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Overall, it's not much of a difference. If you want to learn a language, you can use AS3 for both CS3 and CS6. If you want to learn frame animation, you can learn the latest CS6
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There are a lot of differences......
Interfaces, actions, shortcuts, and so on, many, many more.
The operation of CS3 is relatively simple and stable, while the operation of CS6 is complex and powerful.
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IDE (Integrated Development Environment) refers to the development environment, Flash is the development software, and CS3 is the Flash version.
In layman's terms, the Flash CS3 IDE refers to the CS3 version of the Flash software as the basic tool for development.
For example, if you want to use Flash Develop and Flash CS3 for joint development of Actionscript projects, but Flash Develop supports multiple versions of Flash, it doesn't know which version of Flash you want to use, and it doesn't know which folder the version of Flash is in, so you need to enter Flash in the Flash IDE option in Flash Develop settings The path of the folder where the CS3 executable file is located, that is, the installation path of Flash CS3.
In other words, it's okay to think of the Flash CS3 IDE as Flash CS3 itself.
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I'm also new to Flash, so I can't tell you clearly, don't care;
1。Stage workspace: a platform used to display flash;
Modify the color: Click the menu Modify - Document There is a color box to select the color.
2。Select the shape you want to convert - right-click - Convert to Symbol.
3。Hold down the left shift button to select continuously; Left-click and drag to select multiple objects in a range; Direct frame selection or layer selects all the objects contained in it.
4。Selection tools, Any Deformation Tools, and Partial Selection Tools are all available.
6。Symbols: Objects that can be used multiple times in the Symbol Library, with three types of graphics, buttons, and movie clips.
7。Bounce up or general (flash versions may have different names, but it's just one thing): the state of the general display.
Pointer passing: The state displayed when the mouse is focused (that is, when the mouse is placed up).
Pressed: The state when pressed.
Click: Click on the area (the button responds only when it is in this area, i.e. the tap and pass through the sensing area).
8。Static Text: Normal Display, Dynamic Text: Display Variables, Input Text: Input Interface.
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Why bracket brackets?
1.The role of curly braces (just the role here) is to define a block of statements.
2.Understand the if statement, the if statement is to determine a condition, and then execute the statement after the condition is satisfied, but it is only effective for the first statement below the if statement. But what if your reality is that you need to execute multiple statements?
The if statement can only execute the following one, so at this time you need to enclose the multiple statements to be executed through curly braces to form a statement block, and then the if statement will execute all the statements of the statement block.
So in fact, this ** is a trace statement There is only one one, so you can add it or not, but you'd better add it, **The style is unified, and it's easy to read.
This ** is the flash test video will output a text here"right! +firstscore is >=
26"String.
Again to tell you about trace, first you have to understand the meaning of the word "trace"."so it's the way you use it to debug your program to track variables so that you can better fix bugs.
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Adobe FlashCS3 is an animation software after Adobe acquired Macromedia and renamed the famous MacroMedia Flash to Adobe Flash. Flash software can realize a variety of animation effects, animation is caused by a frame of static **in a short period of time continuous** caused by the visual effect, is an important way to express the dynamic process, to clarify the abstract principle. Especially in the medical CAI courseware, the use of reasonably designed animations not only helps the expression and dissemination of subject knowledge, enables learners to deepen their understanding of the knowledge they have learned, improves their learning interest and teaching efficiency, but also adds vivid artistic effects to the courseware, especially for courses based on abstract teaching content.
Full list of features.
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Flash CS3 programming improvements.
Motion tweens on the timeline can be selectively converted to MXML for use in Action Script3 and Flex. However, this feature does not support shape tweens because the converted MXML is too large.
You can publish only layers that are not hidden, that is, output layers that are selective.
Improved debugger, similar to flex.
The Properties panel monitors the shapes you draw, rather than uniformly displaying them as shapes.
The rounded rectangle can be adjusted to the four corners individually. In the past, we had to drag and drop by hand.
You can import layered PSD files and decide which layers need to be imported. You can also preserve the usability of groups, styles, masks, and Smart Filters and paths on a layer. Import options include whether to preserve the position and size of the original layer's contents, allowing you to convert the contents of the layers directly into movie clips and optimize individual JPG files.
Support for importing AI files. Of course, most of the AI's information can be preserved, such as precise colors, shapes, paths, and styles.
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