-
Yagami JD, if the opponent jumps JD then you have to make a big jump JD in advance to knock him down, if you don't predict his small jump JD, then block it, and then 1C, if he jumps JD again, then he will be beaten down by you, if he JC, at most it is also bloody, he doesn't jump, you don't have any big flaws. Yagami jumps jd, if he jumps on D, then you can jump up and down D, you can hit him, or wait below for him to land 2b+. If he is ready to hit a low D, then you can only choose to jump JD or JD Shadow.
Generally, the master Yagami attack is very inertial.,Basically, you can only defend.,It's recommended to choose the opportunity to burn the big ghost.,Even if it's bloody, it's better than being broken.
-
Let's just say these skills,Yagami's JB moves fast.,The distance is the same.,At the same time,JB can hit JD.,But the stiffness caused by JB is short.,If you make a move.,The other party doesn't jump.,After landing, it's close to Xiao Feng.。 JC is used to suppress its attack judgment in the lower road,Can't be used for air strong moves,Generally there is a certain number of first cases with the most commonly used suppression method of Yagami.,The judgment range is large.,Out of the pig's CD,There is no obvious disadvantage in fighting with anyone.,But JD in order to grab the short input command too early.,The other party can use 2B2A to hit your landing instant.。 If the position of the small jump JD is not right, even if it jumps first, the opponent can also use the shadow jump D to hit down, and the shadow jump is fast.
Sometimes in the case of a moderate distance, you can bet on the opponent's jumping moment, of course, after being familiar with the rhythm of the opponent's moves, run past 5c, if the opponent first out of the air technique, due to the stiff time is not enough, you can Xiao Feng when you land, and you will be beaten without the air technique, or fight for blood.
Back to the last question, of course you can kick it, just like I just said, JB moves quickly, as long as your JD attack is determined, you can hit him the same, but the distance must be mastered, and you can't JB make a move to hit you, or you can hit JD in advance
-
The difference between JC and JD: JC has a low dot and JD has a high dot.
For example, when the opponent Yagami comes out with light legs, you have to use jc, if you use jd, you can't hit it, that is, if you use jd or jb when you are in the air, and if you use jc against people on the ground
The difference between JB and JD: JB has fast moves, long attack distance, and high hitting points; JD is a little slower and has a slightly closer attack range, but has a lower hit point than JB.
There are many ways for Yagami to the air.,66C,2C,JB,JD,Heavy ghost burning,Air defense,Which way to use depends on the situation.,You can take a look at the master game**,Combined with a lot of your own actual combat,So that your Yagami level will improve quickly.。
-
I've always had this question before. It mainly depends on how you jump. Yagami mainly recommends that you use two jumps, 1, big jump, and 2 small jumps. Shadow Jump: Personally, I don't think it's much of a threat to the sky.
Or JC is out when it's close.,JC is mainly to the ground.。。。 All in all, JD is used for distance, and JC is used for distance.
In fact, you can't kick the opponent all the time, and another reason is that you don't have the opponent's move. This is the main one
-
Yagami has a fast move and a long distance to attack with his feet. Hands, feet and others have an advantage in attacking, in our Northeast dialect, it is "anti-hard". The far gong has "driving away the dark flame" (air waves), and the near gong has "Xiao Feng" (grasping). He is good at both long-range and near-range attacks.
There are 100 ways of prevention and control - ghost burning, standing heavy hand is also a good prevention and control move, fast jumping speed and strong air dominance! Don't underestimate a punch and kick, the blood will be gone after a few hits. And even the prerequisite for the technique is to punch and kick.
Yagami as the first brother of the King of Fighters 97, cold appearance, the former Shaking Head Ridge car god also gave 97 a name, Yagami is the first on the list, no one can shake it, there is an invincible command to throw the crumbs, the air is sharp, the stun rate is high, it is easy to fight the reverse, the damage is high, the gathering speed is fast, and the crotch hand is strong, which are the advantages of Yagami.
-
As mentioned above, 97 characters are extremely unbalanced, and Shingo can be said to represent two extremes with his neighbor Yagami. It's simply a complex of all the shortcomings. Of course, players will choose stronger characters when they play, and the reason for the existence of characters like Shingo may be to make up the number of characters, of course, there are not too many people to play.
Hope that helps.
-
You come here, go to the video game and I'll teach you, hehe.
-
It's about the same as the other King of Fighters.
The jump of the rampaging Yagami is the fastest among the 97 King of Fighters, so when you press the jump, you have to press C, regardless of whether you hit it or not, press C again in the air. That way, he'll do what you call jumping up and punching and punching and hooking. The next ghost burn must be small.,If it's released by pressing c.,Sometimes you can only hit the first hit.,The back ones are all in vain.,The flaws are oversized.。 >>>More
Yagami? Infinite sunflowers, the method is with 5c (air vibration), 214a. But the time between 5c and 214a is too short, and normal out is not enough! >>>More
I can call you two methods, I should have been like this all the time, but first of all, you have to practice more, the main thing is the feeling, it should be that I was supposed to practice this trick at that time, and I was always pinched. Getting back to the point, first of all, generally practice this trick after the wind, the first method, the pressure reduction technique, when you have the wind. Press and hold C and don't let go. >>>More
The start key is the start key, what emulator do you have? Generally, 1P starts with F1 (KW) or 1 (NFBA, etc.). >>>More
That story is a bit long, so I'll cut it short. The ancestors of Yagami once made a blood contract with the Great Snake, obtained the blood of the Great Snake, and broke away from the three artifacts. And the reason why Yagami is crazy (rampage) is because the blood of the great snake in his body has awakened.