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Your train of thought is too messy, let's sort it out:
1.The so-called flickering: It's the dog's head's second skill f, and the spell has a forward swing (it doesn't matter if you don't understand it), and the action is to shake it, commonly known as flickering.
2.Teleporting to each other, that is, you can flicker in place, or you can choose to flicker any dog head, and you will teleport to that side, and there is no difference between the main identity and god.
3.You can only fly one by one, one by one, one by one, you can't fly all at once, so it depends on the operation, you can make up 1234 teams, or you can make a team and press tab to select the next one.
4.You don't have to choose, it's also one at a time, which one you choose, which one you choose, which one will pass.
5.The damage of flickering is that there is one damage when taking off, and another damage when landing, and the highest damage, of course, is that it is caught in the net, occupying the flickering place next to him, so that he suffers 2 injuries.
High operation skills can be used in this way (requiring the main body to have a jumping knife): all the doppelgangers flicker to the main body, and at the same time the main body jumps over to the net, at this time the doppelganger arrives at the same time, if the apm is enough, you can shift+ net, so the highest efficiency, the fastest speed, kill, and then flash people.
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Flicker skill, similar to the attack range of the Centaur War Trample. Take A, B, C, D as an example, if there is an ABCD at any location in the map, then the other 3 can be transmitted to that point to be different from the transmission of the prophet. When the skill is released, it can only be one point at a time, and it is basically completely synchronized.
The common method is to form a team of meepo and release the flicker by tab-switching.
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You're basically right, except for the last one. Flicker is the ability to transfer any meepo to the whole map.,But there's a premise.,There must be a brother in the place to be transmitted.,That is,Flicker is the 4 brothers who directly pass each other.。 (Select any of the 4 brothers, click on any of the other 3 brothers, and it will be passed).
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It needs to be dotted one by one, and can only teleport between the clone and the main body, and deal AOE damage at the same time.
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I remember that it was the main body numbered 1, and then 234 in turn (or lazy all numbered 2, switched with tab).Usually 3 clones play in the jungle or soak in the spring water. The main body catches people.
Caught the No. 234 doppelganger and the main body, and the main body and the doppelganger. It's embarrassing to get the order wrong)...
If it's 4 people (dogs.) =-) If you catch someone together, No. 1 net, No. 23 flicker, No. 4 net, No. 1 flicker, No. 2 net, No. 4 flicker, No. 3 net. The CD of the No. 1 network is basically good. That's the Wi-Fi network.
Flicker is not the cast time but the cast delay, so it cannot be interrupted. Unless the subject or the person is dead.
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You can f1 2 3 4 formation, and then f-point heroes flicker in place, but it's more troublesome, I can't change it.
You can also frame all four of them together and tab them when they're done.
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F. It's best to jump out of the knife and jump the net and the other three together f damage is high!
Formation skills I'm used to three in a team! Use the tab to convert heroes.
Flickering cannot be interrupted! If you are stunned, you will still be able to flicker away after the halo effect ends.
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There are a lot of questions......If I play dog's head, I'm in three teams.,Four doppelgangers in a team.,Two doppelgangers in each team.,Usually play money in two lines (it's better to be able to have three lines....In wartime, one by one is made up for the net, and the others use the flicker to quickly enter the battle, and use the tab to switch between the net and the flicker.
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Each dog head will have an extra hero avatar equivalent to an ordinary solo when it comes out. F1, F2, F3, F4 can be operated.
Out of the jumping knife, the main dog jumped up to catch the net, and the other dog heads quickly flickered up, and the general mage fell down after a few hits.
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It's just an inappropriate translation, poof is just the voice he made when he disappeared, and the English name of the skill is based on this sound. But in Chinese, it can't always be called "huhu", so it's called flickering, and a nearby word is taken.
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You should ask the translator.
But I have to say that he is indeed very imaginative.
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hoho You're the second person I've seen asking a question about Dota Dibu is a person who needs a fast hand speed, and if you don't have 150apm, it's very tricky to play Landlord, have you tested your hand speed to play meepo? Typing -apm in the middle of the game is enough to do it Dibu is a nuke-type character who kills people often only in a split second and is also a person who needs a high level to exert his power Usually the way to kill is to rush out of one (preferably with more real blood) to catch the attack. The other flickered over (consider flickering more if you could)...
Continue to the web. Continue to flicker ps, if you don't have blood, you have to pull away hoho Add points Suggestion: Add level 1 net first Slow down and flicker each other Ultimates must learn Level 15 to start learning attribute points Equipment route:
Mackensam Artificial leg Suck Ghost Sacrifice Assault If you still have money, let's go out of the sheep knife Precautions: If the other party has a strong Nuke-type hero or if the AOE index is quite high, it's better to repick This is too thin to withstand a few hits.
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Skill Explanation: Let's say Level 4 Flicker. The meepo starting point also deals 140 damage to the surrounding AOE, and the landing location after flickering also deals 140 damage (also AOE).
meepo can fool himself Li Que, which is what we often call flickering in place, in other words, before giving birth to the ultimate, there is no doppelganger, and meepo can also fool himself. If the four geodiviners flicker at the same time, then the departure will cause 140*4=560 aoe magic damage, and after the early landing of Yuxiao, it will cause 140*4=560 aoe magic damage, which is a total of 1120 magic group damage.
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Truth be told, this lineup sucks.
There are too many in the first post-period. Meepo and Spider 2 are both people who can turn the tables on their own, and the axe is too slow to form, and I personally think that the axe is half an entertainment hero.
Second, meepo must let the pastor protect him, otherwise your meepo will not be able to get up if the opponent is high.
Thirdly, wet nurses have many options, and DK is the worst one. Almighty, necromancy, priests are all better than him, not to mention the warlocks of IMBA.
In a nutshell, there are four guarantees and one guarantee, do you count this as three guarantees and two? It's weird.
Since meepo wants to be single, I estimate that his level is good, with him as the core. You guys adjust the dominant lane to become Meepo and Priest, Puck Single, Axe King and Necromancy Inferior Lane to try.
Some time ago, I watched a video.,It's the necromancy and the priest's double nurse to protect meepo.,The necromancy beat imba that time.,So meepo also grew up relatively smoothly.。
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What about control, who protects the eyes, this lineup of Shenniu Ke is very cool.
On the opposite side, if the god cow plagiarizes the skeleton king Zeus nec
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I think it's better to replace the Hell Lord with a Warlock. It can cover the eyes, and the use of team battles to push the tower or something is also relatively large. Or you can change it to chen, and it is very cool to use a big chen after the cow is used.
I feel that if I use MEEPO, I can ask for 2 nurses, because AOE is enough, it is necessary to speed up! Add another warlock, the dog head often dies because a certain dog is not crazy, and the big dog head with a warlock can also be more cool to go to the net and then flicker. Removing puck and spiders is up to you.
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Since it's a floor shop, it's a gank, so you should choose 2 gank heroes and 2 push-type heroes. However, 2 push heroes must be able to quickly support the ground shop.
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It's enough to use puck to pass a silence a big enough in that range of aoe r can also see!! If 2 jump to gank or play a group, you can get a miracle!
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Your teammates are kobolds, so if you want to play support, it's recommended that you choose Dark Shepherd, and if you're in general NB, it's best to use boosted heroes, such as Little Y and DP or Dly, because your level suppression is very strong.
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Milk or control with the ground cloth effect is good.
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Dark Seer - Maximizes the output of the Ground Master's flicker.
The Sand King, the Mammoth, the Dryland Sacred Cow, the Puck, the Minotaur Chieftain, and the Captain should be easy to ban.
Dark Seer actually works very well with a lot of Nuke.
Pull over the net to catch 4 flickers,,Add a sleeve.。。。 THIS OUTPUT ...
The output is there, but the other 3 heroes are about to be taken.
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The weakness of the early ground is before level 11.,This time the attack hasn't been formed.,At this time, you can drive your teammates to gank.。。 Give him more space to get to level 11 as soon as possible.,It's very imba after giving Dibu a level advantage.。。
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Those who say that the dog head is not suitable for CW are high-end players. For our general CW, the dog head is still expected to be on the CW, first of all, you have to clarify the positioning of the dog head, I personally think the dog head is more suitable to do semi-carry, similar to the queen, strong pursuit ability, there is a certain carry potential, but after the basic outfit is formed, it will be converted into gank, and the dog head gank ability of the prosthetic leg jumping knife MEK needless to say, right? It's a problem that the kobold team battle is relatively weak, and the biggest problem is the timing of the battlefield cut, so the kobold lineup needs a team battle to control the field first, such as Lao Niu or SK.
It should be noted that you should never let the dog head be the main carry, the weak team combat ability will definitely be a cup, and this lineup also needs a strong long-range carry, which is personally compared to the legged tiger and the shadow demon. In the early stage, the dog head needs to be taken care of by a wet nurse, WL and SP are good choices, as for the last one, it depends on the situation, if you can't get SF, AOE is slightly insufficient, PUCK is recommended. If the opponent has a set of advancing lineups, decisively choose a defensive strongman like Zeus.
Dog Head + Cow + White Tiger + WL + Puck, my personal recommendation lineup.
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Dibu? Still a mid-laner? I can't stand this point.
Isn't he afraid of being crushed to death?
What should I do if I just wander around?
Don't think about the level advantage, he is not slower than the upgrade on the side, even if it feels good that you are not playing CW
It's just an extension of the little black house abusing passers-by.
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Brother is to play auxiliary, I personally feel that the cow and the captain are more strong and easy to suppress others when they are in the group, and the ancestor of the cow will step on it again and cooperate with the dog's head (Dibu) net The flickering damage is very high; Captain, coco belongs to the rear hand control, so you have to closely cooperate with the net first to pick up the boat in the water If it is gank, it is better to shoot in 5 seconds Just practice more.
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