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This copy is relatively bad, I played it a few times, and there are probably three combinations, dual physical wind, physical magic mixed wind, and physical magic mixed dark. The main way to play is to see what buff the monster adds.,And then out of the corresponding shield.,Blame has two AOEs most of the time.,So it's very important to stack the shield in the trench.,The simplest thing is the double physical wind.,It's okay to die directly with the physical shield.,The monster's monster is more difficult.,If you're not a big guy, you can basically get the upper right corner.。 Qiu outputs with all his might, and the thief can add a little more obstruction and then stack the c output, Ji gives more milk, tries to fill the milk, and gives support before exploding, basically gone, in short, just a word, look at the face.
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Full with fire gambling character, Shuangfeng can still play, and if the blood volume is less than 26500, don't go to overturn, aoe teaches you to be a person in minutes.
Yellow writing cover. If the mask is not attacked, it will give the Yellow Book an additional attack every turn, and in even rounds, if the Yellow Book or the mask is attacked, an additional AOE will be activated, and the Yellow Book Mask is a purely physical output.
Dark attributes,Men are attacked and all are defended,Women are attacked and all are attacked,Men and women are magic output,Non-explosive rounds and buff knives please throw men,If a man dies, a woman is not dead, and the group is wiped out。 (This hasn't been).
Mentally handicapped love letters. Love letter 4 7caoe magic,The rest of the physics,Mentally handicapped 5 8caoe,The rest of the magic single-point demon attack,The mentally handicapped love letter is the best of the three.,Set fire and output.。
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Happy Days Dark Raiders:
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Crystal Gacha: Super Gacha (UR Probability): A limited-time gacha can increase the probability of drawing UR cards, and the number of draws is 1 time, and you will definitely get cards with more than 3 stars. The first gacha costs 50 crystals, the second 100 crystals, and the third and subsequent 248 crystals.
Super Gacha x11 (UR Probability): A limited-time gacha can increase the probability of drawing UR cards, and the number of draws is 11 times, and you will definitely get cards with more than 3 stars. The first gacha costs 748 crystals, the second 1248 crystals, and the third and subsequent 2480 crystals.
Super Gacha (Super): The number of draws is 1 time, and you will definitely get cards with 3 stars or more, the first card draw requires 50 crystals, the second time 100 crystals, and the third and subsequent 248 crystals.
Super Gacha (Super) x11: If you draw 11 times, you will definitely get 3 stars or more cards, and you need 748 crystals for the first gacha, 1248 crystals for the second time, and 2480 crystals for the third time and later.
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The battle of the perverse million King Arthur (perverse nuclear Nashi ma) is a multi-player team. Players can use the team function to summon their teammates to make the game easier and more fun. Let's share with you how to form a team with a perverse million-dollar King Arthur?
Tutorial on how to do it in a team.
How do you team up with perverse millions of King Arthur? Team up to practice the sensitive knowledge as a tutorial.
Create a room on the left (consumes stamina): Click on teammates to recruit or join a party.
Players who create a party can set the room password by checking the second check box in the party action.
Once you've determined your party status, click Start to create a room.
On the right is the room to join other people (does not consume stamina):
Both methods can be rewarded with clearance items, so when you don't have the stamina, you can join someone else's limb room to fight. However, you can't get player experience by joining someone else's room, you can get experience by creating your own room.
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In non-solo mode, you can recruit 3 Arthurs from other classes that are different from your current Arthur Career Bench to participate in the Party Quest Challenge.
The number of people in a party is 2 to 4, and if there are less than 4 people, the class that is insufficient will be replaced by the best deck of the corresponding class of the person who opened the room. There is a 30-second time limit for team challenges, and if the time limit is exceeded, the cards will be played according to the last combination selected within the time limit, and the cards will not be discarded if they are not selected. Coarse foci.
If (1 or more) Arthur is defeated during the round, all Arthurs will be prompted with Crystals to revive, minus only the Crystals of the player who first chose to resurrect the Limb Eggplant.
If there is a disconnection or withdrawal during the teaming process, the Arthur will directly switch to the in-game AI to play cards.
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Traits of the Super Ballista.
1.The main body has a powerful AOE, which will be released in 2 6 10 turns, and the other turns are 100% magic attack of this hungry Napu attack. If any part of the Wind Dragon is broken, it will accelerate the release frequency of AOE.
2.The back of the wind dragon will not be output, but the buff of magic attack up will be added to the wind dragon every turn, which will increase the output of the main body.
3.The Wind Dragon's claws will stack a buff of 100% ATK UP every turn if it is not attacked by Monomori, and if it is attacked physically, it will only release a buff of 150% ATK UP for 3 6 9 turns.
Analysis of the Super Crossbow Wind Dragon play.
It can be seen that both parts of the Super Crossbow Wind Dragon increase the buff of attack up, which makes it damage higher the longer the battle lasts. Among them, the back of the wind dragon will increase the main magic attack, and the claws will increase its physical attack at a single point.
Usually if you keep adding buffs to your back, the damage of the 9c body will be very**, and the aoe of 10c is the rhythm of your annihilation. And if the claw keeps stacking the buff (calculated if the buff has been released for 3 6 9 turns), you can have a single point of second at 8c. Therefore, it is very necessary to break the claw or the back.
So in the end, the perverse MA super crossbow wind dragon breaks its claws or its back first? According to the current common way of play, it is to break the claw first, because the back of the wind dragon has 6000 physical defense, but the HP of the claw is very high, so even if the claw is broken, it needs a very high output, but no matter what, it is always necessary to maintain the physical attack on the claw, so that it will not stack a few buffs.
Recommended play. First of all, if you want to fight the super crossbow wind dragon, the amount of blood must be guaranteed to be at least, because the damage of 2w+ is the attack of the boss in the later stage. Secondly, the output also needs to be ***, and it is best to have local tyrant players.
And then there's the singer, who is under a lot of pressure in front of this boss because her are crucial.
1.If you follow the current mainstream way of playing, it must be a fire claw, to ensure that the claw is broken before 8c, and then hit the back, to ensure that the back is broken before 9c, which has extremely high requirements for the output of the lineup, if your output is enough, the possibility of clearing the customs is still very high. During this period, we must not forget the magic attack and magic defense of the boss body by thieves and rich people.
2.But if the output is not enough, it is recommended to give priority to breaking the back, after all, the aoe of the later ontology is more terrifying. During this period, the mercenary has to output claws in turns other than 3 6 9 to prevent it from adding buffs, and these three rounds will be fixedly added, so you don't need to fight the limb to help hit the back.
As long as you can break your back before 7c, stop the attack of the main body, and then go to the fire claw, you can basically pass it before it can be broken in seconds.
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Perverse Sex Million King Arthur Character Awakening Gameplay Strategy:
Usual skills] are the abilities that the card characters can activate in normal battles. According to the action, it can be divided into 6 types: physical, magical, **, support, defense, and obstruction. If you put a card into the Arthur deck of a player of a different class, you will only activate your usual skills.
Awakening Skill] A skill that shows full strength to the card character under sufficient conditions, and the performance of Awakening has been greatly improved compared to the usual skill, which can make the battle situation more favorable. In order for your character to become awakened, you need to change the cards in your deck to the class type that corresponds to the player Arthur.
If you unify the card classes into the singer type, you can make all members enter the awakening state, so that all members can use the awakening skills throughout the battle.
Gacha Skills] Some skills are gacha skills that increase the number of cards drawn. When you activate this skill, the cards that can be drawn on the next turn will be added to the number of draws indicated by the skill, so you don't have to worry about running out of cards in your hand on the next turn if you use this skill. If you have a card that has this skill, use it in your deck.
In addition, it should be noted that it is not necessary to awaken all the cards in the hand, but the key to clearing the level is to reasonably distribute cards to increase HP and maximize the team's attack defense!
If you unify the card classes into the singer type, you can make all members enter the awakening state, so that all members can use the awakening skills throughout the battle.
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Awakening requires the same appearance card as your chosen class to awaken, and the awakening will increase the skill or skill effect.
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That should be a problem with the server of the game itself, just wait.
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Max Stats: HP>1154 str>192 ATS>0 cure>0cost>3
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