How to add points to the Pocket Journey to the West, and add points to the Pocket Journey to the Wes

Updated on Game 2024-05-23
5 answers
  1. Anonymous users2024-02-11

    What kind of profession are you talking about as a warrior?? Gun? You're going to search for a whole bunch of hehe.

  2. Anonymous users2024-02-10

    Battle Maniac - Skill Main: Force Injury, Fire Law Injury.

    I position Warmania as an explosive melee class, an aggressive fighter.

    Skill Cost: Rage (Fixed value 100 Recovery Drug (None) is also one of the reasons why I position it as an explosive class. )

    Can restore rage skills: [Angry Roar] [Meteor Sky Slash] (I know only 2, I don't know if there are any).

    Fighting monsters with normal attacks can restore anger.,Skills don't seem to be able to recover.。

    First of all, let's talk about my current plus point:

    Five elements: gold and fire - afterburner, law, force, law super kill chance.

    Attributes: explosiveness, defense strength - explosive power is not to mention that in addition to its feeling, defense is more cost-effective, so choose defense.

    Birthday: 5-26 Spiritual Skills [Dazzling Heavenly Fire] [Immortal] [Dementor] [Condensation] - I don't know much about this and use these skills sparingly.

    Fit pet: + body accuracy - needless to say.

    Analysis of a few skills:

    Tiger Slash] Releases 1s Cooldown (None) Force Damage Consumes 10 Rage at max level 30J

    Roar of rage] Releases 1s Cooldown 15s Consumes Health Recovery Rage at max level 5J

    Max Attributes: Reduces 2% of life, instantly returns 20 rage, returns 10 rage within 10s.

    Needless to say, I don't think the rage of the war maniac is almost 0 when you don't farm monsters.

    Flame Molingji Minghe] Passive Full Level 5j Full Level Attributes: +5 Defense +25 Force, Law +75 Physical Strength,

    Meteor Sky Slash] Release: Instant Cooldown 15s Force Damage Charge 4-15m target, deal damage and stun the target at max level 5J

    Max Attributes: Force Damage Bonus 100% Stun 5s

    PK should be very practical, strong first, instantly close to the target and stun him 5s to interrupt the opponent.

    Stunned in the back for 5s, the skill released for 1s is mostly 1s, and the damage is not much to say.

    Be careful, the practical distance is 4-15m, if the opponent is close, you won't need it).

    Hell Slaughter] Releases 1s Cooldown 30s Fire Damage Consumes 5 Rage 2nd Attack Interrupts and silences opponents for 4s at full level 25J

    Interruption + silence Needless to say, all understand.

    Wildland] Release 1s Cooldown 8s Fire Damage Consumes 15 Rage Ruler Slow down 10s at max level 10J

    Slow down 10s in Meteor and Prison Slaughter's halo 5 + silence 4 = 9s output There should not be many people who can withstand the pressure This slows down to cut off the opponent's retreat.

  3. Anonymous users2024-02-09

    Golden Fire Defense Burst Skill If you have a true element, you can point it.。。

  4. Anonymous users2024-02-08

    It's too cumbersome to type, and it's available online.

  5. Anonymous users2024-02-07

    This is best only if you think about it, what I said is absolutely accurate, but the medicine king Duojiamu, pay attention to this, and the medicine king is not powerful.

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