Lun's wave of lines, you will be finished.) And ignore the number of soldiers), the eldest brother on your side will definitely not be happy with you coming; At the same time, during the lane phase, because your corrosive poison will greatly affect the lane and teammates to replenish troops. 13 SK teammates at the point definitely want you to die far away (especially if you can't kill someone).
And SK himself does not have much demand for equipment (to put it bluntly, a jumping knife and a BKB, your SK mission is completed. It's useless to brush too much and you're useless)
In addition, you feel disgusted to death with your melee opponent, but may I ask if you play like this will affect the opponent's reinforcement? Will you stand on the side of SK and replenish the troops? Opponents who will do so will certainly be far more disgusting than you (such as Axe).
What you do affects the mood of your teammates even more.
Relative to Sandstorm, it is an operational skill, and the pursuit is not the damage of sandstorm, but the instantaneous invisibility of Sandstorm and the 1 second delay of exit invisibility. (at least level 2 Sandstorm) can disturb the Hu gang SK to avoid a lot of skills and pursuits, and delayed retreat can widen the distance. SK's piercing CD is not long, and there is a high-level sandstorm SK that can dodge many attacks on the premise that the opponent does not have a counterattack.
But if you don't need that 1 second of retirement, then you're not fit to play SK.
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Hello this friend.
It's also okay for the Sand King to be passive, and it's very powerful to press melee combat. Macro but wide which is not recommended with the late road when the main rise. will push the line, and it is not safe to make money in the later stage.
e is undoubtedly the main ascendant.
Sandstorm is a stealth skill, you can dodge all kinds of hammers, wandering vs can be, and you can play the elegance and agility of SK if you use it well. It is a bit more applicable than passive. It is also good to use it to escape, wait for rescue, and even if the pressure is high, such as the long-range ** master to clear the soldiers, after all, there is less magic consumption. Welcome.
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The first-level corpse poison in the early stage of the corpse poison point is more decadent in the mid-term team battle, and it also depends on the situation Sometimes the poison has not killed the soldier A The opposite side will quietly quarrel and cripple you and the dominant road corpse poison is not conducive to the royal high control line.
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If you zoom in, the exit stealth time of the sandstorm will be directly 0, which is directly revealed
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If there is a jump, hit first. I didn't jump and waited, and I hit the first hand and then the hand.
Look at what is in control. Look at the lineup and look at the terrain.
The view of the high slope of the forest is larger than that of burying sand.
When you shake it, the other side doesn't faint and must have walked away
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It will be interrupted This timing of the timing of SK's battlefield cut is very important Master the CD difference of the opposite control skill Appropriate cut into the battlefield can create a devastating blow to the opposite side Before jumping It is recommended that the shadow poke is large But try It works well.
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It should be put like this: first hand e past press c c out and then press r so that it will not be interrupted.
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It seems that the big swing after opening r will be obvious.,It's good to pick up the big right away if you're in danger.,If you're in danger, shake out the big back stealth.,Jump on the big pick up e.,Try to poke a few more people.ใ
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The maximum level sandstorm exit invisibility time is seconds.
Shake it up for two seconds.
If the response is slow, you can basically shake it out.
It's not that it won't be interrupted, it's just that you can't see your ...... on the other side
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Won't ยท Just don't do anything within 2 seconds of the ultimate...
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R then shook the big and immediately appeared.
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The stealth of the Sand King has to continue to cast spells, and those few don't use it, the sandstorm uses the reason for the damage:
1 Enemy hits you with AOE skills (such as the two-headed dragon's fire, the fire girl dragon slash...) 2. Sprinkle powder to see you.
3. Fishman: The bounty is big for you.
4. Have a true eye. 5 enemies have a level 3 necromantic book.
6 If your HP is less than 50%, the enemy Blood Fiend will be able to trigger 3 skills, and continue to fight you 7AOE stun skills (such as Fire Maiden Light Array).
The 8 belt is really a gem.
9 Delays...
I really can only think of so much, and I welcome the gods to add.
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Better than the bounty, the hidden thorn is good, sk and ant's are instantaneous, and the hidden thorn will have to wait for a few seconds.
The bounty that is filled up to the second range spell ignores the stealth.ใใ
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You're R, you'll only be hit by a range of attacks, unless someone else sees you, otherwise most of the pointing skills you lose and the ranged attacks that fly in the air will be ineffective It's different from the hidden stabbing It's the same as the others The stealth of the hidden stab will be revealed after being silenced SK's r is the same as other stealths You can dodge most of the pointing skills and long-range attacks flying in the air It's just that when doing the skill, the instantaneous cast wind step was changed to a continuous cast, so being silenced will interrupt the cast and will also be revealed.
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Take damage from AOE and non-directional skills.
The principle of stealth is the same, but the SK cannot move. (It appears a few seconds after moving.)
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Sand King's r stealth, if you haven't moved, you have been stealthy After moving, you can retreat in seconds, and the wide field line out of the spine is stealthy, and the blood demon 3 skill can see the unit of less than 40% of the blood After that, of course, it must be within a certain distance There is a distance of about half a map The stealth unit can be hit.
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When the amount of health is lower than his 3 skills, he can't see you, but he can know that he is hungry for you. Returning to the source of pain seems to be a bug, and I've had a repentance in 661c.
Of course, it will be interrupted, and you can only jump after two seconds, or you can click big first, and use shift+jump knife so that it will pass by itself after two seconds.
You can move, as long as it's not in preparation time, and the big effect that sends out is that you die and still lasts where you died. Definitely not misleading! If you don't know the effect, try it yourself! >>>More
Are you talking about the Beastmaster? Is it Chenghai or?
This set of lineups is extremely common in the new area and the old area, and many local tyrants in the new area use this lineup because everyone's heroes are not complete, and it is difficult to use a targeted restraint lineup to complete this set, and the comprehensive win rate is very high, and the old area is because the area has been open for too long, and these heroes can be quickly brushed or go to the store to change (a sister and three soul stones, panda jjc store, enemy law guild store, white tiger expedition store), as long as there is perseverance, 5 stars are not difficult.
If the sand king wants to make it big, he first needs a jumping knife. In the early stage, when the first level is large, you can wear it and open it directly, and the middle and back. >>>More