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Open the Holy Seal of Truth,Judgment Start (increase the speed,You can also speed up and run past the strange distance),The Crusader strikes and saves 2 beans to open the heresy verdict.,Heresy verdict please keep it all the way.,So every time you have about 5 seconds left, you have to think about how to save beans to maintain the heresy verdict.。
CJQ mainly has wings (revenge rage) and fanaticism (the bottom line of CJ talent) two bursts.,NGA someone suggested opening together.,I think it's better to open it separately.,The outbreak time is extended.,And it won't waste some opportunities to play the three-bean verdict.,So I'm talking about my cycle.。。
After refreshing the heresy ruling, first open the uncle (the guard of the ancient kings) for 8-10 seconds, stack 20 layers of buffs, increase strength by 20%, and open wings. Wrath Hammer takes precedence when it has wings, and Hammer CD is filled with Judgment, Instant Exorcism, Crusader, Judgment, and Divine Wrath. Remember not to stand there at any time and read a note to exorcise evil spirits, exorcism is only used when the art of war (see talent), or when you can't get close to the monster for the time being, and you have a lot of blue.
Please also be sure to save 3 beans before using it, and the 2-bean ruling is quite different from the 3-bean ruling. Free rulings (see Gifted Divine Will) are also used first.
When the wings last more than half of the time, you have to consciously save 3 beans to open the frenzy, and when there is a frenzy, it is basically the crusade + 3 bean ruling back and forth.
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Start with heresy interrogation, then Crusader Judgment Wrath Hammer Exorcism Judgment Wrath Consecrated Crusader is always in front of the non-three-bean ruling, even if the Holy Intent is triggered, the Crusader Strike can't trigger the intent, but the rulings can. The verdict is that the three beans will not be beaten, unless the blame will die immediately. But the three-bean ruling gave the highest priority.
Heresy interrogation is maintained throughout the process (2 to 3 layers, I usually open 2 beans, but sometimes I send a bean, which will inevitably trigger the intention or righteous pursuit), and it is best to refresh when there are 3 seconds left, and it can be tolerated for 3 to 5 seconds. If you don't enter the melee range, you will be given priority to trial, and you can fight to exorcise evil spirits. However, unless the Art of War is triggered, do not read a note to ward off evil spirits in melee combat.
The outbreak phase is generally open first Uncle (Holy Kings Guard), 8 to 10 seconds later, open the frenzy and wings, at this time you can enjoy the highest strength bonus, after the frenzy, if there is an SX, a crusade and a ruling, if not, you need to fill the crusade CD with the hammer of wrath or exorcism (only these 2 skills are more meaningful), so you have to drive the wings together.
A monster is roughly the same, if the target is more than three, replace the crusader with a storm, and the dedication takes precedence over anger.
When there are no beans, the crusade is preferred, the beans are the basis of CJQ output, and 2t13 is produced as soon as possible, and the effect is very good. After 2t13, put the priority of judgment in front of the exorcism.
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Punishment is nothing more than the output process of accumulating beans. 330 outfits, etc., start the Crusader to save beans without beans, as far as your current outfit is concerned, it should be a blue-green rainbow outfit. There is nothing to say in detail, the output methods of the punishment ride are similar, and the subtle differences are due to their different understandings of punishment, and there is no absolute statement.
The output loop goes back and forth, and when you get to 2t13, it's a process of accumulating beans anyway. Saved beans,The premise is to keep the buff of heresy ruling on your body.,And then the beans will hit the verdict on the 3rd floor.,The damage will naturally go up.,If you still feel low.,It's probably not a technique.,You have to look at your equipment.。
330 outfits, etc.,Wooden stake (should be a team stake) 8000,This data shows that you still have a certain understanding of the output cycle of punishment.,Without adding heresy ruling buff,I don't know if 3 beans can hit the ruling can not hit 8000.。 Don't bother with the stake, you are the stake king, and no one cares about you when you really face the boss.
Stake 2w1, ds old five face black 3w2+. Please don't be superstitious, sometimes the reason is simple, it's that you don't have the right equipment.
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I am currently pretending to be 405 Twilight Dragon No. 5 No. 23 in the national service ranking The output method of the punishment ride is divided into two kinds The difference is whether there is 2t13 There is no specific cycle Because in many cases, look at the skill trigger That is, look at the face hit.
In the case of 2t13, provided that the Holy Energy does not overflow, then the priority is: Crusader Strike, Judgment, Exorcism, Templar Judgment, Hammer of Wrath, and Holy Wrath. Dedication is basically abandoned, unless the face is really bad, otherwise the monomer output is basically useless.
Every time the wings and frenzy break out, they must be turned on together, don't be misled, if the archangel is finished, then try to release it when the wings are still 10s cd, stack 20 stacks of power, buf Drink 1200 power potions when the wings are feverish, and the heresy trial must be maintained, even if a few seconds are wasted, the remaining time must be replenished with 3 beans each time, and when the outbreak occurs, try to keep the heresy trial on your body for more than 25 seconds, so as not to waste the 20 seconds of the wings fanaticism to replenish.
The Punishment Rider is now the highest in the whole class Shine in the version of the Dragon's Soul dungeon The choice of the timing of the outbreak The position of the individual is the most important thing If you want to play well, you can practice more If you are impatient, you can't play a good dps
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The verdict is only Samsung's, and nothing else can be played. The ruling you see at five stars can only consume three stars, leaving two stars.
Start to exorcise evil spirits - "Judgment" - "Crusaders, the group of monsters is the holy storm, and the only monsters are decided.
At the beginning of the version, you need to get used to it.,It's OK to master the skill rhythm of the punishment ride.,Trigger exorcism and try to rank after the ruling to give priority to play.。
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I haven't used any output loop plug-ins.,Equipment level is about 450.,But the damage of playing five people is in the first 2 (including T),This version of the punishment ride is honestly much simpler than the previous version.,Several skills are saved beans.,You can always keep a 3-star buff.,If you pay attention to the verdict.,Now only 3 stars or more can be used.,It's good to use it when it's lit.。 The verdict crit has had 13w, which is still very impressive. Be sure to keep the heresy ruling effect at all times, adding 10% critical hits and damage
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1 I think it's really not fun to punish the early stage of riding, and the punishment ride eats equipment, and eats the fast, I am a milk rider who graduated and made up the punishment equipment 520 before I started playing.
First of all, in terms of attributes, under the premise of hitting accurately, it is reforged in the direction of the critical hit of the "Mastery" of Hurry, the higher the speed, the better, and the critical hit is slightly worse than the mastery.
Second, in terms of gems, red is 80 power and 160 haste, yellow is 320 haste, blue 160 haste 160 hits, and blue hole jacks reward 320 haste if the power is less than 120.
Thirdly, all parts of the enchantment are basically fixed, so I won't say much more.
Fourth, talent, in fact, is related to the damage on five or six layers, I recommend God Avenger and Execution Sentence, bring a better outburst.
Fifth, most of the glyphs have little impact on the output, so choose what you like.
Sixth, the output technique, in fact, the punishment ride is quite simple, and the buff of the heresy verdict is maintained throughout the whole process, and the words of the three beans are 30s; Crusader,Judgment,Exorcism and bean accumulation skills are which light up that,On the premise of maintaining the heresy verdict buff,The verdict of beating the Templars with three beans is as simple as that.,If you kill it, what kind of angry hammer also joins the cycle; AOE was the Crusader in exchange for the Hammer of Justice, and the Templar Judgment in exchange for the Holy Storm.
The early equipment is not good, the haste is low, and it is very common to break gears, sometimes which skill is cd, and sometimes in order to maintain the heresy verdict, the verdict of several Templars is missed, in fact, this is not a problem, the haste of the punishment ride can reduce the cooldown cd of the skill, the higher the haste, the shorter the skill cd, and the more constant the gear.
The output performance of the punishment rider in the later stage is very violent.
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Exorcism Inquisition Crusader Strike The Temple Judgment Exorcism can be farmed CD, starting hand exorcism helps to trigger the skill of Exorcism faster, Judgment (I used the Judgment Acceleration talent) to get close to the enemy and quickly find the back in the Crusader, and then Judgment.
The first layer is the resumption of the legal open.
The second layer is the fist of sanctions.
The third layer is selflessness.
The fourth layer is undefeated.
Level 5 Holy Avengers.
Level 5 Sacred Prism.
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The outbreak of punishment has a lot to do with the fifth-layer talent
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