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Go out and mend the knife and axe, the small shield, and then get some eating trees or large blood jars
Then upgrade 2 skills and shaking points (you can upgrade 2 and 3 skills if you are confident in yourself, and you can support pushing t for a while).
After that, let's start the jungle, if you don't go online, you can go to the advantage lane, and when you fall, you can also help the online laner to pull the wild, which helps the online single teammates to control the line
The jungler method is to divide as many doppelgangers as possible, and then distribute the damage evenly, try to keep each shadow long enough, and don't let it go No matter how many operations can also add apm
When you look at the money when you're around level 4, you should be able to buy a double thin belt, and then commit suicide, be sure to send it away
Don't send it to the wild after level 4, because the time and money are not suitable By the way, don't forget to spend the money before sending it to the wild
After that, all you have to do is to lead the line, push t, if you upgrade to 2 or 3 skills, then congratulations, your push t speed is first-class, because you are on the side of the advantage lane, as long as the opponent goes, you immediately transform, doppelganger, push the line, push t.
Trust that you will have the most money among your teammates
TB can be considered a late-game hero, but it's not as NB as the 48 formation now, but it's still a very good hero
Let's study one by one
I wish you to become a Dota god soon.
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It's easy to fight a lot of junglers.,Don't you need to commit suicide much.,It should be TB and the Axe King and the Centaur (the main rise catapults,But I still think the main T is strong),It's to spend the money and then die.,TB main promotion doppelganger and yellow dots,The Axe King remains the same.,TB equipment is based on the poor ghost shield to make up the knife and axe temple.,Easy jungler has a mystery with the temple.,Black Sage with a round shield.,Druid with a mending knife axe round shield to the baby.,I found one by myself - the effect of the blood demon jungler is also good.,He has a blood return.。
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First of all, you have to buy JJ at home, and after that, go to the wild area to fight in the jungle.
Skill points first point clone, and then you can consider a little bloodsucking, and then you can go to the jungle, you jungle, after the money is enough to buy equipment, buy it at home, and then you can commit suicide, and then go home to get the equipment, and then continue to go out to the jungle, that's all.
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Go out with 3 head rings, and ascend to the clone first.
After 30 seconds, hit Ono (Ohno Nakano can't be beaten), it's best to come out in advance, and the third doppelganger can come out before the doppelganger dies, and the jungler is more efficient. Buy a mending knife and axe immediately after defeating Ono, and then hit the midfield, and definitely avoid fighting with wild monsters with small Sartre. If you operate well, you can collect a group of Nakano.,At this time, your blood and demons are bottoming out.,Decisively buy socks.,If you have more money, just stand and wait.,You can also buy a tie-up synthetic scroll.。
Then go to the monster and die. Fly home for free and pick up your gear. Generally, this style of play can die twice at most, and I can usually die once.
Then 3 lacing 1 mend the knife axe after the speed flying shoes. Pay attention to help pull the wild. The bloodless doppelganger helps f.
As soon as the flying shoes came out, they started to push, and of course, they had to push decisively if they had the opportunity in front. If you can take the tower and the clone ice eye or something, you can go out at will.
It's all hand-beaten.
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Kano = beating the big man with the big man. It can't be a little bit unharmed!. Understand first.
Very simple. It's just to use the mending knife and axe to go out, don't go to see F and the card soldier to open the tree. Natural disasters are easier to open. Konoe can card the Ohno on the far left. The second Nakano point on the right. Natural disasters can be stuck in 3 cards. Natural disasters are a little easier
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Your attack range is 125 and the mobs are 100, bring a mending axe, find a position, and chop down trees.
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Does TB Jungler need a card slot? You should have a lot of blood if you have time to find a position, and TB can be wild if you have a prosthetic leg, so why get stuck in the position!
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Here's the details to see for yourself.
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I don't think your direction is very correct, you think your level is not very high, you may have encountered some bottlenecks, I think these small skills are not very important compared to the consciousness of the Great Chrysanthemum, those great gods understand not much more than you, the gap is mainly in the overall level. And at this stage you should be more focused on teamwork, and awareness and things like that.
Do you know each hero's skill cost, CD, cast range, and cast delay? Do you know the exact price of each item, the bonus stats, the spell cast distance of the skill, and the shortcuts to buy? How's your most basic patchwork?
Even if it's just a positive supplement, a total of 88 soldiers are out in 10 minutes, can you make up to the passing line of 80? Do you use a ten-color chart? Can you tell what the other person should be thinking in general?
Can you guess the dynamics of the other party? When can you feel when the other party comes to gank you, and when should you go to the other side of the gank? Can you know that the money of ** can be played?
Dangerous? **Gank the other party can't support the first time? **Suitable for a tour?
**Not suitable for a group? Know where the other party is more threatening to you? Can you be vigilant when he's gone?
Can you see the minimap once in 3 seconds? Are you proficient in using 6-bar inventory shortcuts? Can you more, BM's pig bird, br's little spider, visage's little dragon, lyc's little wolf, meepo's doppelganger, etc.
The most important thing is the rhythm of each hero, when to gank, when to push, when to farm, how to group batch, what is the most suitable positioning for you in the team, and understand the mutual restraint between heroes. Wait a minute... I think these tips are still waiting for your ladder points to pass 2000 and then focus on collecting, because it takes too much time, too miscellaneous, it is difficult to remember and skillfully use before establishing a system, not to mention that many can not be used in a lifetime, and may not be able to improve how much technology, at most it is eye-catching, it is completely an act of sacrificing the basics, I hope you can think more about yourself, what is your purpose.
Cherish life and stay away from DOTA.
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The clone skill (doppelganger axe) can dispel the debuff and dodge the hammer. It is best to open the fog when hitting Roshan (unless the opposite side is all hanging), otherwise it will be detected by the river eye when passing through the river. In the whole Dota, only the guards can pull 3 fields in the lower lane, and only there can be a double field in the field of sealing the wild eye.
The big field point near the middle lane below the guard and the middle field point where the natural disaster is admitted into the river can be jungled without damage (in fact, there are also natural disaster ancient wild points, but if you unfortunately brush out the lizard or black dragon, then you won't have time to tp away.) )
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Don't think about other skills first, 30 minutes a day, the ice girl goes out naked to make up for the knife, when can you not miss a single one, let's talk about other skills.
Money is king.
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When the master turns, the TP return trip can be interrupted by the enemy's big Beastmaster, you can use the bird to open up the high-altitude vision, and the butcher can use the push card position to hook people to the dead corner and come back.
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If there is fog when you are killed by a panda, he can't see you.
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It's hard to sum up... However, practical points such as being able to dodge stuns in the transformed state, such as druid's ultimate, troll transformation, alchemy's great, and so on. And the piercing of the sand king...
Let's not talk about stealth skills.,It's more practical.,For example, there are a few places where you can see the inside of Roshan.,And so on.。。
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There are too many tips, so let's find them slowly.
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When you catch Parker, you sprinkle powder and Parker's f is useless. Qop's roar is seen in detail and stealth units can be seen.
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Actually, let me tell it, I really won't say, go to see the top ten every week, it's a long knowledge.
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Naga clones are also very useful. Check it out for yourself.
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For example, the troll's skills are switched between far and near, card cd, and there is a hidden thorn that can be stuck in the position, and a tree card vision is eaten in the woods, these things you can accumulate through **top10.
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You can take a look at some of the jam-popping videos.
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The doppelganger can go to buff The jumping knife can be multi-part directional skills There are many first-person views of Haitao.
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A small 2 combo will deal twice as much damage when it falls in the area of the landslide.
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It seems that the little Naga clone can dodge skills.
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It's the ability to get stuck and walk the woods and dodge.
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The new TB jungler is not as good as the old one.
It's pretty bad and doesn't have a recovery skill.,Except for one 5 times per second.。
There is little blood, although the movement speed is fast, but the blood exchange feels not as smooth as before, and he dies before he can change it.
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TB's original magic skill is gone, and the jungler is not as sharp as before.
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Imba mode has no love.,It's best to get out of the aster and the sheep knife.,Attack and then out of a dark extinguish As long as the void flickers, first ast him and open the wind.,Then sheep him.,Attack him.。
You can also go out without a big electric hammer depending on personal preference.
As long as it doesn't double the void and make a big start, there is basically no danger.
4000 pieces of out, it is recommended to have high-attack equipment to make up for the knife, because it is not easy to kill people in the early stage, and it is more important to accumulate economy.
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You're definitely going to have to put out the equipment to attack, and in the beginning, Aster is a good choice. If you want to wear straw sandals, you can do it first. The important thing is that you have to hold him down in the early stage, if you can't hold him down, you will lose, remember that if you can't make up the knife, you have to make him unable to make up the knife.
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Go out and attack, he hurts very much when you point it remotely, and as soon as he jumps behind him, you will drive the Windranger, and he can't hit you when he starts, and in terms of equipment, you can outfit normally.
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I can only say that you first have to suppress him on the line in the early stage, and use more skill consumption, but he has a great advantage when he goes out at 4000 Equipping a tent sheep knife is the king, it is best to jump out of the jumping sheep and then amplify him Basically dead Not dead That is the problem of your face.
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If it's IMBA, it's a stick directly, and it's big when you meet, and JB can't even move and dies. If you ask, you can get an aster, but this is based on the premise that your hand speed is fast enough, jb flies over and directly opens the astrage, if the hand speed is slow, everything is in vain. There's also the first hand.,Was taken first by JB.,And then it was lived.,That's basically dead.。
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If it's IMBA, it depends on personal preference, if it's me, I'll blade the armor first, and then the dragon's heart, as soon as he zooms in, I will blade the armor. If you don't zoom in, can't the wind suppress the void?
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It's difficult, the Void Mask is basically invincible, but you can suppress his economy in the early stage, you can't let him make up the knife, and when you get out of the Aster Darkness, you can basically get rid of it in seconds.
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If you want 4000, you can go straight to the sheep with a small piece of 1000, and bring a 2100 directly
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Look at the character. It's better to randomly find some passive that is more restrained from the void, such as centaurs and small passives. If you really can't do it, you will cut the armor.
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What other skills does IMBA = = make a little gold, first put the level up and make a blade armor, dare to make a big move, and open the blade armor It's not false at all.
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You try it like this.,Go out and point gold first.,When you don't send troops, go to the jungle first.,It's estimated that when the soldiers come out, you'll go to level 4.,At level 6, the popular big move is basically unsolvable.,Unless j b out of the blade armor.,Dark-destroying gods and horses are basically not necessary if you don't use the Aster Sheep Knife.,More almost eyes.,Jump out of the knife first.,Really unless he goes out and blades the armor.,Out of a little blood to pretend that he jumps over a big move and doesn't kill you.,It feels pretty much the same.。
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As long as you hold him down, you can fight him as much as you want. If you can't hold it down, you can only lose.
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aThe rod and the rod of gold and the rod of the rod of the rod
You opened w, and the void won't bleed when it hits you.
If you are great, he will die.
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If you have 4000 pieces, you will get a red rod secret method boot Keep using er to consume him and point him when he w comes over and drive w away to level 6 If your r level is high, you can kill him in the stun time.
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Buy a red cane, start outputting very high, and then out bkb. Beg!!!
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Go out with the wrist guard to support the blood, take the advantage road, first combine the prosthetic leg to cut the strength, and then combine the bracer into a war drum, and then cut the prosthetic leg into agility according to the situation, and then out of the Yaksha and double knife to support the blood, because the war drum Yaksha can make you move very fast, plus the transformation, if you cooperate with the cripple, the effect is very good. The late flying shoes ice eye cannons are very good.
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In the early stage, 23 points are jungled, and in the middle stage, the tower is quite fierce, and the output of the cannon is quite considerable.
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What are you talking about?
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Hand selected jungler to go out, there is no doubt a three-piece set of round shields and axes and a set of eating trees. Of course, you need to play the jungle in the card position, which can reduce a lot of damage, and secondly, you should hit the big wild first, so that you can take less damage. As for the grasp of outfitting and brushing money and fighting, it depends on the lineup and the situation, I want to say that the outfit route and the timing of the fight are not certain, improvised, this is not something that can be learned for a while and a half, and it takes a long time to play to experience.
Of course, I still recommend it to you, if you have a tailwind, of course you can point gold and keep brushing, and the prosthetic leg big electric hammer and big halo hammer attack dragon heart cannon will come out casually. The key is when there is a headwind, or when there is a tailwind, but if you want to participate in the fight in the early stage to expand the advantage, you can consider the phase war drum, armband, big electric hammer, and strong attack on the big halo hammer. Cutting into the downwind should be out of the jump knife, headwind or conservative can consider the hidden knife.
This version of the jump knife is not blue, and many heroes can be out. And the hidden knife is also long and has a lot of money. Take your own choice.
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Personally, I think it's best to go to the middle lane to fight the jungler.,The wound tearing of the puppy in the early stage is a good gank skill.,If it's pure jungler at the beginning, buy a tree.,And then pull the wave of the middle lane on the side of the inner tower.,Hit 2 waves at a time.。 In this way, your middle lane will be cool. But I'm afraid that the tower in the middle lane is not enough to support.
If Ono on the other side of the outer tower in the middle lane finishes fighting, he can wait for the opportunity to help the middle lane gank. Make a little gold, and then the speed at which you hit the money will fly. Hitting a puppy is generally blocked on the opposite side, so it's more practical to go to the middle side to fight.
Jungler, help 2 is correct.
Listen carefully in class and practice more after class.
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