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The properties are basically up to standard. How much armor is broken? What output loop? What talent? When to open the haste and accessories? What does BB use?
LR is a profession where details win. There are many aspects that need attention.
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1800 is a bit low, but it's not quite, there are many aspects of DPS impact, battle time, team configuration, face, etc., there is a way to quickly compare and compare, how much DPS should you play with your current equipment, is to go to the Internet to search for 1 output macro, this version now,。 LR has a brainless output macro as long as you press 1 key, although I don't advocate using macro output, but this is the fastest, the easiest way to compare out, is your equipment, the team's problem, or your own method of the problem, as for the macro search is very simple, if the final conclusion is a problem of the technique, I will come again.
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Let's change the survival talent, this version of the DPS that survives with the same equipment obviously suppresses the shooting.
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1.Anti-Slash Phase (when the target HP is 90%+) + when there is a high haste buff such as Rapid Shot and Valorant (note: both conditions must be met): Brainless Aim +2 Steady.
2.Anti-Slash No Haste Buff Normal Phase:
1) No 4T13: Hang the nail spur first....Zhimera - O's shot - 2 solid - 3 O's shot - 2 steady-Zhimera....And so on and so forth....Hit when free aim is triggered....But don't get caught between 2 sturdies....
2) There is 4t13: the whole is the same as before....After triggering the 4t13 haste buff (it is recommended to monitor with the plugin...)): Zhimera-2 Steady-Aim-2 Steady-Zhimera....Wait for the buff to run out and return to the first method....Free aiming is still available as soon as you have it....Don't get caught between 2 firms....
3.Slash phase (target HP 20% or less): Kill Shot Card CD put....Or don't get caught between 2 solid....
Summary: Anti-slash and high haste buff: aim + steady....
Other: Zhimera, 2 Solid, Kill, Free Aim, 4t13 Buff, O'Shot....
LS's....Don't keep seeing people ask about shooting techniques, so people can wash and survive....Shooting hunting is the highest talent in hunter theory DPS, okay...Only lower than the fire method and the arcane law (both are not orange martial arts...).Or it must be the DZ+FS that takes over the front N....)…It's just that the theoretical DPS is difficult to achieve in real combat....
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Two steps are sufficient. One: cut the talent for survival. Two: !!
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Later, it was equipped to turn to shoot.
Survival Hunter uses output priority instead of output loop 1Kill Shot 2**Shoot.
3.Black Arrow.
4.Viper nail sting.
5.Aim for multiple shots.
6.Steady shooting.
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There are many things to pay attention to in survival.
Tracking markers. BB Guan growled and cringed.
Skill loops. Even standing output.
Wait, now it's not as easy to practice as it used to be.
In the past, you can also play a wild group toc Ulduar, which is often extinguished, and you can also practice your feel.
Now direct ICC domestic sales, either part-time work without pay, or the boss is not even a chance to be proficient, and he is about to go to the battlefield.
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Survival: Survival is a priority. Kill ** Viper Black Arrow Solid.
Shooting: Viper, Chimera, only remember the first two, please forgive me.
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I only know PVE, and PVE can add the best talent.
As for the pvp talent, the benevolent and the wise have their own opinions, different battlefields, arenas, and even duels, wilds, the talents required are different, and it all depends on personal preference.
Hit, of course, 127 hit level is about 8% hit.
pve output, this is also very troublesome. It is necessary to analyze it from several aspects: talent, technique, details, macros, etc.
First of all, release the referral talent. I don't know if you have an orange bow or not. Hunters with orange bows and hunters without orange bows can be said to be two classes. Their talents are also different. You can only upload one, and it's not as intuitive as the talent simulator, so you can click on it yourself.
No Orange Bow talent.
Has the Orange Bow talent.
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The horde lr needs 127 hits, and the lm has dln people so 111 is enough.
There are too many battlefield talents, so play freely.
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127 hits are enough.
PVP does not understand.
The output is a cramp macro, right.,Check one and drag two.,It's a lot.。
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I've seen the copy, I haven't seen the copy like this!
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Forehead. I lr gs 5951, no other class influence, no buff stake 8000, 25 people old four 9000-11000
First of all, I want to say that the 5600LR you mentioned can reach 9000They definitely have good accessories and good equipment configurations, and generally 5600LR can't get there. 5600lr 7000-8000 is normal.
One more I see your output loop... Don't use arcane shooting in the loop.,Arcane shooting will only be used in the fourth to fight blood beasts.,Rotten intestine running spores.,Council playing,LK playing ice hockey.。。。
In addition, you mentioned bloodlust and then open up big skills... Obviously you have been "misled". The LR big skill is bound together, and it has to be used at the beginning.
My output loop is: mislead 15 seconds before opening a monster, drink a haste potion 5 seconds before opening a monster, start a mark (if other LRs are lazy. Spike - Chimera - Aim --- Rapid Fire + Call of the Wild + Race Perk - Ready (I made a macro for these ultimates and tied them all together, left click to open the ultimate, right click to get ready,) - Misleading (if T hatred is enough, skip this step) - Chimera - Aim - Steady XN - Chimera - Aim - Steady XN - Aim - Steady XN - Rapid Fire - Normal Loop.
Haste Potion. Normal circulation. Slaughter.
In the battle of the fourth, I can open the ultimate twice. 3 Race Perks, 2 Wild Calls, etc.
Another problem you mentioned to mend the nail thorn,Don't study this in depth.,It's hard for ordinary people to understand.,First of all, you have to understand which debuffs of which professions will increase your nail damage.,And then distinguish these debuffs when you're fighting.,This time to make up for the nail thorn.,And then don't break the whole process.,Keep it all the time.。 So, it's complicated to study. Poor discrimination will also affect your normal output...
Regarding the running output of LR in the dungeon, to put it bluntly, it is completely dependent on some of its own skills.
1. The battle transition stage, like the ICC professor or the TOC old one or two stages, cannot be output, make up the nail thorn a few seconds before the conversion, and quickly open the viper back to the blue, **bb.
2. You need to dodge boss skills, dodge fire like the old toc, and jump to output instantaneous skills, including arcane shooting.
3. Make reasonable use of "back jump", like the ICC ice dragon being washed into the dragon's belly, it can jump back without being sucked in, and then output instantaneous skills sideways.
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The wild team all requires the 4th DPS, in fact, this is a very variable battle for the hunter, and there is no reference value, especially when the hunter takes on too many tasks, such as mobs, traps, etc., the change is even greater, so this boss is strictly only melee has a definite measure, and there is no range.
Also, you can change the way you output it works a bit. It is recommended that you use aim, then mark, and then Viper, the purpose is to aim into the battle, triggering your pet to cast enhancement skills, such as wolf howl and something forgot the name, at this time release the Viper can get a higher strength bonus. In addition, the Hunter's rapid fire should be staggered with Bloodthirsty, otherwise the two stacked rapid effects will be too high and the return will be low.
The rest of you have a lot of experience and then slowly improve.,Especially the boss's positioning.,This is something you need to accumulate and understand yourself.。
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Personally, I think that your armor piercing is low, and it's best to break armor without gems to 800 and then turn the best old 4 indeed, for lr's dps is not very comprehensive, put traps, etc.· It's more reasonable to look at DPS again, and Arcane Shooting, this is really not good... It's usually a mobile battle, and with this skill, in fact, I feel like I'll open all the skills at the beginning, because at the beginning, basically all the buffs are triggered, and when it comes to sx, it's basically almost the same, and it's really not good, so get ready and keep it for sprinkling.
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Armor-piercing 870? Didn't insert the armor-piercing gem or did the armor-piercing gem be inserted? If you plug it in, you can change it back to the Explosive Gem, and if you don't insert it, please replace it with an Armor Piercing Gem.
Arcane doesn't have to be added to the cycle anymore unless you insert the Armor Piercing Gem to get to 870.
Silently shooting and killing commands are output along with QML, aim, and steady binding, and there will be an improvement.
It's best to start with a round of rapid fire and then get ready and wait for the bloodlust to open together, of course, you can do it now, but it is recommended to wait until you enter the killing phase to get ready and start another round of rush.
The fourth child's focus qml macro is a must.,Blood beasts don't need to be on the poisonous snake to aim directly.,If you don't aim at the CD, it's stable.。 If you keep the output in the running position, you can card the auto-fire and cast the arcane shot, so it's OK to look at the output of the auto-fire bar, so don't worry about it.
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First of all, if the team is not very good, you can definitely open the second ultimate, don't add arcane shooting in the second ultimate, don't use the viper, if you're not very skilled, you don't have to worry about things in the future.
The level of DPS is not a sentence to ask for a trick and it is the processing of details The specific situation is a specific analysis of how the mobile station maintains the output It is completely a summary of experience Usually open recount by yourself After beating each boss, I feel that my second injury is low Look at other high hunters Whether there is a gap in the number of skills Summarize yourself If you always be a stretch out party, it is naturally lower than others.
The hunters of our regiment 4 kings are injured in seconds around 10,000 and more than 200,000 blood beasts, and there are screenshots.
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Since shooting LR. How many armor do you have. This depends on the attributes.
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pve:
Shooting] Type 1:
7 51 3 Accelerated streaming.
The glyph selects aiming, arctic shooting.
The second type: 1 53 7 crit piercing flow, violent version.
Suitable for players with very high critical hits (45% or more), relying on piercing to increase damage, the disadvantage is that hits may overflow.
Selected Glyphs Strong Eagle, Aim. The third type:
Shoot 54 7 orange bow version ].
Shoot 54 7 regular version ]
The armor-piercing flow leads to the crazy return of the betrayer, hitting is not a problem, and the solid 70 anti-interruption is meaningless, strengthening the marker, strengthening the arcane shooting, piercing, sharp pumping, boldly guessing that the boss battle time is shorter, and giving up the rapid kill; Beastmaster].
The adjustment of pet talents should make 4 pet talent points more useful than 1 point through the throat (level 70 helpless), the scorpion is abolished, so 3 qualifications 1 cobra; Survival].
Not bad blue version 10 51 ]
Regular version 10 51 ].
** Shooting, because of the high explosiveness of survival itself, the master tactician only +2 points (level 70 talent is very helpless), because the 30-second CD of locking the reload gives up resourcefulness;
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How many hits do you have to shoot LR to be good for output I only understand PVE, PVE can add the best talent to analyze from talent, techniques, details, macros, and several aspects. I'm not afraid to answer, because I used to
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1.Anti-Slash Phase (when the target HP is 90%+) + when there is a high haste buff such as Rapid Shot and Valorant (note: both conditions must be met): Brainless Aim +2 Steady.
2.Anti-Slash No Haste Buff Normal Phase:
1) No 4T13: Hang the nail spur first....Zhimera - O's shot - 2 solid - 3 O's shot - 2 steady-Zhimera....And so on and so forth....Hit when free aim is triggered....But don't get caught between 2 sturdies....
2) There is 4t13: the whole is the same as before....After triggering the haste buff of 4t13 (monitored with the plugin...)): Zhimera-2 Steady-Aim-2 Steady-Zhimera....Wait for the buff to run out and return to the first method....Free aiming is still available as soon as you have it....Don't get caught between 2 firms....
3.Slash phase (target HP 20% or less): Kill Shot Card CD put....Or don't get caught between 2 solid....
Summary: Anti-slash and high haste buff: aim + steady....
Other: Zhimera, 2 Solid, Kill, Free Aim, 4t13 Buff, O'Shot....
Shooting Hunter is the highest talent in Hunter Theory DPS....Only lower than the fire method and the arcane law (both are not orange martial arts...).Or it must be the DZ+FS that takes over the front N....)…It's just that the theoretical DPS is difficult to achieve in real combat....
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Shooting is divided into aiming stream and arcane shooting stream, arcane shooting technique starts Hunter's Mark Viper Spike Chimera Solid Steady Arcane Arcane Solid Steady Chimera is so cyclical, the nail spike does not need to be replenished, triggers the instant aiming shot and releases, and adds a kill shot when the HP is less than 20%. Aiming Flow Hunter's Mark Viper Spike Chimera Steady Steady Aim Shot Steady Steady The rest of the Chimera is the same as the Arcane Stream. After there is 2t13, the centralized value is easy to overflow, so you should control it according to the situation.
The outbreak of the boss battle is generally chosen at the very beginning.,Start the hand mark Viper,Rapid fire and baby wild call ornament or something.,Then hit a Chimera.,Ready.,Hit another Chimera.,Then read aiming.,No matter what kind of flow you are.,When the boss blood volume is more than 90%, it is added by the talent.,Plus the high speed of the rapid shooting.,The aim output is the highest.,Double Stable Aim in this loop.,15 seconds later, open the second rapid fire and continue until the boss blood volume is 90%,Start normal output, Do not break the sting of the serpent's nails. Attributes,Arcane Flow Crit "Mastery" Rapid, Aiming Flow Crit "Rapid" Mastery,Fight with all hands.,If you don't understand, ask again.。
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