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Brutality (offense).
Tier 1: Witchcraft: Skill Damage Increase:
Layer 2: Feast: Restore 25 health for each siege vehicle killed, and cool down CD for 20 seconds.
Tier 3: Natural Talent: At level 18, increase Attack by 2 4 6 8 10 and Spell Power by 3 6 9 12 15.
Tier 4: Bounty Hunter: Increases damage dealt by 1% for each different enemy hero killed.
It's okay to point out the bounty hunter with the attack talent.,The damage superimposed in the late stage of a person's head Galen is still very explosive.,Of course, players who like to attack can also point out the next two layers.,It's also very good to wear things.,But you need to sacrifice a little defense.,The contribution to the team may be low!
Determination (defense).
Stack 1: Healing: Regenerates health every 5 seconds.
2nd Stack: Hardening**: Reduces damage taken from normal attacks by heroes and creeps by 2.
Tier 3: Veteran Scars: Increases health additionally.
Tier 4: Durability: +50% health regeneration, which increases to +200% when health drops below 20%.
Tier 5: Legendary Defenders: Each enemy hero in the vicinity grants you armor and magic resistance.
Tier 6: Boulder Oath: Damage Reduction: 4%. Double to 8% next to an ally, you take 8% damage for the nearest ally. This effect does not bring your health below 15%.
The defensive talent is really casual for Galen, and it is okay to choose one of the two 2 in the first layer, but if the point is healed, it is combined with the durability of the fourth layer and the blood return of Galen itself, which is sour. It feels like Galen has taken a big step towards big meat again!
Top Single Galen Runes:
Essence: Fixed Attack x3
Sigil: Fixed Attack x9
Sigil: Fixed Armor x9
Glyph: Growth Magic Resist x9
The runes are relatively free.,It depends on personal preferences.,A little more violent can be a big essence and red main attack power.,Blue and yellow armor magic resistance.,You can also bring some critical hits.。
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Radiant Talent Recommendation 21-0-9In this way, you can use the hand length to quickly consume and develop, pointing out that the general battery life is strong.
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Because a lot of AD has been cut a little bit, and the most important thing is that the ability of a single second person has been cut too much compared to before, and the AD without displacement is easy to survive. And the ice of the ultimate is opened, Her late damage output is high, and I think it's inconclusive if it's the strongest ADC.
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In fact, you can turn off the smart cast range circle in the settings. , press the Esc key. Troubleshoot Sun finds the key settings.
The dispensing chain is open and the intelligent casting is set early. There is a range circle displayed underneath. Just turn it off.
The speed of the skill does not change. Hope. 、
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It's definitely going to be a game.
Because he has to appear in range before he sends out the Slow Pants skill.
It's also possible that you're a little stuck.
It's best to turn off the box.
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Skill Bonus Main Q Sub W1 Level E Talent 0 21 9 Runes Red Essence with HP Yellow Armor Blue Magic Resistance.
In the early stage, the line is to ensure that the knife is replenished at the same time, and the Q person who does not stop is on the line, and after level 6, call the teammates to gather and take the small dragon, and then use the big fly down.
It is possible to form a 5v4 situation and it works very well.
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Landlord, be more detailed, what do you want to ask? Does it mean that there are differences in heroes after the revision?
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Jungler Level 3 gank All out of the armor.
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Just click on the ADC rune, 21-9-0Drop 3 points for damage increase, point 2 points for mobs and creeps, and point out the critical hit acceleration. 9 points in the middle are arbitrary, and the upper single pair of AD points armor, AP points magic resistance, and points out 30 health points.
Or the jungler point is 9 points, and you can also point out the buf time.
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Whether the barbarian king should do it or not, it's the same, 21 9 0
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The first stop is Chongqing. The second stop is Beijing.
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In Chongqing I remember it was March.
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It's not as strong as it used to be.
But it's still strong to use it well.
Generally, the main e and the deputy q.
If the opposite side likes to face head-on, the main Q is better.
Iron Man is suitable for double lines, not single lines.
As a result, you can only play the trick, which requires the consent of your teammates.
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If you play well, go to the back row, and after taking the small dragon in more than 20 points, you can be uninjured single big dragon, and the late group has three hammers and one person, and there are more than 3,000 blood (more than 4,000 blood if you have a dragon), if you don't play well, you will get out of the flesh because there is a passive, so you are a giant meat, and in the later stage you will pose a certain threat to the opposite back row (depending on the opposite lineup).
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It's so-so, it's rare anyway!
Add a little bit of the main e and vice Q!
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I'm the main plus w.,Then add Q.,And then it's E.,123 level qwe each point.,Basically, Nock's damage is very high.,After level six.,Kill first Q.,In the flat A.,In W,And then the damage plus the blood drop effect is very painful.,When he runs, an E pulls back.,And then W and Q have been refreshed.,Direct w plus Q plus R.,Death.。 If I go out, I generally like to keep 2 red, 1 eye, 1 cloth armor, and if I play well, I go home directly with a Dolan knife and shoes, and then drink the magic knife, and then the sun fire, and then the ice hammer, and then the legion, and then the resurrection armor if I go well.
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My No's hand is very violent in the early stage, and the bleeding damage is very tigery, and there are few melee singles in the early stage who can beat him And Q's range damage is a good choice for replenishment or consumption. Runes are generally red and essence attacks, yellow fixed armor, and blue growth magic resistance. If you are talented, you generally want to be more meaty, but you don't really need too many attacks, and the flesh is enough.
As long as you stand, the head is yours during the team battle, and the output outfit, a black cut and a big drinking magic knife are enough.
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In fact, the change of the ultimate does not have a big impact on Nock in a single team battle, and now the ultimate kill will get a CD reset buff, but after the buff disappears, the ultimate CD will have to wait for the CD again (simply put, you can kill people on the upper lane and then use the ultimate to fight a wave in the middle lane, but now you can only use the ultimate to harvest for a period of time in a campaign, and you will enter the CD without killing the ultimate).
As for the loadout, there are a lot of introductions on the Internet, which basically depends on personal preferences and lane heroes, but one thing to note is that Nock belongs to the middle and late stages of semi-meat, and must be able to rush into the enemy's formation and carry a certain amount of damage in order to hit the output and pose a threat to the enemy.
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