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LZ: yes, it's too easy to make a game. There is no hope of making a game like a question. For example, no one tells you how to store a bunch of data efficiently, how to create a harmonious scene, no one tells you how to optimize, how to make those few frames of animation smooth, but these games you make are worthless.
A game like Dragon Wars, you don't have to read a book, and the next RPGMAKER can do it in a few days, at best, it's just a game, without any technical content. So I'll give you a copy of that kind of book.,Ruby entry to the authoritative classics.,Use it with RM.,You don't need to read it without RPGMAKER.。
If you want to go deeper, there's a stack of books to read, depending on what you want to do, a game requires a veteran program and strong art. I don't know much about art, so I'll give you a bunch of books on technology, which are recommended from the very beginning, one by one:
Language Primer: C++ Primer Getting Started with C++, that's the basics.
Discrete mathematics which is the basis of computers is not much explained.
Algorithm Refinement Get started with algorithms and data structures.
These three books must be proficient, they are all computer basics, and if you don't learn them well, you will be hindered everywhere.
Then: Advanced Mathematics.
General Physics.
Computer graphics.
Artificial intelligence. Compilation and much more.
There are too many books in these areas, you can search for a bunch of them at will, and find the right one for you.
Then API DX and OPNGL have to be learned.
Then you can try to do an open source graphics engine, ogre or something.
Then the basics are basically learned, you can start practicing, find a business engine to do it, udk is good, if you still want to go deep into the technical field, go to the source ** to study, try to write a soft engine yourself. The most important thing is learning, technology in this field is developing rapidly, I think you have to learn everything you want to get, you can not be proficient in everything, but you have to understand, you can use it when you need it. This is a very basic thing that I mentioned above, and when you get rid of this field, you will find that there are many books that you need to read, which is actually very hard.
Some things are far from enough to read a book, it is not enough to be a game, the road of youth is still long, and low-key and steady is good for you.
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You don't have to read a book. As long as you are proficient in using some game making tools.
For example, the Angry Dragon Wars you mentioned, as well as the domestic games Rain Blood 1 and 2, are all made with RPGMAKER. Nothing too technically demanding can still be applauded.
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You don't need to read a book, you just need to figure out how to use the configuration of making a game.
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Self-study? Do you think making games is the thing of test-oriented education? Not to mention anything else, do you know how many types of ** there are?
Besides, all over the game, you have to learn programming, model making, plot, sound effects... Reading books and learning to make games? You can find this book, I'll call you big brother.,Typical nerd.,And,Game development is a team.,It's impossible to do so many things alone.,You see Luo Yonghao bragging about making a mobile phone.,As a result, only one desktop was made in half a day.。。
Horse Riding & ** This game was developed by a small number of people, you have a look. Don't try to solve it by reading a book, you are studying software engineering in college, and you know how innocent your problem is.
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I don't know if I heard that qbasic is used to write games.
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But this host is not worth much now, and it sells for more than a dozen yuan on the stall.
The landlord might as well study how to build an MP4 game console.
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c Language is required, and there is also a certain foundation in English.
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Yes! Love game maker master, you can make all text adventure games, very convenient!
I just used it to make a lot of mini-games. It comes with built-in character design templates, as well as tons of backgrounds. Moreover, it supports custom characters, and you can import a large number of scene graphs by yourself. With patience, you can do anything!
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TGF (Game Workshop) is available in Chinese. It's tgf2 now, and there is no Chinese version yet.
Even if you don't know how to program at all, you can quickly create a game with TGF. It is more suitable to do: ACT, STG, etc.
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Go to the scene more to see the selection of materials. A little CAD knowledge is enough.
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Mr. Zhong Youbin's "Chinese Psychoanalysis" has Chinese characteristics, is also easy to operate, can be understood, and can also be used as an introductory book for learning psychoanalysis.
Mr. Xu Youxin's "Psychological Basics" is very good, very professional, and easy to understand, which is the basic knowledge of psychological counseling and psychology, including basic theoretical concepts and technical concepts, and does not involve operational details, but these knowledge are indeed the basic knowledge of psychological counseling and psychological **.
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Let's go and read a lot of books first! And games! Otherwise, there is no way to make it!
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I feel that you can first ask the masters in this area, learn slowly, and you can apprentice with a better attitude.
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